if you've got 20 minutes spare, you might want to try some benchmark software, lately I've been recommending 'UserBenchmark' for general system stuff, for a couple of reasons, firstly, its free, secondly, its a couple of MB download, thirdly, its all about comparisons of the same hardware, not world rankings vs people with unlimited budgets and unbelievable reservoirs of liquid nitrogen ... their database has 6 million pcs and 340,000 components, so your unlikely to not find good results for comparison ... in terms of negatives, it keeps zoning me for japan, and showing prices in yen ... yeah ... easily changed ...
theres a heap of system tweaks that can be done, some will depend on the version of windows your using, but others tend to be across the board, like making sure the NVidia profile for MWO is set to 'high performance' ... the resolution you run can have an impact on things, the more pixels that are drawn, the more the CPU has to account for whats happening in the scene ... you could potentially get an improvement from going down the user.cfg path ... but be warned, you might fall down a rabbit hole as a few of us did ...
assuming your using a 60hz screen, you could open the NVidia control panel, and set the vsync mode to 'Adaptive (half refresh rate)', but honestly that didn't have its intended effect last time I tried it ... or try the alternate approach by setting a frametime limiter with another program, like RTSS (rivatuner statistics server) ...
when a big battle happens, some of the games sub systems tend to get slowed down, they become, overloaded doing pointless things ... just because you can see someone feeling LRM rain, and the fork of the engine isn't really 'good' at multi threading its workload ... everything in the game runs in a synchronous fashion, and that's where the slowdowns creep in ... trying to enable asynchronous modes, result in consistent system crahses ...
whatever FPS it can get to on the testing grounds is your maximum, without the sub systems bogging it down ... its probably a good idea to know that number in comparison for the rest of it ....
addition - turning off water reflections alone might save you some FPS in a big battle on some maps, because water reflections are done in two stages, and the players viewport is higher than the engine developers intended, essentially working out too much detail, and then blurring it ... yeah ... quality stuff ...
Edited by NARC BAIT, 04 November 2017 - 06:56 PM.