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There Should Be A Toggle For Tag.


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#1 Wolfways

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Posted 28 November 2017 - 08:31 PM

But I think that's been said...a few thousand times.

#2 LT. HARDCASE

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Posted 28 November 2017 - 08:37 PM

Download Fire Control. That program lets you create a toggle for your TAG key.

#3 Wolfways

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Posted 28 November 2017 - 08:44 PM

No idea what that is, and nobody should have to install other programs to get a simple toggle in MWO.
Besides, after all the pc troubles I had when I installed Razer Cortex a few days ago I doubt I'll be downloading anything else anytime soon Posted Image

#4 Spheroid

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Posted 28 November 2017 - 08:49 PM

Not needed, co-bind with other hitscan weapons or keep depressed during missile targeting.

Additionally a permanent TAG just works against the rules of concealment which increases the volume of fire one would otherwise endure.

Premature death outweighs the meager TAG spotting bonuses.

Edited by Spheroid, 28 November 2017 - 08:57 PM.


#5 Wolfways

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Posted 28 November 2017 - 08:56 PM

View PostSpheroid, on 28 November 2017 - 08:49 PM, said:

Not needed, co-bind with other hitscan weapons or keep depressed during missile targeting.

I do co-bind it but I rarely keep the mouse (weapon) button pressed during combat and you can't bind it with LRM's because they'll fire instantly and waste the ammo before there's a lock, and honestly when both my hands are busy piloting a mech I don't want to have to hold down another key/button. It's a PITA.

#6 Khobai

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Posted 28 November 2017 - 08:58 PM

I think the bigger issue is that TAG needs a better reason for people to use it.

Id like to see ARROWIV added to the game. Make it a hardwired weapon system that can only be used by the Naga and the Catapult-3

ARROWIV should require that a target be tagged in order to launch and track that target. Every 0.25 seconds increment the target stays tagged for the ARROWIV will update its flight trajectory. And it will keep flying towards the last known location where the target was tagged. And it would have a pretty big radius on impact which does more damage closer to the center of the AOE and less damage farther from the center.

then we can get rid of consumable strikes. and just have artillery mechs.

Edited by Khobai, 28 November 2017 - 09:05 PM.


#7 Spheroid

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Posted 28 November 2017 - 09:01 PM

just bind to key button 3 and release when you have a situation where the lurm fire will be sustained through several volleys. That only takes a second and the finger can quickly move back to the D key. The most used movement key is throttle usually W/S which is unaffected.

Perhaps you can described the weapon loadout conflict which is causing problems.

Edited by Spheroid, 28 November 2017 - 09:02 PM.


#8 Wolfways

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Posted 28 November 2017 - 09:16 PM

View PostKhobai, on 28 November 2017 - 08:58 PM, said:

I think the bigger issue is that TAG needs a better reason for people to use it.

Id like to see ARROWIV added to the game. Make it a hardwired weapon system that can only be used by the Naga and the Catapult-3

ARROWIV should require that a target be tagged in order to launch and track that target. Every 0.25 seconds increment the target stays tagged for the ARROWIV will update its flight trajectory. And it will keep flying towards the last known location where the target was tagged. And it would have a pretty big radius on impact which does more damage closer to the center of the AOE and less damage farther from the center.

then we can get rid of consumable strikes. and just have artillery mechs.

Would be nice if the TAG laser was also only visible in thermal mode so that it didn't lead the enemy straight back to the scout, unless they were actively looking for it.

View PostSpheroid, on 28 November 2017 - 09:01 PM, said:

just bind to key button 3 and release when you have a situation where the lurm fire will be sustained through several volleys. That only takes a second and the finger can quickly move back to the D key. The most used movement key is throttle usually W/S which is unaffected.

Perhaps you can described the weapon loadout conflict which is causing problems.

No particular build. I just find it awkward holding the key/button down while trying to fight/move around.

#9 Mystere

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Posted 29 November 2017 - 04:06 AM

View PostWolfways, on 28 November 2017 - 09:16 PM, said:

Would be nice if the TAG laser was also only visible in thermal mode so that it didn't lead the enemy straight back to the scout, unless they were actively looking for it.


TAG visibility under thermal mode should be dependent on local atmospheric conditions.

Edited by Mystere, 29 November 2017 - 04:07 AM.






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