of his behavior/a.i. has changed.With the introduction of the game mode i was sure there will
be made improvements constantly about the bot behavior.
But it seems that PGI considered the project as finished !SPOILER ALERT!


To be honest, they stand at the very beginning of making ESCORT an
enjoyable gameplay experience.
Here are the goals that need achieved imho
1.) Working A.I. / bot with basic skills
- The V.I.P. bot shoud be able to pick his route depending on the actual gameplay situation.
He shoud avoid getting into big enemy groups, or at least change directions to enemy free
locations.Let him walk towards the objective but give him at least 4 directions
to choose from (left; upper left; right; upper right).
atm: pathetic train on railway behavior, going stubborn one route no matter what.
the whole enemy team is infront of him?
"NO PROBLEM! c(@_@) YOUR FRIENDLY CRASH TEST DUMMY GOT THIS!"
2.) Give him at least some weapons, even if they are no big damage dealers.
Everybody knows where the ATLAS has its headshot region.At least let him shoot
a 45° angle infront of him to avoid getting farmed easily.
Final suggestion:
In my opinion the ATLAS shoud be replaced/expanded with 4-8 vehicles (trucks?)
driving in an convoy, best woud be if they spit into 2 groups heading for different directions
if they get attacked.Give the vehicles 60 structure points for example (without ATLAS 100).
this way the attacking team has to do some more work to achieve victory and the defenders
have a better chance to defend the objective.Make a cbill reward depending on how many
Trucks reached the target area.
Woud be more logical anyway, thats how cargo gets moved.
