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Srms, Arthemis Or Not?

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#1 sub2000

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Posted 25 November 2017 - 02:44 PM

Since new patch changed how arthemis works, is it really worth to use it with srm6? did anybody made any research?
There are a few IS mechs (Atlas S, griffin 3m etc.) where removing athemis not only frees 3t but gives space for LT engine.

#2 Y E O N N E

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Posted 25 November 2017 - 02:49 PM

Yes it is worth it.

And look at how much faster you go with that Atlas. A 350 engine lets you go up to 61 kph with tweak. The biggest engine, a 400 on the Boar's Head, gets you to 70. Is the side torso loss penalty worth 9 kph on a 'Mech that is so large and easy to hit and still slow? IMHO, no. But more tightly clustered missiles are.

Basically, SRM spread is still pretty bad on all except SRM2. All they did was weaken how much better it can be made, but it's still necessary. Especially on cSRM6.

#3 Jun Watarase

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Posted 25 November 2017 - 03:07 PM

Pre-nerf i saw big improvements in accuracy when shooting at the CT of the testing grounds atlas at 100m, which is pretty close. I think Artemis went from 34% to 28% so it should still be pretty worthwhile unless you are fast enough to get to 50m and below.

Edited by Jun Watarase, 25 November 2017 - 03:07 PM.


#4 Nema Nabojiv

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Posted 25 November 2017 - 03:42 PM

I was shooting the testing atlas today to choose between 3 aSRM6 and MRM40 for a centurion. It took 6 volleys of 3X aSRM6 from 200m to open CT and the only two other components I damaged were the side torsos. Thats pretty good spread I guess but I still took MRMs for range.

#5 sub2000

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Posted 25 November 2017 - 04:17 PM

View PostYeonne Greene, on 25 November 2017 - 02:49 PM, said:

Yes it is worth it.

Basically, SRM spread is still pretty bad on all except SRM2. All they did was weaken how much better it can be made, but it's still necessary. Especially on cSRM6.
srm4 don't need artemis

View PostNema Nabojiv, on 25 November 2017 - 03:42 PM, said:

I was shooting the testing atlas today to choose between 3 aSRM6 and MRM40 for a centurion. It took 6 volleys of 3X aSRM6 from 200m to open CT and the only two other components I damaged were the side torsos. Thats pretty good spread I guess but I still took MRMs for range.

The question is about difference between Asrm6 and srm6. Before Artemis nerf the difference was considerable even at close distances. (15-25% for srm6 if I recall correctly and much less for srm4). Usual srm6 also will go to the ST and CT of the Atlas. The difference is in the ratio (srm6 at 200m will do sandblasting torsos, killing Atlas after removing armor from ST as well).

Edited by sub2000, 25 November 2017 - 04:18 PM.


#6 Y E O N N E

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Posted 25 November 2017 - 04:21 PM

View Postsub2000, on 25 November 2017 - 04:17 PM, said:

srm4 don't need artemis


They do if you aren't on a fast-moving platform.

#7 FupDup

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Posted 25 November 2017 - 04:36 PM

View Postsub2000, on 25 November 2017 - 04:17 PM, said:

srm4 don't need artemis

Maybe not before they got their base spread nerfed, but after the nerf...you probably want Arty.

#8 Mechrophilia

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Posted 25 November 2017 - 05:41 PM

The missile-spread skill nodes need a buff. Their contribution is miniscule.

#9 Jun Watarase

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Posted 25 November 2017 - 07:54 PM

View PostMechrophilia, on 25 November 2017 - 05:41 PM, said:

The missile-spread skill nodes need a buff. Their contribution is miniscule.


Too bad the artemis nerf happened because PGI thought they were OP, even though missiles are one of the least used weapons in comp play.

#10 Y E O N N E

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Posted 25 November 2017 - 08:08 PM

View PostJun Watarase, on 25 November 2017 - 07:54 PM, said:


Too bad the artemis nerf happened because PGI thought they were OP, even though missiles are one of the least used weapons in comp play.


They did that because they thought people were taking Artemis too much.

Joke is on them, though, because if you are going to boat weapons then you are going to boat them in the most optimal way. That means Artemis if all you've got really are SRMs or LRMs.

#11 WrathOfDeadguy

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Posted 25 November 2017 - 08:26 PM

It depends on the chassis. For larger 'Mechs with more tonnage to spare and all their launchers in the arms or sides? Yes, absolutely, take the upgrade. Greater accuracy, even if it's just a marginal improvement, is always better if you can afford the mounting cost. It's only when you throw in crit restrictions (head and CT mounts) and limited tonnage that you start having to choose between more/bigger launchers or tighter groupings.

#12 arcana75

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Posted 26 November 2017 - 05:36 AM

For me, Artemis for SRM6, not for 2/4, in general. Specifically, it kinda depends on the mech and where the hardpoints are. Some missile hardpoints are in torsos where there's only 2 slots, so that kinda limits your choices, eg for IS you can't put a SRM6a in CT.

#13 Exard3k

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Posted 26 November 2017 - 05:45 AM

SRM6 (even the IS one) is a no-go for me without Artemis. I rather get a ASRM4 for the same tonnage. Clan SRM6 is just direct fire LRMs with limited range, spread is horrible. 33% better spread is significant.

Edited by Exard3k, 26 November 2017 - 06:05 AM.


#14 MischiefSC

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Posted 26 November 2017 - 08:53 AM

I run 4xsrm6, 5xersml on my LBKs for this same reason. Running just stacks of srm6 with no Artemis just isn't worth it.

#15 panzer1b

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Posted 26 November 2017 - 12:56 PM

I generally dont bother with the new artemis as its ONLY a 75% spread compared to the old 66%, and in practice, you are very unlikely to notice it at all unless you insist upon firing SRMs from beyond 100m (in which case artemis or not, ur still gonna spread damage everywhere if not miss some of the rockets).

Ofc if you have the tonnage and slots available, there is no real reason not to take it as even a 25% improvement does help, but really, i wouldnt say its a must anymore, not even for SRM6s. SRM-4s and SRM-2s obviously shouldnt be using it period since you aint got plenty of tonnage and slots to spare if you are selecting those over SRM-6s.





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