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Why Can't We Have The Clint?


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#21 Armored Yokai

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Posted 11 November 2017 - 11:43 AM

View PostYeonne Greene, on 11 November 2017 - 11:24 AM, said:


no they don't.

there's was some info on sarna that said humanoids had more balance vs reverse joint walkers because the neurohelmet was used by humans and used their balance as the as the key factor to staying upright and because Humanoids were built around human physique it was easier to apply the balance.

#22 Jay Leon Hart

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Posted 11 November 2017 - 11:47 AM

View PostGas Guzzler, on 10 November 2017 - 03:22 PM, said:

Men Shen, Sunder, Fafnir, Blood Asp, Raptor, Black Hawk-KU, Turkina, Kingfisher first please.

There we go, less vomit in my mouth now Posted Image

Komodo first, please.

IS could really use an 11E + ECM Medium.

#23 Armored Yokai

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Posted 11 November 2017 - 11:47 AM

View PostFupDup, on 11 November 2017 - 11:33 AM, said:

Quirks can save anything, but just because they can doesn't mean they will. PGI has been very stingy with quirks ever since people starting crying out against "overquirked" mechs years ago. Never expect anything significant.

You are right but i'm sure a good pilot will make the mechs that arent used as "meta" and turn them into dangerous killing machines, after all if you put an Ace pilot inside a stock mech vs a beginner laserboat i'm sure the ace pilot will win

#24 Koniving

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Posted 11 November 2017 - 11:49 AM

View PostArmored Yokai, on 10 November 2017 - 03:19 PM, said:

TL&DR
The Clint is a fun and nostalgic mech but wont be as "strong" as the SRM assassin or SRM Bushwhacker, but it can be used as a sniper/harrasser to get some damage in.

That's probably your answer right there.

That said, beyond "We can't have nice things because of poorly built game." I know PGI acknowledged the Tactictron 3000 battle computer and gave the Cyclops a 200+ sensor range boost that extends to allies around it, too.

However that computer was actually extinct nearly 100 years before this game takes place. Its just a fun lore fact.
What does currently exist, for example, is the Crab's advanced sensor suite. Canonically, the "Tabletop" we play is a real time simulation of recorded battles stored in one of these sensor suites which can not only keep track of movements around the world, but predict, based on known pilot behaviors of the pilots within the enemy units, what their next movements will be.

But the Crab has nothing special.

Rifleman can track up to 200 targets simultaneously... but nothing special.
Edit: It is also one of the only mechs that actually has "RADAR" equipped; though this does nothing for detecting things on the ground. Just another fun lore fact. Jagermech has it too. Ever wondered what the fins are on top? Yep, that's it.

The Atlas is "Too small" to fit a proper LRM-20 into it, and so it has a 5 missile rapid reload system that reloads and fires 5 missiles every 2.5 seconds... but it's one of the biggest mechs in the game....and they totally ignored that. (side note: Only the K, the K2, the C and the S2 have proper 20 tube launchers.)

The Rassal Blue Beam is the most powerful laser to exist when measuring by a single shot.
It is 1 ton, and does 5 damage. It delivers this damage in 0.1 seconds. It also has 5 negative quirks when played properly in tabletop.
(The average standard laser delivers damage in either several 0.1 to 0.3 damage shots or a single 1 to 2 second beam.)
Yet we don't have lasers that need multiple shots to achieve their 10 second tabletop rating.
Or the 40 unique medium lasers among the 66+ existing Inner Sphere medium lasers on the market. (Yes, I said unique as none of them are identical).

We don't have the Vindicator's water-enhanced cooling system when it stands in water. Though to be honest that fluff only existed to tell you "stand in water, dummy."

We don't have the Atlas's ability to attach to coolant trucks in order to become a turret with 3x cooling power on STD heatsinks.
Or coolant trucks for that matter.

So much good **** is out there that could really help us out by making the mechs and the game feel... so much better.
But then PGI sees that it might require some effort and they're like...

And would probably put more effort into turning Nope into a Warhorn... than to actually implement any of the **** I said up above.

Which sucks.

Also!
Thanks for reminding me about the Clint, I forgot about it.

Edited by Koniving, 11 November 2017 - 11:52 AM.


#25 FupDup

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Posted 11 November 2017 - 11:49 AM

View PostArmored Yokai, on 11 November 2017 - 11:47 AM, said:

You are right but i'm sure a good pilot will make the mechs that arent used as "meta" and turn them into dangerous killing machines, after all if you put an Ace pilot inside a stock mech vs a beginner laserboat i'm sure the ace pilot will win

Now do a fair comparison of ace vs. ace or beginner vs. beginner.

