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So How About Those Retrofits?


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#1 LordNothing

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Posted 16 October 2017 - 01:47 PM

months after newtech hits and we have seen continuously declining numbers of retrofits in subsequent patches, and none in this patch. oh we get the new mechs done up with newtech compatibility. so i guess pgi decided not to do any more legacy mechs. want retrofits? buy a mech pack!

Edited by LordNothing, 16 October 2017 - 01:48 PM.


#2 Athom83

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Posted 16 October 2017 - 02:16 PM

This a troll post? Sounds like one. Of course they can't be hashing out new retrofits for NewTech when they are working on 7 new mechs (Escalation, Thanatos, Hellspawn, and Piranha) with a few more planned in the pipeline.

#3 Revis Volek

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Posted 16 October 2017 - 02:22 PM

too busy nerfing fun....


check back with them SOON™

#4 chucklesMuch

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Posted 16 October 2017 - 02:31 PM

View PostLordNothing, on 16 October 2017 - 01:47 PM, said:

months after newtech hits and we have seen continuously declining numbers of retrofits in subsequent patches, and none in this patch. oh we get the new mechs done up with newtech compatibility. so i guess pgi decided not to do any more legacy mechs. want retrofits? buy a mech pack!


Perhaps with animation gate and now arm gate... and successive patches with mutliple different chassis the people responsible are under the pump?

#5 Revis Volek

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Posted 16 October 2017 - 02:32 PM

Ever since Lauren left its gone down the crapper man...


who knew she was holding it together lololololol

#6 Gas Guzzler

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Posted 16 October 2017 - 02:44 PM

View PostRevis Volek, on 16 October 2017 - 02:32 PM, said:

Ever since Lauren left its gone down the crapper man...


who knew she was holding it together lololololol


Lauren left?

Damn...

#7 Jackal Noble

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Posted 16 October 2017 - 03:00 PM

View PostAthom83, on 16 October 2017 - 02:16 PM, said:

This a troll post? Sounds like one. Of course they can't be hashing out new retrofits for NewTech when they are working on 7 new mechs (Escalation, Thanatos, Hellspawn, and Piranha) with a few more planned in the pipeline.

Oh God not 7 mechs! This is a game development company who's profit model revolves the regular injection of mechs into an already existing "SKELETON" of a game structure. Not a dynamic, living entity, but the same 4-6 maps of QP followed by their rehashes (it's true) and the same 4 bloody maps of Faction. Dispute me go ahead and try. You would think that at this point, PGI should have all the bipedal rigging, mesh archive etc, this should not be the excuse to forgive paltry effort to fix gross incompetence/faulty quality control.

Knight of white I see thee. Don't make me excuses for PGI, let them defend their own inaction with a disappearing player base.
This is entirely valid post with an entirely valid point.
Your first error is falling under the delusion that mechs = content.

"PGI, why you no have soul?"
"Mechpacks bruh."

Edited by JackalBeast, 16 October 2017 - 03:20 PM.


#8 Damnedtroll

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Posted 16 October 2017 - 03:16 PM

Bring back all the old map ! If some map need to be limited on game type, i don't care, bring them back please !

7 new mecha, do we need them, maybe ? But if you bring the axeman with an Hatchet that cut thing yes !

#9 Jackal Noble

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Posted 16 October 2017 - 03:18 PM

View PostGas Guzzler, on 16 October 2017 - 02:44 PM, said:


Lauren left?

Damn...


Oh crap.

Edited by JackalBeast, 16 October 2017 - 03:19 PM.


#10 LordNothing

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Posted 16 October 2017 - 03:35 PM

View PostAthom83, on 16 October 2017 - 02:16 PM, said:

This a troll post? Sounds like one. Of course they can't be hashing out new retrofits for NewTech when they are working on 7 new mechs (Escalation, Thanatos, Hellspawn, and Piranha) with a few more planned in the pipeline.


no its not a troll post. this has been bugging me since civil war hit (or rather the patch following the civil war). that patch covered a few clan mechs, i knew with that that we would be undergoing another year long retrofit pass. but that was to be expected. then every patch following it, the number has been in decline, a disturbing trend.

ok, maybe pgi did overtax their resources with a large number of mechs coming out in a very short time. but thats no excuse. systems have been automated and manual maintenance tasks are not being done. it also shows that pgi is cutting staff on mwo, and that means were in or entering life support mode.

Edited by LordNothing, 16 October 2017 - 03:36 PM.


#11 FLG 01

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Posted 16 October 2017 - 03:49 PM

View PostAthom83, on 16 October 2017 - 02:16 PM, said:

This a troll post? Sounds like one.

It's a very legitimate question. I am willing to buy more Mechs and thereby support MWO despite the unfinished tech update but I would like to know about the progress they promissed would happen.
Information is ammunition, but it is also important to keep your customers happy.

