In Assault Mode the first objective listed is to capture the enemy base. Unfortunately killing the last enemy mech currently prevents this from occurring as the game is ended thereby denying the rest of the team the capture bonus. In spite of the fact that a much larger bonus is attainable for the entire team including those who have fallen in battle it seems there is almost always someone who insists on killing the last enemy mech in order to hurry on to the next match (or who knows why) instead of playing for the benefit of the entire team.

Mechwarrior is and should be a field of honor. In my humble opinion not playing for the benefit of the team as a whole does not foster teamwork which is one of the best and most honorable aspects of the game.
Therefore to PGI I make the following request: Please implement one of the following two suggestions:
1. Change the win requirement so that capturing the enemy base is required for victory and it is not attainable when the last enemy mech is killed and the enemy base is not captured as the game is then ended. Merely being ahead on kills would not be sufficient to obtain a win. Also no additional XP, C-bills or anything else would be awarded to the player who makes the last kill since that is effectively not working in the best interest of the team as a whole by not breaking off and joining the rest of the team in capturing the enemy base. This would be considered a tie for the team. Note: team kills to prevent the player would still not be allowed and would be heavily penalized. If however the enemy is actively attacking at the time they are killed the last kill would not be penalized since that would be considered acting in defense but victory and the bonus would still not be obtained and a tie would result.
Or
2. Alternatively perhaps a better option would be to continue the game after killing of the last enemy mech to allow capture of the enemy base or until the clock runs out if that occurs first. This would allow the rest of the team to do their best to carry on working together to succeed. If the enemy base is not captured only a tie would be achieved instead of a win as the team will have failed to attain the primary required objective. If the enemy base is captured the team would achieve the capture bonus and succeed in obtaining victory for all of the team members who are still connected.
Respectfully submitted,
Megabopper
