1) game calculate salvage amount after match
2) light mech are less preferable
Idea:
Let the first mech that touch dead enemy mech get all (or some) salvage available from debris. So players will prefer light mechs more as they can get more salvage from battlefield.
All untouched salvage will be divided between team as we have at this time.
Some thoughts:
- Let salvage can be get only by live ones. All fallen teammates get their share as usual.
- In case where pilot solokilled enemy and touched for it for salvage the game will give this player some (one?) components from enemy that were intact.
Alternative variant:
If mech left untouched - salvage will be equally divided (as right now)
If mech touched - total c-bills for this one will be multiplied by 1.2 (for example), and give a little boost for the one who collected it.
Edited by vetal l, 23 November 2017 - 11:22 PM.