Cementi, on 03 November 2017 - 12:45 PM, said:
Rofl coming from a clanner this is rich.
Oh and to those claiming clan lrms are worse.....lol did you forget that the launchers are half the tonnage?
I ran some numbers on these a while back. While clan launchers are half tonnage, once you factor in quirks and the stream time, IS LRMs have a much higher DPS, but the same ghost heat so are much more effective when boated, and they aren't affected as much by AMS when chain firing to avoid ghost heat.
DPS is actually really relevant because it can mean the difference between getting another volley on target before he breaks LOS.
Without quirks clan lrm-20s only do 3.6 DPS, while a IS LRM-20 does about 5.47 with -15% cooldown. On a per tonnage basis, clan LRMs are still better, actual effectiveness is hard to tell due to varying amounts of AMS in actual game play. Then factor in the 5-10 ton advantage in FP and it gets more complicated. To match 2x IS LRM-20s, you need to use 3x clan LRM-20s but that trigger ghost heat (which is significant on hot maps).
I dont really have any IS LRM mechs...closest thing is a HGN-733P but that only has -10% missile cooldown. Maybe i will try LRMs on it just to see how they fare compared to clan LRMs.