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Returning Player, Feedback And Suggestions


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#1 Cyriann

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Posted 27 October 2017 - 01:49 AM

Hi everyone,
I have played thus gale since it became available when Steam hadn't even noticed a thing.

I played on and off, as a solo player the game is pretty boring for long runs, but came to notice something in the recent years, mechs die a lot faster if not get One Shotted out the blue.
This discovery feels extremely weird as I always loved the extensive time it could take being alone to eliminate even a pesky little light, while now a light just get One Shotted by almost everything. And I have seen some complaints about that.

So here's my feedback on all that, great improvements, be it the new skill trees (a bit convoluted but interesting) or the new weapons and mechs added to the possibilities of customization, all of that is great.
But, the speed at which a mech can be downed is ludicrously too short, be it compared to before, to lore logic or simply from a player perspective (how am I having fun when I'm dead less than 15 seconds after engaging combat). The thing that most caught my eye is the massive amount of extremely high damage weapon machines can boat, making them One Shot turrets for anyone crossing their sight. Which does not feel fun to fight against or be allied to.

Now onto my suggestion:

We need to see overall damage output to be reduced accross all mechs but not a straight out nerf aimed at specific weapons, but literally to the maximum damage output à machine can produce.
For that matter I propose that any machine from Heavy or Asault can boast a firepower sufficient enough to destroy a Light with one Alpha strike, no miss allowed as it would leave a snipet of Hp that the light could use to run away. That way we find a certain "balance", dare I say, as One **** can't occur, aside for those taking the risk as lights to attack on the heaviest enemies head-on.

Then how do we reduce this maw potential damage without damaging the builds of everyone around?
Quick answer is, we don't, because at the moment boating authorizes One Shot builds, the only possibility to reduce damage output is either to reduce weapon damage itself (not an option) or to reduce mechs hardpoint count, breaking builds.

Whuch is why I concider this suggestion as wildly open for sub-suggestions fromore experienced players than myself to resolve that damage problem without breaking builds other than lowering weapon damages.

Also I lack a critical detail to that suggestion that is, do all mechs base hp in each part are normalized accross the board of all mechs? is it specific to the weight class? or to each and every chassis?

Thanks for reading I'll be checking on here regularly to answer and discuss with anyone of the potential ideas and workarounds, hoping that the development team will see this and maybe bring back what pulled me originally in this game, High TTK forcing teamwork and skill development from all players.

#2 The Basilisk

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Posted 27 October 2017 - 03:56 AM

Take a number (you are 1.133.792.432.567.112) and line up in que....now servicing number 5.

#3 Cyriann

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Posted 27 October 2017 - 06:06 AM

View PostThe Basilisk, on 27 October 2017 - 03:56 AM, said:

Take a number (you are 1.133.792.432.567.112) and line up in que....now servicing number 5.


Huuuh ... What ?

#4 Einaescherin

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Posted 30 October 2017 - 11:39 PM

View PostCyriann, on 27 October 2017 - 06:06 AM, said:

Huuuh ... What ?


None is reading things in here most of the time.
There are some trainee moderating this Forums and thats it.

So you load a huge amount of patchtes where they add new patterns and skins an mechs and maps(sometimes they fix bugs).
Forcing you to play mods you dont want and present you a HUD in flash like old Browsergames do.
But hey there is a dropship sequence at round starting and the best thing they add is behind the "E" key.

So you get what you paid for. Posted Image





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