adamts01, on 08 November 2017 - 01:29 AM, said:
And your post proposes that that pinpoint aiming is tied to skill in this game, which CoF would ruin, but somehow not in other games?....
That list from 15-20 years ago doesn't mean much anymore, and such a simple system was moved away from with little reason to return to it.
I personally hate CoD and the like, but the fact that when selecting competitive games for actual competitions where people care about this stuff, it's one of the games that's picked. I only bring it up to show that skill doesn't revolve around pinpoint accuracy.
Headshots in most FPSs are much more greatly rewarded than body shots, and much harder to achieve, as you point out. So my question remains, why is an aiming penalty under certain circumstances such a nerf to skill in a game such as MWO with such easy to hit targets, but not a nerf to skill in a game with much harder to hit targets? It's completely backwards to be honest. What it really comes down to is players used to this system not wanting to lose their edge by having a more complex system implemented, even if it means balancing and fixing the game.
No, i was arguing against CoF, in the context of an automatic aim assist as per the OP, which is what this thread is about.
Iterations of those games were relevant shortly before MWO launched (UT3/Tribes Ascend), relevant while MWO was active (Tribes Ascend, Quakelive) and are slated for further franchise development now and into the future (Quake Champions). As stated, they underpin the shooter genre, and your attempt to dismiss their relevance based purely on their age, is a poor attempt at ignoring the point that this game carries a greater likeness to them than your CoD, BF, ARMA, modern shooter X.
If you didn't want me to pick apart your CoD analogy, and feel the need to use games which are represented 'in the esports biz' then why bring it up? We're talking about MWO. MWO. MWO. MWO. Read MWO. forget CoD. M.W.O. I could care less what other people are playing, because i'm playing (you guessed it) MWO.
If i want realism i play SQUAD
If i want a shooter/battle sim i play ARMA/Escape From Tarkov
If i want a last man standing i play PUBG
If i want stompy robots i play MWO
Plenty of games like CS bypass reticle bloom by the use of strafe-shots and the 'short stop' maneuver, which when timed correctly resets accuracy to 100. Also, given the behavior of certain guns and their interaction with movement penalty/bloom, esp in the case of CS, many upper level players bypass many weapons for AK/AWP which only reduces the variety of the game. There's plenty of good M4 and Krieg players out there but they are under represented.
Edited by qS Sachiel, 08 November 2017 - 01:59 AM.