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More On Mechwarrior5: Mercs


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#41 Cy Mitchell

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Posted 29 November 2017 - 03:59 PM

I like what I saw. It seemed to be a throwback to what made the MechWarrior series enjoyable. It gave the impression that you were in a huge walking war machine. More Mech Sim and less FPS. I hope they maintain that design direction.

The campaign combined with unit management, limited customization, repair and rearm all have me excited to give this title a try. I do not even care about co-op or multiplayer. We have FPS MWO for that.

#42 Pariah Devalis

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Posted 29 November 2017 - 04:01 PM

View PostYeonne Greene, on 29 November 2017 - 03:56 PM, said:

Everything about last year's trailer was way cooler.

The foot-stomps, the HUD movement, the HUD itself, the laser beams, the AC blasts...

Here, the foot stomps are too weak and distant to sound like they are coming from your own 'Mech and the HUD is basically a green version of what we have. No more light bleed, no paper-dolls on on the target. Blegh.


I'd wager they pulled back a little on the sway and stomps because of player nausea. I mean, it doesn't effect me, but some people are super sensitive to it. So I understand it being reduced. That said, I'd be irritated if they removed it entirely as it plays a major role in making you feel like you are in the mech, instead of you being the mech.

#43 SQW

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Posted 29 November 2017 - 04:09 PM

All you've seen are some pretty graphic.

As a tech demo goes, it's pretty impressive but nothing new compared to last yr's Raven fight. If all of you are throwing your money at PGI on the basis of just pretty graphic, it's no wonder CoD is so dominating in the FPS genre. Show us some mission structure and sandbox design spec and while you are at it, demo the AI in a Solaris scenario.

#44 Y E O N N E

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Posted 29 November 2017 - 04:11 PM

View PostPariah Devalis, on 29 November 2017 - 04:01 PM, said:


I'd wager they pulled back a little on the sway and stomps because of player nausea. I mean, it doesn't effect me, but some people are super sensitive to it. So I understand it being reduced. That said, I'd be irritated if they removed it entirely as it plays a major role in making you feel like you are in the mech, instead of you being the mech.


Well, by stomps I meant the sound. As for the bob, the demo last year seemed to actually bob less, so that doesn't seem to track. But more importantly, it's just the way it moved was more fitting with the concept of "I'm a pilot inside the 'Mech wearing a helmet" than what I just watched today. I don't know how else to describe it without watching the two a few times over to pull out all the little details.

But, the most bothersome thing to me is still the appearance of the HUD. I don't want a game interface for a HUD, I want my HUD to look like it's being generated by an object in the game.

I like baroque. Minimalist is plebian.

#45 CMDR Sunset Shimmer

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Posted 29 November 2017 - 04:24 PM

View PostBrunoSSace, on 29 November 2017 - 02:47 PM, said:

It does look good. Shame if there really isn't any Mech weapon customization tho. Its the one thing I love about MWO, I spend ages playing with fits and making it work how I want it to.

we've had unfettered customization for too long, and with it, we've solved Mechwarrior combat since 1995. Boat lasers, shoot legs.

I'm GLAD there's no customization, or very limited customization, it makes having variants MATTER, not only that, it shows the intended role of various battlemechs.

#46 SQW

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Posted 29 November 2017 - 04:30 PM

View PostCMDR Sunset Shimmer, on 29 November 2017 - 04:24 PM, said:

we've had unfettered customization for too long, and with it, we've solved Mechwarrior combat since 1995. Boat lasers, shoot legs.

I'm GLAD there's no customization, or very limited customization, it makes having variants MATTER, not only that, it shows the intended role of various battlemechs.


Makes you wonder why they still have so much trouble with MWO's balance; the solution is so obvious and for every FPS baby you lose, you'll gain back a proper mechwarrior enthusiast like myself.

#47 Andi Nagasia

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Posted 29 November 2017 - 04:36 PM

View PostYeonne Greene, on 29 November 2017 - 03:56 PM, said:

Everything about last year's trailer was way cooler.

The foot-stomps, the HUD movement, the HUD itself, the laser beams, the AC blasts...

Here, the foot stomps are too weak and distant to sound like they are coming from your own 'Mech and the HUD is basically a green version of what we have. No more light bleed, no paper-dolls on on the target. Blegh.

i actually liked the Alpha trailer hud better as well, they may have changed it to reduce Hud Clutter,
i mean in the Alpha trailer you had weapons displayed all over the top of the Screen,

im hoping they bring it back some, and give us a good medium between the two,

#48 Nightbird

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Posted 29 November 2017 - 04:38 PM

Blob made me feel sick just watching the video...urg

#49 Asym

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Posted 29 November 2017 - 04:39 PM

Did anyone notice the "inflicted damage" from the enemy? Or, that there were enemy mechs and the demo pilot ignored them several times and they did not aggressively follow? Hovering helicopters in open sight and not jigging all over the place....

I hope they make MW5 "real" as a simulator would versus an arcade shooter.... Meh....

#50 UnofficialOperator

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Posted 29 November 2017 - 05:03 PM

head bob is nauseating though

#51 Pariah Devalis

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Posted 29 November 2017 - 05:11 PM

Like... I get that head bob can be nauseating. But, I mean... you know what else was nauseating?

