pretty much every assault mech is way too damn big
assault mechs need to be smaller so they can distribute damage across different locations better
right now its way to easy to just drill out the CT of an assault mech because they cant torso twist for crap anymore
heavies survive better due to their smaller hitboxes, superior agility, and better speed which is just wrong. assaults should be the toughest mechs to kill on the battlefield, not heavies.
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cant say im a big fan of volume-metric sizing since that assumes consistent density which is silly. animation wise, every mech since civil war needs their animations redone
volumetric scaling is fine but PGI needs to use an exponential curve for volume instead of a linear curve. Because the ability to pinpoint specific hit locations increases exponentially with size. Not only are the hitboxes bigger, but assaults are less able to torso twist, and less able to retreat from a bad situation.
assault mechs being scaled linearly just makes their hitboxes way too easy to pinpoint. they need to be smaller. A 100 ton mech for example shouldnt be twice the volume of a 50 ton mech. it should be less than twice the volume of a 50 ton mech.
Edited by Khobai, 31 October 2017 - 08:20 AM.