#12 Athom83

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Posted 16 October 2017 - 05:58 PM

View PostJackalBeast, on 16 October 2017 - 03:00 PM, said:

Oh God not 7 mechs! This is a game development company who's profit model revolves the regular injection of mechs into an already existing "SKELETON" of a game structure. Not a dynamic, living entity, but the same 4-6 maps of QP followed by their rehashes (it's true) and the same 4 bloody maps of Faction. Dispute me go ahead and try. You would think that at this point, PGI should have all the bipedal rigging, mesh archive etc, this should not be the excuse to forgive paltry effort to fix gross incompetence/faulty quality control.

I will dispute you. Yes, I only mentioned the 7 mechs we know about. Yet PGI is also working on at least 3 maps for this game, as well as updating existing maps. And then PGI have to go back and fix any mistakes they've previously made and missed (Uziel and MC-II). And that is all on top of creating a brand new game with entirely different mechanics built with a different engine that they are not experienced in using. Anyone who works on implementing models into a game can tell you, it actually takes quite a lot of work. They need to make accurate enough hitboxes to take damage properly, while still opitmizing those hitboxes so they aren't negatively impacting performance to much. You have to animate them properly for an absolute ****load of different situations. You have to model them with proper weapons (because PGI decided to go the direction of modeling weapons on a mech by mech basis instead of modeling the weapons consistently across everything, which is a stupid move in all honesty) and make sure any weapon animations work without interrupting other processes.

You completely missed what I was saying. I actually couldn't care less if they continue to update previous models with new things while they are working on other new things. If they weren't working on anything major, then I would care. I was simply saying that I didn't really expect them to be working on modifying previous mechs with things you don't even look at 95% of the time. What I really want them to be working on is adding new variants for those previous mechs that were introduced during the Civil War, adding new maps, and changing their weapon modeling system entirely. Going on that, if they were changing their modeling system so things are consistent across everything then continuing to work on previous models people are rarely using anyways would simply be an absolute waste of time that they could have been doing something else.

View PostJackalBeast, on 16 October 2017 - 03:00 PM, said:

Knight of white I see thee. Don't make me excuses for PGI, let them defend their own inaction with a disappearing player base.
This is entirely valid post with an entirely valid point.

Lol, the old "you are arguing against me so I will call you a white knight to make your argument invalid" tactic, I haven't seen that one in a few days.

View PostJackalBeast, on 16 October 2017 - 03:00 PM, said:

Your first error is falling under the delusion that mechs = content.

The thing is, mechs are an example of content. Different mechs add different things because of their geometry, weapons they can bring, any quirks, etc that make them more or less useful when comparing them with different mechs. A Cyclops is different from a Stalker, and that is different from a Mauler, and that is different from a Highlander. They have similar capabilities, they are similar in tonnage/size, yet they all play very differently despite those similarities. I was simply giving an example of something they are currently working on which would delay them in making changes that you wouldn't notice 95% of the time on things rarely anyone uses anymore.


View PostLordNothing, on 16 October 2017 - 03:35 PM, said:

no its not a troll post. this has been bugging me since civil war hit (or rather the patch following the civil war). that patch covered a few clan mechs, i knew with that that we would be undergoing another year long retrofit pass. but that was to be expected. then every patch following it, the number has been in decline, a disturbing trend.

Okay. Thank you for that answer. The only reason I asked if it was a troll was because of the wording of it just hit my ear the wrong way. Now, I do agree that I am seeing less and less about the retrofits. It does seem somewhat sad. Yet, I'm thinking it may lead to the possibility that PGI is finally going to overhaul the weapon models themselves so they are consistent across everything (like how several others on the forums are complaining about from time to time, me included). As I said above to Jackel, if they are doing that then to continue working on already older mech models, that are in need of work themselves, with weapon models they are planning to go away from anyway would be a waste of time.

View PostLordNothing, on 16 October 2017 - 03:35 PM, said:

ok, maybe pgi did overtax their resources with a large number of mechs coming out in a very short time. but thats no excuse. systems have been automated and manual maintenance tasks are not being done. it also shows that pgi is cutting staff on mwo, and that means were in or entering life support mode.

Yes. Most likely its because they are moving people to work on MW5 so they can get it out. Hopefully after that is released for a while they will start moving people back to MWO.

#13 LordNothing

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Posted 13 November 2017 - 01:08 AM

so we finally got retrofits, this had me thinking that maybe pgi was actually doing something. then i realized that it was just the new mech and the loyalty mechs. i thought they said they were going in order of mech popularity, not ones that bring in the most bread. also sneaking in a the new mech is kinda sneaky. thats not technically a retorfit since it was built ground up under the new system. gg well played pgi.





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