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An Unadressed Component Of Balance Between Is And Clan


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#41 Mystere

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Posted 10 November 2017 - 09:47 AM

View PostSjorpha, on 10 November 2017 - 04:33 AM, said:


I actually agree with this, making TW uncharacteristically clumsy isn't a good way to balance it, it really doesn't fit in with it's story very well and it's so iconic in the lore that you should be a bit mindful about that. It was IMO better to have the negative quirks on certain pods and such if it needed nerfing.

It's still really childish when people say MWO "isn't battletech" just because something deviates from their preferrence, battletech is a setting and an IP, not a detailed ruleset that every game has to follow. All games in that setting are battletech games and it's ok for them to be very different, you can have arcadey battletech games and grognard battletech games at the same time, it's not a problem and means more people can get into the IP, like children can play mechassault and old strategy geezers can play TT and then bond over how cool some fav mech is.

Stop using that type of nonsense as a qualification for opinions, it's not needed. It's perfectly legitimate to simply represent your own opinion about how a game should or should not be without external qualification.


Ah, but TBRs being these mind-boggling fast heavy mechs is not a mere "preference", it is a defining characteristic of the IP.

Do you know what else is a defining characteristic of the IP? It's the inherent asymmetry between the Clan and IS forces -- especially in the 3050's.

If PGI had decided to go for the early 3000's (or the 4000's Posted Image), it would not have been a problem.

But as I have also said:

View PostMystere, on 10 November 2017 - 09:27 AM, said:

Of course if one really wants only a generic robot shooter with BT skins ...

Edited by Mystere, 10 November 2017 - 09:52 AM.






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