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Eliminate Alternate Accounts By Creating Partitions Within One Account

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#21 Paigan

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Posted 08 November 2017 - 06:17 AM

View Postarcana75, on 07 November 2017 - 10:44 PM, said:

Basically a player account with character slots. Will require an overhaul of the current login and account system?

Overhaul yes, but not a big one.
From account -> character
To account -> [character1, character2, character3]

Imagine simply one more screen slid in to choose your character from.

It's pretty similar on the data model and business logic level. Instead of a single reference to just one character, you have a collection of characters. With maybe slot 0 as the default character for some backward compatibility issues or something like that. Or the account itself being the default character because account and character are probably the same thing at the moment.

Including all testing, UI and website updates, that's a few weeks tops for a single developer.

That is, of course, in a half way cleanly written data model and business logic.
(... aand there's the catch)

Edited by Paigan, 08 November 2017 - 06:19 AM.


#22 ANOM O MECH

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Posted 08 November 2017 - 07:22 AM

As far as priorities go this is waaay down on the list. Alt accounts work and it would probably be cheaper to have just one account...and in a game with a dying population that is already this old, well not going to happen.

#23 Appogee

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Posted 08 November 2017 - 08:42 AM

View PostDogstar, on 08 November 2017 - 12:36 AM, said:

So PGI don't gain _anything_ by having things this way. /threadopen


View PostJay Leon Hart, on 08 November 2017 - 12:58 AM, said:

It would certainly help folks with 2 accounts who don't qualify for the Ultimate Reward from the Rewards Program.

Again, evidence of why PGI wants you to have separate accounts.

/thread

Edited by Appogee, 08 November 2017 - 08:42 AM.


#24 Jay Leon Hart

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Posted 08 November 2017 - 08:49 AM

View PostAppogee, on 08 November 2017 - 08:42 AM, said:

Again, evidence of why PGI wants you to have separate accounts.

/thread

Do any of those people then decide to buy 'mechs for the opposite faction, just for the Ultimate Reward?

No?

[thread]

#25 Khobai

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Posted 08 November 2017 - 09:17 AM

It is stupid that i have to have seperate accounts to play with my IS friends and my clan friends

#26 Shifty McSwift

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Posted 08 November 2017 - 09:21 AM

View Posttker 669, on 08 November 2017 - 07:22 AM, said:

As far as priorities go this is waaay down on the list. Alt accounts work and it would probably be cheaper to have just one account...and in a game with a dying population that is already this old, well not going to happen.


It's also stupid to have to go outside of the game to get decent communications through discord/ts, the fact other ways exist to do these things and the fact they are "low priority" doesn't detract any less from the laziness of not putting such systems in though. So that is a poor excuse to me.

#27 ANOM O MECH

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Posted 08 November 2017 - 09:33 AM

View PostShifty McSwift, on 08 November 2017 - 09:21 AM, said:


It's also stupid to have to go outside of the game to get decent communications through discord/ts, the fact other ways exist to do these things and the fact they are "low priority" doesn't detract any less from the laziness of not putting such systems in though. So that is a poor excuse to me.


Except it is one reason and not an excuse.

It is more costly to a player to have separate accounts. PGI is not going to cut their own revenue...even they are not that daft.

Again alt accounts also function. So you are asking for development of something that would lose PGI some money and is already possible even if not as elegant as you would like. Oh and they also have the whole career path... So you can be a merc and play both sides already.

#28 Khobai

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Posted 08 November 2017 - 09:48 AM

Quote

It's also stupid to have to go outside of the game to get decent communications through discord/ts, the fact other ways exist to do these things and the fact they are "low priority" doesn't detract any less from the laziness of not putting such systems in though. So that is a poor excuse to me.


well the only reason people use discord/ts is so they can talk to players not in the same game as them

but the in-game voicechat that MWO has works fine for that purpose IMO

#29 Mystere

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Posted 08 November 2017 - 09:54 AM

View PostJackalBeast, on 07 November 2017 - 10:57 PM, said:

Can someone honestly answer why this is not possible? Because it frigging should be.
No, not a convenient excuse, but an actual rational explanation.
Otherwise it's akin to cutting ones self off from potentially more revenue. Mistakes were made.

This one is about as good as the coder taking the key with him so switchable ammo is not possible.


This was not part of the original design, which makes implementation at this point in time much more difficult and costly?

Edited by Mystere, 08 November 2017 - 10:00 AM.


#30 Cementi

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Posted 08 November 2017 - 11:51 AM

Interesting idea. I would totally be down for this.

View PostMystere, on 08 November 2017 - 09:54 AM, said:


This was not part of the original design, which makes implementation at this point in time much more difficult and costly?


Charge a nominal fee for the service. I would pay 10 or 15 bucks to do this.

#31 Mystere

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Posted 08 November 2017 - 12:15 PM

View PostCementi, on 08 November 2017 - 11:51 AM, said:

Charge a nominal fee for the service. I would pay 10 or 15 bucks to do this.


And that's when a cost-benefit analysis comes into the picture. How much will it cost PGI and how many users are needed to pay (and how much) to break even?

#32 JadePanther

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Posted 09 November 2017 - 03:31 PM

Theres only one real reason for ALTS..

Posted Image





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