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What If Having Less Weapons Gave You Better Cooldown On Those Weapons?


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#21 Dr Hobo

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Posted 30 October 2017 - 08:51 PM

View Postdavoodoo, on 30 October 2017 - 08:15 PM, said:

Stop wasting tonnafe on command console and youll be able to fit more dhs and weapons.


On a C1F what exactly am I going to put on it? 20As are too hot. More ammo? I'm already a walking ammo box. I don't have heat issues. I'm already maxed on armor and I'm running a decently sized XL engine. Most matches are over before I fire off all my lrms. And even then I'm usually right up with Lance pushing and attacking.

So exactly what am I going to put? The CC seems to give me a decent lock time buff and a few other admittedly small buffs.

If I run more weapons then I'd get cooling problems. If I run bigger weapons I run tonnage and slot issues.

#22 davoodoo

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Posted 30 October 2017 - 08:59 PM

I have no idea what c1f is

but thats how i built my lurmboat catapult.
http://mwo.smurfy-ne...51e9d9480a3294a

no bap required, no cc, little to no backup weapons.

You can swap for xl 300 if you prefer that or 275 + bap.

Edited by davoodoo, 30 October 2017 - 09:00 PM.


#23 The Cyberserker

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Posted 30 October 2017 - 09:33 PM

View PostAndi Nagasia, on 30 October 2017 - 05:46 PM, said:

but would this really be a problem?
most mechs that only take those and nothing else are ether Lights and Small Mediums, or the CAT-K2,
the idea for this is to help lights and mediums with only 1-3 weapons, helping those mechs the most,
ya you could take only 2AC20 on your ANI but why would you only take them and nothing else,


Lights don't need more damage. The game needs to be less tunnel visioned on damage. I was playing domination today and used my speed to get behind the enemy lines and destroy alpha and beta to reset the countdown. I didn't get points for it. My locust is fantastic at capping in conquest. I can run around and cap tons of zones and make my team win, but I barely get any points for it. Lights need to be rewarded for doing what lights are good at. They don't need to be forced to play like miniature assaults. Besides, this wouldn't do anything for most lights anyway. My locust has 6 small pulse lasers for example.

Edited by The Cyberserker, 30 October 2017 - 09:39 PM.


#24 davoodoo

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Posted 30 October 2017 - 09:44 PM

Every light can do that while also being capable of doing damage
Also its not like theres locust variant with 6e

This isnt even matter of poking enemy but you have to at least be able to defend from enemy lights

Edited by davoodoo, 30 October 2017 - 09:45 PM.


#25 The Cyberserker

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Posted 30 October 2017 - 09:48 PM

View Postdavoodoo, on 30 October 2017 - 09:44 PM, said:

Every light can do that while also being capable of doing damage


Thank you oh wise sage. I didn't realize that.

#26 Dr Hobo

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Posted 30 October 2017 - 11:39 PM

View Postdavoodoo, on 30 October 2017 - 08:59 PM, said:

I have no idea what c1f is

but thats how i built my lurmboat catapult.
http://mwo.smurfy-ne...51e9d9480a3294a

no bap required, no cc, little to no backup weapons.

You can swap for xl 300 if you prefer that or 275 + bap.



I run a BAP as well no backups means all someone has to do is crit your arms and you're a stick.

Smurfy doesn't like mobile.

The C-1F is the founders variant. It's the one with the pike nose.


http://mwo.smurfy-ne...fdaac4b7d2a454f

my build,works pretty well now with the ERML,now I can poke and fire my LRMs at the same ranges.

Edited by Dr Hobo, 31 October 2017 - 06:26 AM.


#27 davoodoo

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Posted 31 October 2017 - 08:17 AM

Yeah figured it halfway through my work, i skipped on c1 altogether as with 2 missile hardpoints you simply cant put enough splat or lurms and for mrm80 i personally prefered a1.

But if you really want to do something with c1
http://mwo.smurfy-ne...13b495e31c3bad3
this is what i would go for.
1.6 or 7% extra heat from ghost heat doesnt hamper it at all.

