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Guess The Next 'mech Competition!

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#61 Y E O N N E

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Posted 04 November 2017 - 08:58 AM

View PostJay Leon Hart, on 04 November 2017 - 08:54 AM, said:

Come on Raptor, Komodo & Black Hawk-KU! Posted Image


If PGI continues, they'll nerf the hardpoints on those, too. Which would honestly be the last straw for me.

#62 ccrider

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Posted 04 November 2017 - 09:05 AM

Then anvil comes stock with a 300 engine, it would be 325 or more? With hard point inflation it's a 60 tonner, would run 90plus, harpoint inflation giving it 6plus energy points for med pulse, jump jets and ecm. Stop saying Argus, vote Anvil and you have a hard counter to linebacker rush. Plus the geometry almost ensures good armor quirks.

Edited by ccrider, 04 November 2017 - 09:05 AM.


#63 Y E O N N E

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Posted 04 November 2017 - 09:16 AM

View Postccrider, on 04 November 2017 - 09:05 AM, said:

Then anvil comes stock with a 300 engine, it would be 325 or more? With hard point inflation it's a 60 tonner, would run 90plus, harpoint inflation giving it 6plus energy points for med pulse, jump jets and ecm. Stop saying Argus, vote Anvil and you have a hard counter to linebacker rush. Plus the geometry almost ensures good armor quirks.


I would just vote for the Lancelot, then, since it does the same thing with better hit-boxes and an even bigger engine cap, and some variants still have JJs. It also has more variety in the variants, which would make reinforcements an easier sell.

Honestly, though, such a 'Mech is superfluous. The speed isn't terribly useful for the IS, who need the weight for weapons and cooling. The 300 engine is as high as you should go, unless you enjoy boating 6 medium lasers on a Heavy. And speed isn't what hard-counters a Linebacker rush, firepower is. Rifleman has that in spades already, and it's not exactly slow either.

Argus is not as good, for sure, but it is way more interesting.

#64 TheArisen

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Posted 04 November 2017 - 09:16 AM

View Postccrider, on 04 November 2017 - 09:05 AM, said:

Then anvil comes stock with a 300 engine, it would be 325 or more? With hard point inflation it's a 60 tonner, would run 90plus, harpoint inflation giving it 6plus energy points for med pulse, jump jets and ecm. Stop saying Argus, vote Anvil and you have a hard counter to linebacker rush. Plus the geometry almost ensures good armor quirks.


I want the Anvil too, I just don't think it'll be choosen.

#65 TheArisen

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Posted 04 November 2017 - 09:24 AM

View PostYeonne Greene, on 04 November 2017 - 09:16 AM, said:


I would just vote for the Lancelot, then, since it does the same thing with better hit-boxes and an even bigger engine cap, and some variants still have JJs. It also has more variety in the variants, which would make reinforcements an easier sell.

Honestly, though, such a 'Mech is superfluous. The speed isn't terribly useful for the IS, who need the weight for weapons and cooling. The 300 engine is as high as you should go, unless you enjoy boating 6 medium lasers on a Heavy. And speed isn't what hard-counters a Linebacker rush, firepower is. Rifleman has that in spades already, and it's not exactly slow either.

Argus is not as good, for sure, but it is way more interesting.


The Anvil has shield arms though, it'd be tanky as well as agile & ecm plus the high mounts

#66 Jonathan8883

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Posted 04 November 2017 - 09:24 AM

Edited 11/30 1:27 CST

Clan, Light, 20 tons, Firemoth/Dasher

Edited by Jonathan8883, 30 November 2017 - 11:27 AM.


#67 Y E O N N E

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Posted 04 November 2017 - 09:33 AM

View PostTheArisen, on 04 November 2017 - 09:24 AM, said:

The Anvil has shield arms though, it'd be tanky as well as agile & ecm plus the high mounts


It has arms the same as the Lancelot and both have high mounts. The Lancelot can expose less of itself to fire and, thanks to being narrow, will also spread damage really well.

Don't honestly care about ECM, it's just more weight taken away from firepower or engine and more skill nodes I need to similarly divert. The Anvil does have a variant with MASC, though it also has Arrow IV and we probably wouldn't get it.

I think the two or more or less even, but I sure wouldn't spend money to get Reinforcements Anvils with the same all-energy payload as the base package. The Lancelot throws some ballistics and JJs into its potential package. And it's faster. That's really all there is to it.

#68 TheArisen

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Posted 04 November 2017 - 10:24 AM

View PostYeonne Greene, on 04 November 2017 - 09:33 AM, said:


It has arms the same as the Lancelot and both have high mounts. The Lancelot can expose less of itself to fire and, thanks to being narrow, will also spread damage really well.

Don't honestly care about ECM, it's just more weight taken away from firepower or engine and more skill nodes I need to similarly divert. The Anvil does have a variant with MASC, though it also has Arrow IV and we probably wouldn't get it.

I think the two or more or less even, but I sure wouldn't spend money to get Reinforcements Anvils with the same all-energy payload as the base package. The Lancelot throws some ballistics and JJs into its potential package. And it's faster. That's really all there is to it.


