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A Suggestion For The Next Capital Event


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#1 Knightshadowsong

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Posted 30 November 2017 - 02:40 AM

Good day Mechwarrors.

Well. The Tharkad Event was something wasn't it. However it was fairly disapointing in my mind that the Jade Falcons and Steel Vipers took the "Victory" in the planet. Though respect to the unit that won the right to have there tag on that planet.

Regardless. Doing more then 3/4th's of the event. the Bar was overwhemingly on the Inner Sphere side that I personally had it at 3 to 1 odds that there would be a Tie. According to PGI's reply to my question, the planatary bar was supposed to be set that if it was on the bar on either side (IE Not in the middle) that faction would capture the world.

However i feel this dosen't give creedance to the warriors who fought so hard for Tharkad on the Inner Sphere side, And well some Merc units DID flip to Clan near the last days of the event, the bar remained on the IS side for a good long time, unlike for example the Tukayid event where it was almost always on the Clan side.

So i have a Suggestion for the next Event (which i think will be the FWL homeworld) First, depending on the Mercanary units that join IS or Clan doing the event, will probably effect the outcome of the match. But having the win rules set to whatever side managed to get past the middle point feels unfair as it boils down to Only the last couple of hours will matter. Therefor i suggest that Each day depending on where the bar is, counts as one point. With say 4 out of 7 points (For a 1 week long event) nessary to capture. these are just suggestions but i feel that having only the last few days count isn't fair in the long run as players do have lives outside the game.

Also, As i feel that the numbers are currently shifting (IE Most players having maxed out Clan ranks) Inner Sphere might be able to HOLD the clans at bay so we need to come up with what happens if the clans Fail to capture 3 worlds which is nessary in the FP win requirements. What happens if they cant capture 3 worlds? Tharkad has fallen (though i would contest that as again, IS won over 75% of the event) Lutherin has been held, and New Avalon dosen't seem in danger of being an event any time soon. There has to be some conditions or something done.

Good Hunting Mechwarriors.
See you on the Battlefield.

#2 Tarl Cabot

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Posted 30 November 2017 - 04:27 AM

There were several issues with Tharkad. It was setup vastly different from Luthien. Each Tharkad drop was worth default 3.3% instead of Luthien's 1%. If it had been set at 1%, the Clans would have won whether or not the conquer threshold was set at 90% or lower. I am not contesting the final Clan win, only how PGI fat fingered the coding in their attempt to set it up like Tukayyid to prevent any sort of tie, which is BS in itself, nor are they looking far enough.
  • Set Capitol combat drops = 1%
  • Set Conquest Mark to 75%- 85%, not the cheesy 1% (or 3.3% if drop valve not changed)
  • For Clans attacking a Capitol:
    • Clan win-own the Capitol
    • IS wins, Capitol can not be attacked again for that season
    • Tie - Capitol can be attacked again after another Capitol has been attacked unless it is the last Capitol then Clans can relaunch an attack at a later date.

Quote

The Season is setup with 3 possible outcomes, just like the FP tug of war bar, normal/Luthien, not the Tharkad event.:

  • Clan wins if they surround then allowed to attack and conquer 3 of 5 IS CAPITOLS
  • IS wins if they surround then allowed to attack/conquer 1 of # Clan CAPITOL
  • Stalemate if one side fails the above criteria first.
So say IS prevents another Capitol from being surrounded and contested then progresses to the Clan worlds. If they lose/stalemate the first one, then it is off to the next one, etc. If IS attempts and fails to conquer (stalemate-tie/loss) any of the listed Clan Capitols before the Clans can attempt to conquer 3 IS Capitols, the season is over with, it becomes a Stalemate.

Edited by Tarl Cabot, 30 November 2017 - 04:28 AM.


#3 Asym

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Posted 30 November 2017 - 07:03 AM

Any event that has the IS versus the Clan is seriously in trouble:

1) no players and,

2) the players that participate play both sides and not only that, play more than two times on alternative accounts !!!

This entire game play platform is seriously broken and nothing can be done to fix it at this point.....
PGI isn't going to look at IP addresses and that won't even work in a lot of cases.

The days of saying you are IS or Clan are seriously over and were allowed and encouraged to "go away" on purpose.
We are there.
This is the new reality.
This is now a FPS arcade game without real sides; Solaris and e-Sports are Lore's death knell............. Hairbrain is BT. PGI is arcade FPS. Seperate niches........ JMO.

#4 Alexandra Hekmatyar

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Posted 30 November 2017 - 07:32 AM

How about this:

- When FP event like this is announced, lock everyone in their current faction or contract.

- Have more contested planets that's like a ring around the IS home planets.

- Every 12 hours the victor will take those contested planets including the home planet if there are no buffer planets left.

- Even if the home planet is taken sooner then the event ends IS still has a chance to liberate the home planet and the buffer planets around as long as the event is here.

- If by a miracle IS keeps the planets but is conquered by an other IS house this will trigger a new event between those 2 houses or other houses get a special voting screen to which of the 2 houses to back up in this event, if the vote turns unequal PGI can force one of the houses to back the side they didn't choose in a majority for.

#5 Holy Jackson

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Posted 30 November 2017 - 12:03 PM

I think there should be rewards on a per match basis for these events to keep people interested in playing, maybe like a loot bag event with the condition being invasion wins or match score or something.

#6 Knightshadowsong

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Posted 30 November 2017 - 09:33 PM

I'd like to make another suggestion to my post. as locking contracts prior to events wouldn't stop players with two or more accounts. I'd like to add that only LOYALISTS can be awarded points needed to capture/defend a capital planet. IE There are two types of rewards. Mercenary rewards which are mainly C-bills or MC and consumables. and Loyalist rewards which include Mech's and such. And well Mercs can engage in the battle. there inclusion and win/loss wont count twords the min points required to win that day. (IE Event starts at 12:01 PST. and each 'day' ends at 12:01 PST. Whichever side has more loyalist 'wins' on the bar earns that point. for a week long event, 4 of 7 points would be required to win)

#7 Holy Jackson

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Posted 01 December 2017 - 09:42 AM

It's funny when all the "merc" units that people are complaining about are now taking loyalist contracts to farm the LP trees. locking merc contracts will have negligible effects.

Edited by Holy Jackson, 01 December 2017 - 09:42 AM.






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