The Lighthouse, on 18 November 2017 - 08:05 PM, said:
Very funny, are you trying to say UAC has better facetime than AC?
Go grab UAC10 and AC10 and shoot, which one does take longer to fire shots? Why do those mechs with typical PPC + Ballistic do not use UACs unless you are using Clan mechs?
And why are you trying to use burst DPS for UACs, when there are other far better alternatives?
I'm stating that you aren't taking into account the facetime that is required for these findings to really matter. In battles in mwo you generally aren't just staring at an enemy for 30 seconds straight firing continuously, at least I hope no one on the enemy team would allow you to do that in T1, so this means that between ACs and UACs you never really should be hitting the heat problems of the UACs in most fights.
I state burst DPS as the effective DPS that you have during that engagement, its entirely different than PPFLD damage, as you reference, and the raw DPS value given in mechlab.
Say for example a battle lasts 5 seconds and you have a single AC20, an AC20 has a raw DPS of 4, but in 5 seconds you fire instantly first, then after 4 seconds you have fired again, in those 5 seconds you did 40 damage, which would be 8 burst DPS, double that of the raw DPS.
This sort of thing is why trading builds focused around burst damage try to minimize trade time as much as possible so that they do something like 78 damage in 2 seconds of expose time for 39 burst DPS. However, if I were using quad UAC5s I'd have time for 4 cycles during that 2 seconds with my double taps, allowing for 80 potential damage in that time while normal ACs would have their potential capped at 40. Basically the potential is just lower on ACs but ACs offer consistent results that, while consistently lower, do end up over taking the UACs in theoretically extra long battles between mechs that have more armor than any in the game.
For these reasons the UACs generally offer better performance in match than ACs.
Khobai, on 18 November 2017 - 08:19 PM, said:
doesnt make much sense to base your results around theoretical prolonged engagements that rarely happens.
thats similar to saying machine gun spam is the absolute best because it does high dps and never overheats.
but the reality is most fights dont last long enough for the fact that machine guns dont generate heat to actually matter.
thats why I dont buy this crap that UACs are worse than ACs.
but I still think double tapping and jamming mechanics need to be removed from the game and UACs should just be normalized into higher DPS versions of ACs.
Exactly what I'm saying in my posts.
Edited by Dakota1000, 18 November 2017 - 08:30 PM.