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Fafnir. Is It Coming?


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#21 Jay Leon Hart

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Posted 10 December 2017 - 02:46 AM

View PostYeonne Greene, on 09 December 2017 - 04:46 PM, said:

Cyclops Slepnir
Mauler 1R, 1P, 2P, MX90
Annihilator 1A, 1X, 2A

Plus the Victor 9A1 & Nightstar 9P

#22 wamX

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Posted 10 December 2017 - 09:52 AM

I run a Mauler with 2 Heavy Gauss and 4 Medium Lasers. If what I remember from MW4 the Faf had 2 Heavy Gauss, 2 Medium Lasers, and 2 Large Lasers (Because that extra 10 tons compared to the Mauler actually does help).

If I could throw in my own opinion:

Yes I understand the problems with a mech THAT wide, but we do have the King Crab, Awesome, Dire Wolf, and Warhawk. All of these mechs have some larger hit boxes, but if a King Crab wants to paint a giant target on its top, stand completely out in the open on polar highlands and get LRM-ed to death, that's the pilots fault, not the mech's. Each mech has its own role, that despite the hundreds of builds each variant can have, will always seem to settle into.

The Fafnir itself is one of my favorite mechs of all time. And I understand its problematic nature however, here's more opinion: Its an assault mech built for heavy gauss. Make it have zero charge time on gauss rifles. Let the Fafnir be the one mech that instantly fires its gauss like any other ballistic weapon with a longer cooldown, at the further drawback of no saving grace. If they are destroyed, they detonate like any other gauss rifle does 100% of the time. The mech already has a tiny firing arc, so its not going to whip around and instantly core the light mech who got behind him. A full alpha strike with this insta-fire only caps at 78 damage (50 for the 2 HGs, 18 for the LLs, and 10 for the MLs)
Change the Fafnir Gauss Cooldown to 8 sec to balance for instant fire alongside its other weapons and it has a overall DPS of 12.5 (weapon stats used found here: http://mwo.smurfy-net.de/equipment, calculated the HG DPS with longer cooldown)

But hey, that's just my two cents.

#23 Y E O N N E

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Posted 10 December 2017 - 10:32 PM

View PostJay Leon Hart, on 10 December 2017 - 02:46 AM, said:

Plus the Victor 9A1 & Nightstar 9P


Oh yeah. Those things exist, too.

#24 TKG

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Posted 11 December 2017 - 09:59 PM

View PostwamX, on 10 December 2017 - 09:52 AM, said:

Make it have zero charge time on gauss rifles. Let the Fafnir be the one mech that instantly fires its gauss like any other ballistic weapon with a longer cooldown, at the further drawback of no saving grace.

Posted Image

Seriously what you are suggesting is basically giving the mech aadvantage with no real balancing flaw because you can carefully manipulate aspects of the skill tree to cut into that cooldown. What the Fafnir needs is armor and structure quirks so it can survive in stock formats as the mediocre assault mech that it is.

Edited by TKG, 11 December 2017 - 10:02 PM.


#25 TheArisen

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Posted 12 December 2017 - 01:05 PM

View PostJay Leon Hart, on 16 November 2017 - 10:53 AM, said:

If you trust your fellow MechWarriors, as soon as next month?

That's only based on votes from the competition in my signature, AFAIK no-one has confirmed (or denied) the Fafnir.

I hope it's soon, I need faith in IS 'mechs after the Nightstar.

The Nightstar is actually a good mech. Very different from what we thought it would be but it's still good. The 9P with 3 ac10 & 2ermelas is good for example.

#26 InvictusLee

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Posted 16 December 2017 - 11:24 PM

a totally slow and unnecessary assault mech?
Just drive a kodiak.





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