6DoF games, such as Descent. Playing Alien in the Alien vs Predator series. Many legitimate award winning flight sims. Nausea is unpleasant, but it is also a reaction that your body very quickly learns is unnecessary when forced to actually experience. It didn't kill those games and, in fact, they are still shining examples of good games years later.

Further, you are not controlling the gameplay in the video. I get nauseated watching people play minecraft, yet I don't get nauseated playing minecraft. If you have control, it dramatically reduces the amount of nausea you might experience.

Edited by Pariah Devalis, 29 November 2017 - 05:12 PM.


#52 Scout Derek

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Posted 29 November 2017 - 05:24 PM

Posted Image

Looks like we back in MW3 bois

View PostHumpday, on 29 November 2017 - 12:18 PM, said:

Hope the AI is better than that...potato catapault, wtf?


reminder that the AI will most likely have difficulty settings.

I bet it was set down to the easiest difficulty.

#53 Pariah Devalis

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Posted 29 November 2017 - 05:25 PM

View PostScout Derek, on 29 November 2017 - 05:24 PM, said:

Posted Image

Looks like we back in MW3 bois



reminder that the AI will most likely have difficulty settings.

I bet it was set down to the easiest difficulty.


Can't forget the upside down helicopter near the end. Posted Image

At 6:41.
https://youtu.be/r8WoNTHMoLc?t=6m41s

Edited by Pariah Devalis, 29 November 2017 - 05:26 PM.


#54 Scout Derek

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Posted 29 November 2017 - 05:26 PM

View PostPariah Devalis, on 29 November 2017 - 05:25 PM, said:


Can't forget the upside down helicopter near the end. Posted Image


lol that too!

I like the progression that's been made.

But this is just the skin, I wanna see the meat and bones to the game;

And that would be the mechlab and campaign.

#55 RedDragon

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Posted 29 November 2017 - 05:52 PM

After reading this thread, I wonder if I watched a different video.

Some of those textures look really ugly, like from 10 years ago or something.

And again, the map (or the mech) looks way out of size, just like in MWO. Look at the vegetation, it's sized for a human, not for a mech. When he walks through that valley at the beginning, it looks just like any other first person shooter.

I'm really not impressed by that demo.

#56 CMDR Sunset Shimmer

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Posted 29 November 2017 - 07:15 PM

View PostScout Derek, on 29 November 2017 - 05:26 PM, said:

l

But this is just the skin, I wanna see the meat and bones to the game;

And that would be the mechlab and campaign.


I'd argue it's gameplay, and campaign. We already know mechlab will be restricted.

still, the FEEL of battletech seems to be here. The SOUL if you will.

#57 Scout Derek

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Posted 29 November 2017 - 07:20 PM

View PostCMDR Sunset Shimmer, on 29 November 2017 - 07:15 PM, said:


I'd argue it's gameplay, and campaign. We already know mechlab will be restricted.

still, the FEEL of battletech seems to be here. The SOUL if you will.


If it were campaign, I'd be hearing a voiceover of what exactly he has to do, alongside a voice notification alongside a better HUD for the objective.

Like.... what's the objective here? Destroy assets? Cause havoc for a distraction?

There was no real good indication of what it was about, other than just popping out of a dropship to do some dmg.

But I do agree it's gameplay, and gives the "skin" as I say.

When I'm talking about campaign and mechlab, I'm wanting visuals and actual concepts. All we got as of now is just wordplay from other people who may or may not be really conveying what it really could be

#58 Pariah Devalis

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Posted 29 November 2017 - 07:20 PM

View PostScout Derek, on 29 November 2017 - 07:19 PM, said:

If it were campaign, I'd be hearing a voiceover of what exactly he has to do, alongside a voice notification alongside a better HUD for the objective.

Like.... what's the objective here? Destroy assets? Cause havoc for a distraction?

There was no real good indication of what it was about, other than just popping out of a dropship to do some dmg.


The objective list is visible a couple times. The primary objective was to assassinate someone in the building. Secondary objectives were to knock out a guard tower and a communication array.

#59 ScorpionNinja

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Posted 29 November 2017 - 07:22 PM

View PostArmored Yokai, on 29 November 2017 - 11:27 AM, said:

All it needs is Music,Melee,Knockdown,DFA,RadioChatter,Landscape/Graphical Touches/Improvements,Different Hud Targeting,Betty Talking Sequence,Civilians/Infantry,Ambience,Animals,Ability to get outside of mech while in combat zone.


And ALL of which ^^ will NOT BE ever present in MW5, but hey as long as most folks are EASY TO PLEASE and open their wallets for lesser content, good for PGI to make money while all things MWO/MW5 remain the same ol same. :)

#60 Scout Derek

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Posted 29 November 2017 - 07:23 PM

View PostPariah Devalis, on 29 November 2017 - 07:20 PM, said:


The objective list is visible a couple times. The primary objective was to assassinate someone in the building. Secondary objectives were to knock out a guard tower and a communication array.


it was kind of hard for me to see since I was watching it on my phone, but that's okay.

Again, voice-over or some indication that the Primary or secondary objective is completed, like in MW3 &4. I understand that it's not a finished product yet but still, this isn't what I'm looking for in the game as of now.





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