The base Anvil has JJ so that supports not needing anything beyond a basic pack with it and it's arms are bigger and probably better at shielding but the Lancelot certainly enjoys it's narrow profile. Overall I agree they're pretty even. I don't think you ll use the bigger engine much on the Lance though, sacrificing too much firepower as you said.

#69 Y E O N N E

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Posted 04 November 2017 - 10:34 AM

View PostTheArisen, on 04 November 2017 - 10:24 AM, said:

The base Anvil has JJ so that supports not needing anything beyond a basic pack with it and it's arms are bigger and probably better at shielding but the Lancelot certainly enjoys it's narrow profile. Overall I agree they're pretty even. I don't think you ll use the bigger engine much on the Lance though, sacrificing too much firepower as you said.


When I talk about wanting Reinforcements, I'm not talking about performance. I'm trying to present the business case from PGI's perspective. The Black Knights and Grasshoppers sold under the 3-mech paradigm, and I bet those were a pretty hard sell. That paradigm no longer exists, so how am I supposed to justify selling six all-energy Heavy 'Mechs? Because one might have MASC? Because another might have JJs? Not enough, IMHO. It's PGI's job to get me to want to spend money, and if they are going to do that then they need to present me with an interesting proposition. Six all-energy 60-tonners is decidedly not that.

#70 TheArisen

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Posted 04 November 2017 - 10:46 AM

View PostYeonne Greene, on 04 November 2017 - 10:34 AM, said:


When I talk about wanting Reinforcements, I'm not talking about performance. I'm trying to present the business case from PGI's perspective. The Black Knights and Grasshoppers sold under the 3-mech paradigm, and I bet those were a pretty hard sell. That paradigm no longer exists, so how am I supposed to justify selling six all-energy Heavy 'Mechs? Because one might have MASC? Because another might have JJs? Not enough, IMHO. It's PGI's job to get me to want to spend money, and if they are going to do that then they need to present me with an interesting proposition. Six all-energy 60-tonners is decidedly not that.


I was actually agreeing with you. Pgi would probably throw in a missile & energy variant but that's conjecture.

#71 Battlemaster56

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Posted 04 November 2017 - 10:50 AM

View PostJonathan8883, on 04 November 2017 - 09:24 AM, said:

Clan, Medium, 45t, Shadowhawk IIC


FTFY

#72 Lykaon

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Posted 04 November 2017 - 07:52 PM

View PostBattlemaster56, on 04 November 2017 - 10:50 AM, said:

FTFY


Yep was going to make that correction.

Shadowhawk IIc is 45 tons and the Griffin IIc is 40.

The Wolverine IIc was renamed the Hellhound (for clan political reasons) and that is the 55 ton IIc.

#73 Zesnam

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Posted 04 November 2017 - 08:21 PM

Faction: Inner Sphere
Class: Heavy
Tonnage: 60
Name: Argus

#74 Gorgo7

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Posted 04 November 2017 - 09:24 PM

I'm calling for an:

Faction: I.S. (i think)
Class: Assault
Tonnage: 80
Name: O-Bakemono OBK-M10 with a Dual-Arrow system.


I would roll over and die if it happened!

#75 6r33dy

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Posted 05 November 2017 - 12:48 PM

Clan, Assault, 95, Turkina

#76 Dee Eight

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Posted 05 November 2017 - 02:48 PM

IS, Medium, 55, Men Shen

#77 Darrious Quinn

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Posted 06 November 2017 - 09:57 AM

I'm surprised by the overwhelming anticipation of another IS Assault. Personally I don't see It going in that direction with the Nightstar and Annie hitting recently.



My vote?

Inner Sphere
Light
30 Ton
Anubis
http://www.sarna.net/wiki/Anubis



6 Variants listed on Sarna and a few using the latest tech. The only thing they'd have to dig for is a Hero. With lights being the least represented mech category in the current game... I can see it.

#78 Tordin

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Posted 06 November 2017 - 01:56 PM

I just need this one, I would even buy the ultimate pack for my alt account! It was THAT close to get into the game. Then the unseen came and crushed its hope. Not blaming the unseen. Because why not add the Flea too. Its different enough from the Locust, could do some tweaks. It would be like saying two humanoid mechs are too similar, so one has to go. Just unfair. Think of the nostalgia. #MW4Nostalgia.

The Flea even have a hero, the Fire Ant. Also to differ the Flea apart from the locust, its slower than locust, but with a bit higher mounts/ hardpoints and a few more even on some variants.

Faction: IS
Class: Light
Tonnage: 20
Name: Flea

I would LOVE Locust vs Flea duels in Solaris mode. Look at the buggers go, 20 ton mayhem!

Edited by Tordin, 06 November 2017 - 02:02 PM.


#79 Berthold

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Posted 07 November 2017 - 06:46 AM

Clan, Assualt, 99.7 (tons), Dire Wolf DWF-W(S)

#80 Skull Rucker

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Posted 07 November 2017 - 09:41 AM

IS, Assault, 100T, Fafnir

Thanks again, Jay, for making this available!





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