Edited by LordNothing, 16 October 2017 - 01:48 PM.


So How About Those Retrofits?
#1
Posted 16 October 2017 - 01:47 PM
#2
Posted 16 October 2017 - 02:16 PM
#3
Posted 16 October 2017 - 02:22 PM
check back with them SOON
#4
Posted 16 October 2017 - 02:31 PM
LordNothing, on 16 October 2017 - 01:47 PM, said:
Perhaps with animation gate and now arm gate... and successive patches with mutliple different chassis the people responsible are under the pump?
#5
Posted 16 October 2017 - 02:32 PM
who knew she was holding it together lololololol
#7
Posted 16 October 2017 - 03:00 PM
Athom83, on 16 October 2017 - 02:16 PM, said:
Oh God not 7 mechs! This is a game development company who's profit model revolves the regular injection of mechs into an already existing "SKELETON" of a game structure. Not a dynamic, living entity, but the same 4-6 maps of QP followed by their rehashes (it's true) and the same 4 bloody maps of Faction. Dispute me go ahead and try. You would think that at this point, PGI should have all the bipedal rigging, mesh archive etc, this should not be the excuse to forgive paltry effort to fix gross incompetence/faulty quality control.
Knight of white I see thee. Don't make me excuses for PGI, let them defend their own inaction with a disappearing player base.
This is entirely valid post with an entirely valid point.
Your first error is falling under the delusion that mechs = content.
"PGI, why you no have soul?"
"Mechpacks bruh."
Edited by JackalBeast, 16 October 2017 - 03:20 PM.
#8
Posted 16 October 2017 - 03:16 PM
7 new mecha, do we need them, maybe ? But if you bring the axeman with an Hatchet that cut thing yes !
#10
Posted 16 October 2017 - 03:35 PM
Athom83, on 16 October 2017 - 02:16 PM, said:
no its not a troll post. this has been bugging me since civil war hit (or rather the patch following the civil war). that patch covered a few clan mechs, i knew with that that we would be undergoing another year long retrofit pass. but that was to be expected. then every patch following it, the number has been in decline, a disturbing trend.
ok, maybe pgi did overtax their resources with a large number of mechs coming out in a very short time. but thats no excuse. systems have been automated and manual maintenance tasks are not being done. it also shows that pgi is cutting staff on mwo, and that means were in or entering life support mode.
Edited by LordNothing, 16 October 2017 - 03:36 PM.
#11
Posted 16 October 2017 - 03:49 PM
Athom83, on 16 October 2017 - 02:16 PM, said:
It's a very legitimate question. I am willing to buy more Mechs and thereby support MWO despite the unfinished tech update but I would like to know about the progress they promissed would happen.
Information is ammunition, but it is also important to keep your customers happy.
#12
Posted 16 October 2017 - 05:58 PM
JackalBeast, on 16 October 2017 - 03:00 PM, said:
I will dispute you. Yes, I only mentioned the 7 mechs we know about. Yet PGI is also working on at least 3 maps for this game, as well as updating existing maps. And then PGI have to go back and fix any mistakes they've previously made and missed (Uziel and MC-II). And that is all on top of creating a brand new game with entirely different mechanics built with a different engine that they are not experienced in using. Anyone who works on implementing models into a game can tell you, it actually takes quite a lot of work. They need to make accurate enough hitboxes to take damage properly, while still opitmizing those hitboxes so they aren't negatively impacting performance to much. You have to animate them properly for an absolute ****load of different situations. You have to model them with proper weapons (because PGI decided to go the direction of modeling weapons on a mech by mech basis instead of modeling the weapons consistently across everything, which is a stupid move in all honesty) and make sure any weapon animations work without interrupting other processes.
You completely missed what I was saying. I actually couldn't care less if they continue to update previous models with new things while they are working on other new things. If they weren't working on anything major, then I would care. I was simply saying that I didn't really expect them to be working on modifying previous mechs with things you don't even look at 95% of the time. What I really want them to be working on is adding new variants for those previous mechs that were introduced during the Civil War, adding new maps, and changing their weapon modeling system entirely. Going on that, if they were changing their modeling system so things are consistent across everything then continuing to work on previous models people are rarely using anyways would simply be an absolute waste of time that they could have been doing something else.
JackalBeast, on 16 October 2017 - 03:00 PM, said:
This is entirely valid post with an entirely valid point.
Lol, the old "you are arguing against me so I will call you a white knight to make your argument invalid" tactic, I haven't seen that one in a few days.
JackalBeast, on 16 October 2017 - 03:00 PM, said:
The thing is, mechs are an example of content. Different mechs add different things because of their geometry, weapons they can bring, any quirks, etc that make them more or less useful when comparing them with different mechs. A Cyclops is different from a Stalker, and that is different from a Mauler, and that is different from a Highlander. They have similar capabilities, they are similar in tonnage/size, yet they all play very differently despite those similarities. I was simply giving an example of something they are currently working on which would delay them in making changes that you wouldn't notice 95% of the time on things rarely anyone uses anymore.
LordNothing, on 16 October 2017 - 03:35 PM, said:
Okay. Thank you for that answer. The only reason I asked if it was a troll was because of the wording of it just hit my ear the wrong way. Now, I do agree that I am seeing less and less about the retrofits. It does seem somewhat sad. Yet, I'm thinking it may lead to the possibility that PGI is finally going to overhaul the weapon models themselves so they are consistent across everything (like how several others on the forums are complaining about from time to time, me included). As I said above to Jackel, if they are doing that then to continue working on already older mech models, that are in need of work themselves, with weapon models they are planning to go away from anyway would be a waste of time.
LordNothing, on 16 October 2017 - 03:35 PM, said:
Yes. Most likely its because they are moving people to work on MW5 so they can get it out. Hopefully after that is released for a while they will start moving people back to MWO.
#13
Posted 13 November 2017 - 01:08 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users