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#1 ANOM O MECH

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Posted 17 November 2017 - 07:44 PM

The bar for the this 'challenge' is extraordinarily low.

Let's not get sucked into the particpation generation and actually have challenges that are challenging.

Actually I think this could be a great way for PGI to help encourage teamwork and better game play. Make spotting targets or cover to cover movement instead of mindless nascaring earn some rewards. Joining formation or even things like challenging team to form up on charlie lance and not leave people behind.


Edit for ridiculous spelling of extraordinarily...it wasn't even close ffs

Edited by tker 669, 17 November 2017 - 07:46 PM.


#2 oldradagast

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Posted 17 November 2017 - 07:50 PM

While adding additional benefits for doing role warfare related tasks is a good idea, I disagree with the notion that challenges in a casual GAME where nothing is on the line really need to be terribly challenging. It's a game. People play it for fun. It's fun to win some random stuff without having to bang your head against a wall to get it. If folks badly want "hard mode," just try to complete the challenge in a crap mech or a crap build, and there you go.

I'm honestly sick of listening to people complain about "participation trophies" for friggin GAMES where nothing is on the line. People are there to have fun, not get into yet another chest-beating contest driven by hyper competitive sociopaths to see who is "best" at some utterly meaningless skill like shooting giant robots in a video game. There are plenty of other games with that hyper competitive, anti-social mindset, where being a "noob" will get you death threats and teamkilled, much less lectures about "participation trophies." MWO is not and should not be one of those games - we have too many of them as is - and just because some people think everything in life should "suck" and be a meaningless challenge doesn't make it so.

#3 FupDup

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Posted 17 November 2017 - 08:02 PM

The "challenge" of the Rubellite event is getting lucky enough to even get the map voted for in the first place.

#4 ANOM O MECH

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Posted 17 November 2017 - 08:14 PM

View Postoldradagast, on 17 November 2017 - 07:50 PM, said:

While adding additional benefits for doing role warfare related tasks is a good idea, I disagree with the notion that challenges in a casual GAME where nothing is on the line really need to be terribly challenging. It's a game. People play it for fun. It's fun to win some random stuff without having to bang your head against a wall to get it. If folks badly want "hard mode," just try to complete the challenge in a crap mech or a crap build, and there you go.

I'm honestly sick of listening to people complain about "participation trophies" for friggin GAMES where nothing is on the line. People are there to have fun, not get into yet another chest-beating contest driven by hyper competitive sociopaths to see who is "best" at some utterly meaningless skill like shooting giant robots in a video game. There are plenty of other games with that hyper competitive, anti-social mindset, where being a "noob" will get you death threats and teamkilled, much less lectures about "participation trophies." MWO is not and should not be one of those games - we have too many of them as is - and just because some people think everything in life should "suck" and be a meaningless challenge doesn't make it so.


Well we disagree.


Getting a 100 damage in a light... please. Setting that to 500 would still not be much of a challenge but would at the least not be a guarantee just for dropping.

Yes people play this game casually. This doesn't preclude them from trying to get a bit better or to play as well as they can. You wouldn't play hockey and not try and score a goal...

So don't take that I think that these challenges are ridiculous as super try hard competitive. You are reading that into it. If on the other hand you are looking at these requirements as challenging and can't possibly see my point, well then we likely will never come close to an understanding.

View PostFupDup, on 17 November 2017 - 08:02 PM, said:

The "challenge" of the Rubellite event is getting lucky enough to even get the map voted for in the first place.


Sorry I wasn't clear. I was specifically speaking about the November Daily Challenges.

#5 Khobai

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Posted 17 November 2017 - 09:05 PM

Quote

The "challenge" of the Rubellite event is getting lucky enough to even get the map voted for in the first place.


yeah because the more people vote for a map the less it appears

its pretty silly

#6 arcana75

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Posted 17 November 2017 - 11:03 PM

Stop seeing them as Challenges. They are EVENTS. Goals. Tasks. Objectives. Assignments. Lists even. Nothing more. Tick them off as you go along.

