Loyalty Kit Fox
#1
Posted 02 December 2017 - 08:41 AM
#2
Posted 02 December 2017 - 09:25 AM
#3
Posted 02 December 2017 - 09:44 AM
Valpone, on 02 December 2017 - 08:41 AM, said:
http://mwo.smurfy-net.de/mechlab#i=646
This will open the Loyalty kitfox directly.
Keep in mind Smurfy isn't all that great on tablets. If you start seeing extra slots appear or removing stuff doesn't remove it... don't bother continuing with it as the tablet doesn't have the memory to run it properly.
#4
Posted 02 December 2017 - 12:02 PM
#5
Posted 02 December 2017 - 07:19 PM
#6
Posted 02 December 2017 - 07:55 PM
#8
Posted 03 December 2017 - 12:49 AM
X-Plasma, on 02 December 2017 - 09:57 PM, said:
Don't you get ghost heat? Wouldn't it be better with 2xSRM6, 2xSRM4, and 2xSRM2?
Not saying it's an optimal build... But I don't think heat's an issue. I personally never fire more than 4 at a time, usually sets of 2. Open with a big salvo, then mostly "chain firing."
#9
Posted 06 December 2017 - 02:40 PM
It's hot and tends to dig up the landscape until you get below 100m, but then it works like a charm. It's way more tanky than the Jenner IIC and often gets ignored in favour of one of your teammates. More often than not that's a terminal mistake.
#10
Posted 01 February 2018 - 03:11 PM
It works fairly well IMO. It's probably my best kitfox build outside of my one trick pony city brawler but that one gets wrecked elsewhere.
#11
Posted 01 February 2018 - 03:21 PM
#12
Posted 02 February 2018 - 08:28 AM
#13
Posted 06 April 2018 - 04:57 AM
Did abit of trial and error on the ballancing and even though the HML have better synergy with the LMGs they're simply too hot. This gives you plenty of support options while not completely gelding your damage output, is my personal favorite build.
https://mwo.smurfy-n...b3e6875afd1312d
The other thing i like about it is if you find you're in LRM hell you can drop .5 ton of ammo and put on a LAMS so your ammo consumption goes down 1/3 without sacrificing the effectiveness of AMS bubble and doesn't really get all that hot. The jumpjets in my personal opinion are what make this mech usable but i'm a huge fan of JJ's to begin with. Another play tactic i use with this one is if you end up in a brawl *which isn't desired but it happens* you can tank abit with the AMS side *sense at that range lrms are the least of your problems* and can sacrifice that whole side without losing too much firepower. Usually i'll nail the JJ's to help spread damage too.
Edited by The Schwartz, 06 April 2018 - 05:04 AM.
#14
Posted 07 April 2018 - 11:17 AM
Anyone know when the KFX-G pods will be available for C-Bills?
#15
Posted 07 April 2018 - 11:27 AM
Exilyth, on 07 April 2018 - 11:17 AM, said:
Anyone know when the KFX-G pods will be available for C-Bills?
Good question, recently PGI has not been in a hurry to make Omnipods available. I would suggest 3xAMS, 1 ERLL,ECM, and whatever defensive weapons+DHS & AMS ammo you can fit.
#16
Posted 07 April 2018 - 11:30 AM
So between 1 to 2 months from now, give or take. It lingers on the MC availability for a bit for the impatient and then becomes available for cbills, as with most new variants.
Edited by Koniving, 07 April 2018 - 11:32 AM.
#17
Posted 07 April 2018 - 11:31 AM
Koniving, on 07 April 2018 - 11:30 AM, said:
Great to know. If the would just make the D Omnipods for the Sun Spider available for C-Bills I would be a happy man.
Edited by Spare Parts Bin, 07 April 2018 - 11:33 AM.
#18
Posted 07 April 2018 - 11:34 AM
Spare Parts Bin, on 07 April 2018 - 11:31 AM, said:
Once the Sunspider's available for cbills, you'll be able to get them.
That will be a while from now, though.
#19
Posted 07 May 2018 - 07:44 PM
#20
Posted 07 May 2018 - 08:44 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users