El Bandito, on 31 October 2017 - 05:08 AM, said:
It was functioning just fine with 8v8 back in 2014, when PGI ****** with it, and that resulted in massive fps loss for everyone, as well as encouraging full-blown idiotic nascaring and deathballing. Not to mention graphics were turned down to compensate for fps loss. Pre-12v12 MWO was such a beauty to look at, if you see the old footages of spiraling missiles, actually good damage scars (not current ugly barnacles), and GOD THE AMMO EXPLOSION EFFECT WAS COOL!
Shiet, we even had Inverse Kinematics, back in the days. 12v12 was a mistake for this un-optimized, coding mess of a game, as we lost so much in return.
It was 8v8 back then because PGI didn't know how to make it work. Their servers would have died, never would have been able to hit anything before they optimized the network utilization and got a half-assed HSR functioning to a reasonable point.
The goal was ALWAYS 12v12 and beyond.
Just because PGI was inexperienced at creating MMO's and compromised, for a while, on drop sizes doesn't mean that was their gold standard.
To state anything else is sheer stupidity, and intentional arrogant ignorance.
We did 8v8, and when we had 8v8 we had, short TTK, death balls (that's when the term was 'invented' after all), and every other factor all the anti 12v12'ers are bitching about.
8v8 for comp is because it's MUCH easier for medium and smaller units to participate if they only need to bring 8 people to a match. It's much easier for the organizers to track and maintain as well. It had nothing to do with people dying "too quickly"...
The only thing going BACK to 8v8 might do is hide the lack of an abundant player base, BUT, it WILL cause more players to leave, so even that benefit is short lived.
It won't make match making any more balanced, the MM algorithms are based on Tiers, and the Tiers aren't based on the right numbers, so your 8v8 matches will be WORSE than the 12v12 because you'll be afflicted with groups with LARGER potato numbers.
FIX the population problem FIRST, by ADVERTISING.
FIX player retention by offering additional content.
FIX map affects on game play by including randomized drop locations.
FIX the Tiering system to properly rank players based on the in game numbers they produce.
Do these things and THEN we'll see improved match making times, improved match making balance, and more interesting play.
We ALREADY did 8v8, it was NEVER as good as 12v12, we DO NOT need to go back and do something stupid because a few morons are 'remembering it fondly', and the idiots that never experienced it are drinking the moron's Kool-Aid...
Edited by Dimento Graven, 31 October 2017 - 06:02 AM.