New Overheat Mechanics?
#1
Posted 21 November 2017 - 04:31 AM
Why not introduce at high heat levels a floating target marker, have it drift slightly to make your shots less accurate and drift massively when you override and are taking damage, while this is not a perfect idea by any means, and will likely be unpopular it would go some way to disrupt those pinpoint attacks when at high heat levels.
An alternative idea is to have the same fuzzy effect as when you are hit by a PPC the second you go over the max heat (and have override on).
any other ideas ?
#2
Posted 21 November 2017 - 04:52 AM
Formosa The God, on 21 November 2017 - 04:31 AM, said:
Why not introduce at high heat levels a floating target marker, have it drift slightly to make your shots less accurate and drift massively when you override and are taking damage, while this is not a perfect idea by any means, and will likely be unpopular it would go some way to disrupt those pinpoint attacks when at high heat levels.
An alternative idea is to have the same fuzzy effect as when you are hit by a PPC the second you go over the max heat (and have override on).
any other ideas ?
Can also completely disable the targeting system, as well as minimap, as if the overheated mech is under constant ECM.
#3
Posted 21 November 2017 - 04:54 AM
#4
Posted 21 November 2017 - 05:15 AM
ocular tb, on 21 November 2017 - 04:54 AM, said:
your ammo, weapons and sinks already get destroyed when you override. If you're saying this should happen before you hit the heat threshold, then what's the point of the heat threshold?
I'm all for minor stuff like a bit of sway and some distortion before hitting the heat cap, but stuff like ammo cooking off and weapons being destroyed is another thing.
#5
Posted 21 November 2017 - 05:48 AM
Composite Armour, on 21 November 2017 - 05:15 AM, said:
I'm all for minor stuff like a bit of sway and some distortion before hitting the heat cap, but stuff like ammo cooking off and weapons being destroyed is another thing.
The 100% threshold is for emergency shutdown as a last resort to save the mech from complete destruction. Overriding that emergency shutdown would and should result in imminent destruction and death. The other things would happen at different thresholds depending on heat level with ammo explosions being probably the last step just before 100%. Sensor and targeting malfunctions would probably be affected at the lowest levels, with heat sinks melting somewhere in between. I think it’d be fun and would slow things down a bit, which I think is needed.
#6
Posted 21 November 2017 - 05:56 AM
ocular tb, on 21 November 2017 - 05:48 AM, said:
Nope.
14/30 is first shutdown which is possible to override, 30/30 is hard shutdown which cant be overidden, but even then you can go further which simply extends the shutdown or leads to reactor meltdown.
But then our external dhs have mere 40% actual tt efficiency so we already have way more punishing heat management and putting any further limitations would kill energy builds.
#7
Posted 21 November 2017 - 06:12 AM
davoodoo, on 21 November 2017 - 05:56 AM, said:
14/30 is first shutdown which is possible to override, 30/30 is hard shutdown which cant be overidden, but even then you can go further which simply extends the shutdown or leads to reactor meltdown.
But then our external dhs have mere 40% actual tt efficiency so we already have way more punishing heat management and putting any further limitations would kill energy builds.
Energy builds seem to be doing just fine these days. Toning them down some wouldn’t kill them.
The 100% threshold I mentioned was for a hypothetical change in the heat system where crossing it was the absolute last resort and would usually result in death. Not saying that’s what we have now, but what I envision it as being with the aforementioned changes.
Edited by ocular tb, 21 November 2017 - 06:53 AM.
#8
Posted 21 November 2017 - 06:28 AM
ocular tb, on 21 November 2017 - 04:54 AM, said:
So punish a Pilot for using their COMBAT vehicle while using it during COMBAT? Hmmmm.... sound slightly silly really...
#9
Posted 21 November 2017 - 06:44 AM
Almond Brown, on 21 November 2017 - 06:28 AM, said:
So punish a Pilot for using their COMBAT vehicle while using it during COMBAT? Hmmmm.... sound slightly silly really...
If it’s being pushed to its limits why not? Run something hard enough and hot enough and it’ll wear out and eventually fail. Heat has always been a factor for battlemechs in TT, books, games, etc, this isn’t new.
#10
Posted 21 November 2017 - 07:31 AM
#11
Posted 21 November 2017 - 07:41 AM
#12
Posted 21 November 2017 - 08:03 AM
#13
Posted 21 November 2017 - 08:11 AM
#14
Posted 21 November 2017 - 09:14 PM
#15
Posted 21 November 2017 - 11:56 PM
Snazzy Dragon, on 21 November 2017 - 08:03 AM, said:
Quirks, dude. That's what make IS lights so flipping annoying.
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