#26 Juodas Varnas

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Posted 11 November 2017 - 11:52 AM

Vulcan would be a better 40 tonner to have.

It also looks waaaaaay cooler.
And would probably have really annoying hitboxes due to its scarecrow-esque design.

#27 Brain Cancer

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Posted 11 November 2017 - 01:29 PM

If you want 40-tonners, I'd rather see the Whitworth. And that's saying something.

#28 Jay Leon Hart

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Posted 11 November 2017 - 01:40 PM

If it absolutely had to be a 40 tonner, I'd want the Sha Yu. 5E + Stealth Armour as standard. HOT HOT HOT!

An updated Swordsman would be nice, too. LOOKIT that shoulder cannon Posted Image

#29 Tincan Nightmare

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Posted 11 November 2017 - 01:45 PM

Your thread title is wrong, it's not 'Why can't we have the Clint?' its' 'Why won't PGI give us the Clint?' No limitation but PGI deciding if they want it in the game, like any other mech release.

#30 xVLFBERHxT

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Posted 11 November 2017 - 01:53 PM

View PostTheArisen, on 10 November 2017 - 06:07 PM, said:


It's problem is the arms are too far apart which kills convergence. It's not nearly as bad as some seem to think but that's probably just from everyone hoping for too much.


Convergence is not that bad. You gave me a headshot with it, so...

#31 FupDup

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Posted 11 November 2017 - 01:54 PM

View PostBrain Cancer, on 11 November 2017 - 01:29 PM, said:

If you want 40-tonners, I'd rather see the Whitworth. And that's saying something.

I would've agreed with that before we had the Assassin...but now we've got the Assassin for 40-ton mixed laser/missile builds.

Edited by FupDup, 11 November 2017 - 02:04 PM.


#32 Steve Pryde

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Posted 11 November 2017 - 02:04 PM

Sorry but the Clint wasn't even popular in table top.

#33 Brain Cancer

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Posted 11 November 2017 - 05:27 PM

View PostFupDup, on 11 November 2017 - 01:54 PM, said:

I would've agreed with that before we had the Assassin...but now we've got the Assassin for 40-ton mixed laser/missile builds.


I'd expect the Whitworth to be a much sturdier beast with better quirks, given it's lower base speed.

#34 CanadianCyrus

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Posted 11 November 2017 - 06:55 PM

I support the decision to add the Clint, if only to make it reasonable to add the Clint IIC. Gotta collect all the IICs Posted Image

#35 Brain Cancer

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Posted 11 November 2017 - 11:21 PM

View PostFunzo, on 11 November 2017 - 06:55 PM, said:

I support the decision to add the Clint, if only to make it reasonable to add the Clint IIC. Gotta collect all the IICs Posted Image


They need the Urbanmech IIC first.

#36 Moadebe

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Posted 12 November 2017 - 01:49 AM

gotta find the clint first

#37 CancersCincar

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Posted 12 November 2017 - 02:23 AM

Well... we have the Enforcer. That's kind of what the Clint would be like anyway. It might be cool, though, if the 'mech got it's ballistic slot inflated and got some nice AC/5 quirks that made taking a pair of them pretty good. But otherwise, feel free to take an Enforcer and pretend really hard.

#38 Armored Yokai

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Posted 12 November 2017 - 10:21 AM

View PostCancersCincar, on 12 November 2017 - 02:23 AM, said:

Well... we have the Enforcer. That's kind of what the Clint would be like anyway. It might be cool, though, if the 'mech got it's ballistic slot inflated and got some nice AC/5 quirks that made taking a pair of them pretty good. But otherwise, feel free to take an Enforcer and pretend really hard.

The clint will be able to jump higher than an enforcer and it's much smaller.

#39 FLG 01

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Posted 12 November 2017 - 10:33 AM

I prefer the Hermes II: same weight, speed, JJs, hardpoints... But also more and more interesting variants. And it looks better.
http://www.sarna.net/wiki/Hermes_II

Of course, at 40 tons there is also the Sha Yu, the Sentry, and the Vulcan. The Clint is really not all that intresting.

#40 Armored Yokai

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Posted 12 November 2017 - 11:03 AM

View PostFLG 01, on 12 November 2017 - 10:33 AM, said:

I prefer the Hermes II: same weight, speed, JJs, hardpoints... But also more and more interesting variants. And it looks better.
http://www.sarna.net/wiki/Hermes_II

Of course, at 40 tons there is also the Sha Yu, the Sentry, and the Vulcan. The Clint is really is the best battlemech out of the list though.

I also want the hermes but you can't have the II without the the original.
I want a pre- 3000's battlemech
and the Vulcan is nice but i'd rather have it when we get mech5

Edited by Armored Yokai, 12 November 2017 - 11:08 AM.






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