#7 ocular tb

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Posted 17 November 2017 - 11:27 PM

This may be an easier event but if it's too hard we'll see complaining about that too. No reason why we can't have events of all different difficulties. Some can be easy and some can be hard. Change it up. If it's just the same every time players will tire of it.

#8 Jackal Noble

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Posted 17 November 2017 - 11:30 PM

View Postocular tb, on 17 November 2017 - 11:27 PM, said:

This may be an easier event but if it's too hard we'll see complaining about that too. No reason why we can't have events of all different difficulties. Some can be easy and some can be hard. Change it up. If it's just the same every time players will tire of it.


Exactly my thoughts. I think it's a good idea. Same as having extended or longer events, that encourage more casual consistent playtime vs cramming on a weekend and getting burned out.

#9 Kin3ticX

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Posted 18 November 2017 - 12:56 AM

I would have gone with 400, 400, 400, 400 just to at least show that lights matter too

#10 Jay Leon Hart

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Posted 18 November 2017 - 01:13 AM

Did someone not see the overwhelming salt from people who thought the recent Loot Bag challenge was too hard?

I think having "harder" events like the Loot Bag one (with a high number of successful games required) and easier little ones like this both serve a purpose.

#11 Paigan

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Posted 18 November 2017 - 04:54 AM

View Posttker 669, on 17 November 2017 - 07:44 PM, said:

The bar for the this 'challenge' is extraordinarily low.

Let's not get sucked into the particpation generation and actually have challenges that are challenging.

Actually I think this could be a great way for PGI to help encourage teamwork and better game play. Make spotting targets or cover to cover movement instead of mindless nascaring earn some rewards. Joining formation or even things like challenging team to form up on charlie lance and not leave people behind.

IMHO, the problem here is wording. The "challenges" are actually more like "incentives to play". Show online presence and you get a little bonus. The changing goals are just a sugarcoat.

Your idea of promoting teamplay, etc. is nice. It's just not in the scope of the "be online" thing.
However, teamplay is a complex thing. E.g. someone sacrificing to give the rest of the team a good shot at the enemy. It's hard to reward something like that with a simple rule set. In turn, simple rule sets tend to promote counterproductive optimization, so it's hard to encourage team play with simple rules like that. Staying in formation works, of course, but that is a rather basic thing.

#12 arcana75

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Posted 18 November 2017 - 05:32 AM

Any idiot that says these Events are too easy, I point them to the Headshot Event of October 2017.

#13 Nameless King

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Posted 18 November 2017 - 05:40 AM

These are giveaways and nothing else.

They need 3 tiers of difficulty, the harder the tier the more stuff you get or better quality.

Will everyone be able to do all tiers, no and that is ok.

#14 Kanil

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Posted 18 November 2017 - 06:31 AM

As others have noted, the bar is low because it isn't supposed to be a challenge. It's supposed to be a cookie to get people online and playing a game today. It's like the first win of the day XP doubler, except more relevant to people who aren't currently levelling their 'mechs.

There's nothing wrong with this.

#15 Asym

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Posted 18 November 2017 - 06:53 AM

For the first time in my MWO experience, I started and fisnished the event with 5 straight matches... 1 light, 1 medium, 1 heavy and 2 assault.. I am a first rate potato. This does not occur.

I thought, maybe, I was in an alternative universe for a moment because "an event" wasn't a multi-day experience. There have been dozens I simply could not finish and have the time top play all day!!! (solo kills and headshots come to mind).

Point is, as said above, "it is to get people to play"..... Nothing more.

The quote tool isn't working so I'll include Oldradagast comment manually:

"I'm honestly sick of listening to people complain about "participation trophies" for friggin GAMES where nothing is on the line. People are there to have fun, not get into yet another chest-beating contest driven by hyper competitive sociopaths to see who is "best" at some utterly meaningless skill like shooting giant robots in a video game. There are plenty of other games with that hyper competitive, anti-social mindset, where being a "noob" will get you death threats and teamkilled, much less lectures about "participation trophies.""

Thank you.... If we had a pulitzer prize for this forum, Oldradagast would win hands down...........





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