Edited by davoodoo, 31 October 2017 - 08:18 AM.


#28 Khobai

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Posted 31 October 2017 - 08:21 AM

personally id do two MRM30s because the MRM40s have a longer cooldown time than the MRM30s. but theres also no ghost heat on the two MRM30s.

you can have laser secondaries then too

but yeah dont take a command console.

Edited by Khobai, 31 October 2017 - 08:24 AM.


#29 Nightbird

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Posted 31 October 2017 - 08:23 AM

Too much free tonnage for mediums and light heavies that can carry two heavy weapons, ex 2 ppcs or 2 ac20s or 2 lbx20s or 2 whatever., giving them the performance of 3 such weapons. More hardpoints is the answer, lore builds can leave certain points unfilled.

#30 davoodoo

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Posted 31 October 2017 - 08:25 AM

View PostKhobai, on 31 October 2017 - 08:21 AM, said:

personally id do two MRM30s because the MRM40s have a longer cooldown time than the MRM30s

you can have laser secondaries then too

I see the argument for it but then i use it as harasser and cant simply withstand being hit back so cooldown is of little issue.

Also in case of c1 with -15% cooldown i think you might have bigger problems with heat than cooldown.

Edited by davoodoo, 31 October 2017 - 08:57 AM.


#31 Bud Crue

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Posted 31 October 2017 - 08:33 AM

My Boomjagger and Boomhammer, my 3PPC and 3LPL running mechs (especially my TBolt 9S and Quickdraw 4Gs), my few mechs still running Gauss and 2 ERPPC, my BJ3, and my IV-4s all support this idea.



#32 Athom83

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Posted 31 October 2017 - 05:29 PM

Same answer as the 'copy' of this thread.

View PostAthom83, on 31 October 2017 - 10:54 AM, said:

No. Adding another of a weapon is an investment in tonnage and heat inefficiency at the tradeoff of speed. Adding yet another drawback on top of that, then what is the point of having anything but 1 of a single weapon and a really big engine?


#33 Jonathan8883

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Posted 31 October 2017 - 06:26 PM

Strengthen quirks or boost hardpoints. My Spider is useless.

#34 Insanity09

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Posted 31 October 2017 - 07:23 PM

If something like this were implemented, wouldn't it need to be a nerf to boating, instead of a buff to low weapon counts?
I.e., debuff the specific weapon cooldown for a mech mounting more than 4 (3? 5?) of that type of weapon.

I'm not specifically for either direction. I can see that the cooldown improvement would be very, VERY abuse worthy. At least the debuff would discourage some boating (theoretically).
Is that something we want? <shrug>

I don't think that it would lower alphas or make the game any better, but perhaps I'm missing something?
If it really wouldn't improve the situation, I'd say don't bother, unless it were combined with something that did improve the game (and the combo was better than either separate).

#35 Telemachus -Salt Wife Salt Life-

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Posted 01 November 2017 - 06:04 AM

So people can fit 1 cGauss (15), 1 cERPPC (10+5) and 1 cHLL (18) and 2 cERML (7x2) and have reduced cooldown? That's a 62 point alpha. Make it 3 cERMLLs to sync better with cHLL cooldowns and that's a 69 point no ghost heat alpha with a 25 pinpoint. This is easily manipulated and not a good idea.

I am sure there are other variations of weapons that would have similar results.

Edited by Telemachus -Salt Wife Salt Life-, 01 November 2017 - 06:05 AM.


#36 Lily from animove

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Posted 01 November 2017 - 06:13 AM

that just brings another whole level of possible chassis imbalance to the table. Not every hardpointstarving mech is bad, and not every mass hardpoint mech is good. but they would be affected in a way both don't need.

Edited by Lily from animove, 01 November 2017 - 06:14 AM.


#37 Dogstar

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Posted 01 November 2017 - 06:17 AM

Aaaaargh! I can't stand it any more! That title is driving me nuts.

It's _fewer_ not less!

Triggered!





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