Rusharn, on 17 November 2017 - 03:36 PM, said:
In the HBS Battletech game the AC10 does the equivalent of 15 points of damage in the TT, so there is no check for a 1 in 6 cockpit hit, it destroys the head out right exceeding both armor and structure in a single attack. This makes an IS AC10 as powerful as a Gauss rifle or a Clan ERppc.
From what I have read in the HBS forums this was an intentional decision to make the AC10 more useful, however with how frequent head shots occur I honestly would see a huge amount of frustration in the campaign mode of losing pilots to the relatively common AC10 that is mounted as a mainstay weapon on several battle tanks, as well as common armament on mechs such as the Urbie. Instant kill head shots were bad enough in the TT with weapons like the AC20, Gauss and Clan ERppc, but at least you paid for that decapitation power with a heavy weapon that either has the chance to explode when hit, has short range, or runs very hot.
They did some tweaking with head-hit probability and downgraded the weapon dmg a bit I think. In any case, these issues are easily changed in the files it'll be modded by the community in no time if it does become a major issue.
What I'm looking at is the overall game mechanics (shooting, melee, heat, damage) and campaign sandbox event system (discussed in detail in their last Q&A) and both factors are very solid. Anything else such as music, voice acting and whether or not weapon A has 2 pts too many ammo etc are a non-issue for me. As for mission design, that was probably the first mission to ease people who never touched a TB game or battletech into the game; do you remember how utterly dull the first 5 missions of any RTS game in history have been?
If you think HBS can't do mission design, I hate to see your reaction with PGI's MW5.