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#21 Davegt27

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Posted 13 November 2017 - 11:40 PM

View PostJackalBeast, on 13 November 2017 - 11:28 PM, said:

sup with the Jager in the second pic?


this might help they should all be UAC2s

Posted Image

#22 Y E O N N E

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Posted 13 November 2017 - 11:41 PM

View PostJackalBeast, on 13 November 2017 - 11:28 PM, said:

sup with the Jager in the second pic?


He's got a UAC/2 appearing as an AC/2, but that's not unexpected since the JM6 hasn't been updated with the new weapon geo and PGI already knows that.

#23 Juodas Varnas

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Posted 13 November 2017 - 11:49 PM

Posted Image

#24 Davegt27

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Posted 13 November 2017 - 11:51 PM

I just realized that I could not tell the difference between the RAC2 and the UAC2s

I would have moved the circle barrel holder to the front edge for the Rac2 to make a distinction (like on a helicopter I saw)

Posted Image

#25 Jackal Noble

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Posted 14 November 2017 - 12:01 AM

View PostYeonne Greene, on 13 November 2017 - 11:41 PM, said:


He's got a UAC/2 appearing as an AC/2, but that's not unexpected since the JM6 hasn't been updated with the new weapon geo and PGI already knows that.

Ah, tho relevant I started this as a modeling thread and devolved it into a nutech one. Good news fellow Mechwarriors! the Jager is being updated this patch! wait a tic...

Edited by JackalBeast, 14 November 2017 - 12:01 AM.


#26 Davegt27

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Posted 14 November 2017 - 12:05 AM

the Jager is just an example

I had some pics of the Jager

#27 N0ni

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Posted 14 November 2017 - 12:13 AM

View PostJackalBeast, on 14 November 2017 - 12:01 AM, said:

Good news fellow Mechwarriors! the Jager is being updated this patch! wait a tic...

Except the Jager is the old and busted, first you have to update and sell the new hotness.

Some time next year we'll have the old busted hotness.

#28 Paigan

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Posted 14 November 2017 - 12:20 AM

View PostJackalBeast, on 13 November 2017 - 10:23 PM, said:

Posted Image

I don't I guess it's just odd looking that there's different sized squares on the back of the side torso hitboxes. Left is the traditional (most commonly used, ECM) ACH prime hitbox and right is the ACH Shard Hero ST with two ballistic. I'm sorry, not sorry. Just looks odd AF.

stuff like this makes me wish I had a job in Video game QC.

The interesting question is: why did the modelling guy not simply copy and mirror the other side? Or is that too high-skilled? ^^

#29 Jackal Noble

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Posted 14 November 2017 - 12:28 AM

View PostPaigan, on 14 November 2017 - 12:20 AM, said:

The interesting question is: why did the modelling guy not simply copy and mirror the other side? Or is that too high-skilled? ^^


entirely logical, and appropriate question.

#30 N0ni

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Posted 14 November 2017 - 12:39 AM

Answer: Got deadlines to meet in MW5, will fix the minor details in MWO Soon

#31 Davegt27

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Posted 14 November 2017 - 02:15 AM

Jagers get no respect

#32 Bud Crue

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Posted 14 November 2017 - 02:43 AM

IS?

I reported this on one the MWO Issue Tracker page sometime ago:
Griffin 1s:

Posted Image

Also build out a new Quickdraw. The chest vents randomly go missing new and are replaced by shallow empty cavities. Doesn't matter if its new tech or old tech.

Edited by Bud Crue, 14 November 2017 - 02:43 AM.


#33 Lily from animove

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Posted 14 November 2017 - 02:47 AM

yes the poor nova still stands there like having a minor stroke on one side.

#34 RestosIII

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Posted 14 November 2017 - 04:02 AM

I'll readily admit I'm blind here, what is wrong with the ACH? I don't see it.

#35 Daemon04

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Posted 14 November 2017 - 05:00 AM

View PostBud Crue, on 14 November 2017 - 02:43 AM, said:

IS?

I reported this on one the MWO Issue Tracker page sometime ago:
Griffin 1s:

Posted Image

Also build out a new Quickdraw. The chest vents randomly go missing new and are replaced by shallow empty cavities. Doesn't matter if its new tech or old tech.


an old post of mine to visualize it.

https://mwomercs.com...ost__p__5747253

Speaking of missile tubes.
Ive discovered that some quickdraw variants may have some visual issues.
4g shows both side torsos as usual with the heatsink grills while no weapons being equipped.
4h shows right torso grills but left torso has none when no weapons equipped.
5k shows right torso with grills but left torso shows only half the grills while no weapons equipped.
iv-four shows right torso with heat sink grills but left side is missing again.

Posted Image

#36 xVLFBERHxT

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Posted 14 November 2017 - 05:03 AM

View PostTarogato, on 13 November 2017 - 11:28 PM, said:

Yeah, somebody showed those pictures in another thread and I didn't get.

I just loaded up the game, and... now I get it.

Posted Image





It's not that a tiny bit of texturing went poof... the whole actual physical plate over the kneecaps went poof.


Y'all can go upthumb this on the Issue Tracker: https://github.com/M...cker/issues/250


Thank you Tarogato!

#37 Daemon04

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Posted 14 November 2017 - 05:10 AM

View PostTarogato, on 13 November 2017 - 11:28 PM, said:

Yeah, somebody showed those pictures in another thread and I didn't get.

I just loaded up the game, and... now I get it.

Posted Image





It's not that a tiny bit of texturing went poof... the whole actual physical plate over the kneecaps went poof.


Y'all can go upthumb this on the Issue Tracker: https://github.com/M...cker/issues/250


omfg my poor dragonslayer. what have they done to you? Posted Image

Edited by Daemon04, 14 November 2017 - 05:10 AM.


#38 xVLFBERHxT

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Posted 14 November 2017 - 05:16 AM

looks like caught with pants down...

#39 Jackal Noble

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Posted 14 November 2017 - 07:46 AM

View PostRestosIII, on 14 November 2017 - 04:02 AM, said:

I'll readily admit I'm blind here, what is wrong with the ACH? I don't see it.


Look at the squares on the back of the STs.

#40 Bud Crue

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Posted 14 November 2017 - 08:26 AM

Of all the things people complain about with this game and PGI it is this apparent....slipshod work, of late on the mechs, be it their over all appearance or animations, that has me most worried about the game.

Mechs are the one thing that PGI relies upon to make money with on a consistent basis, and if they are letting stuff like the above through on their primary revenue driver, what hope is there that stuff which is not directly tied to revenue of being fixed or developed? We worry about balance and maps and other stuff, related to game play and PGI isn’t even bothering to get the one thing it sells us right. Well, that just fills me with all sorts of confidence.

Edited by Bud Crue, 14 November 2017 - 08:27 AM.






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