So imo, to counter these alpha vomits ect a good system would be a targeting reticle, this being your weapons won't be as pinpoint unless you R key the target and hold for a short period to get its signature locked in then you get very close to your current pin point aim at the distance the target is at (this could also help with those weird convergence issues we have leading targets at close range while the background is way further out) as a lock would set your convergence point to the distance of your locked target. Have the weapons you have set to a uniform convergence for their type, ER LL set to a further point then say an ER Small ect. Base off optimal range, of if no possible have set distance convergence set by used (simular to how ARMA has you set your ranges to compensate for drop (50m,100m, 150m 200m, ect ect.)
To counter a huge lockon reticle as we currently have for missiles add a golden ring that would be on the outside of the current red circle, this would indicate targeting system lock ect.
Also this adds a buff for targeting computers to aquire lock faster and even maintain lock, and even better aim possibly on the move if they have speed affect your reticle. This is not a Cone of fire as CoF is based of recoil that we don't really have in game, and those weapons that are automatic have a built in CoF already.
Maybe even have this not require hitting the R key, MW4 had it so you could lock onto targets with out needing to have them be your target info. Aka just holding your reticle over a target would get you locks.
TL:DR Aiming/target reticle would help game play while not removing skill factors (in some cases adding more skill factor to compensate now and know positioning). No this is not an aim assist or auto tracking targets ect....
Sorry for edits, phone posting sucks sometimes
Edited by CK16, 06 November 2017 - 07:37 AM.