

Going down with the ship
#1
Posted 17 December 2011 - 08:45 AM
One thing that i think hasn't really been explored in the MW games is actually allowing the player to experience their mech being disabled. Usually, anything that kills your mech just kinda causes your view to switch to 3rd person to see your ride keel over dead and/or blow up.
What if that wasn't the case. Just as the 2009 trailer showed the pilot having animations for scrambling for the eject lever, what if there were nifty animations for other causes of mech death.
For example, lets say your mech gets its center torso cored out. If your cockpit is still intact and there is no ammo to cookoff, and there is no mandatory stackpole effect, why not give the pilot the benefit of the doubt and let him witness all of their displays blink out, their HUD disappear, and the mech suddenly become however many tons of suddenly very inert metal, having them vainly stuggle with controls until the mech finally hits the ground, where the screen blacks out.
Or lets say there is an out of control ammo explosion in progress that the game knows will gut your mech from one side to the other. Aside from the mech shaking like crazy, you can show the pilot vainly trying to use the ammo dump button or the eject lever, but its too late, it's broke. At the last second a split second of light and flames fill the cockpit.
Headshots could be an instant red tinged blackout as you are snuffed out.
and maybe a few permutations of the above. All of them no more than a few seconds long.
#2
Posted 17 December 2011 - 09:05 AM

#3
Posted 17 December 2011 - 01:35 PM
#4
Posted 17 December 2011 - 03:18 PM
#5
Posted 17 December 2011 - 05:11 PM
#6
Posted 17 December 2011 - 05:15 PM
Brenden, on 17 December 2011 - 05:11 PM, said:
Ha! Yeah ...
#7
Posted 18 December 2011 - 02:32 AM
Such a setting would be a dynamic that would produce a worthy battle tactic to target a mech in the middle of a group for destruction and launch a coordinated attack do critically hurt or obliterate a whole squad. This would also produce a more careful approach to formations and how squads group together.
I to think that the game should be able to discern the cause of death not only for graphical display but for game play reasons as well.
Edited by Soltenius Drake, 18 December 2011 - 02:35 AM.
#8
Posted 18 December 2011 - 03:53 AM
Edited by Nik Van Rhijn, 18 December 2011 - 03:54 AM.
#10
Posted 18 December 2011 - 09:41 AM
Because if you do, there will be groups of players out there that will build strategies and tactics that revolve around making other players stackpole, and that is going to get abused so bad
Edited by VYCanis, 18 December 2011 - 09:42 AM.
#11
Posted 18 December 2011 - 10:10 AM
VYCanis, on 18 December 2011 - 09:41 AM, said:
Because if you do, there will be groups of players out there that will build strategies and tactics that revolve around making other players stackpole, and that is going to get abused so bad
You are probably right, so I would not want this to by any means be an easy feat. Maybe this tactic would have a hard time being implemented in a way that has balance and would bring a honest sense of skill rather then a cheat tactic. If they could create relative difficulty and risk to balance out the tactical reward then I would like to see it implemented. If not then of course I do not want to invite idea's that will make the game terrible.
#12
Posted 19 December 2011 - 01:46 AM
Edit: You can buy these trucks.
Edited by Technoviking, 19 December 2011 - 01:48 AM.
#13
Posted 19 December 2011 - 01:53 AM
Maybe a salvage lifter VTOL with the same capability? or both?
#14
Posted 19 December 2011 - 03:28 AM
VYCanis, on 19 December 2011 - 01:53 AM, said:
Maybe a salvage lifter VTOL with the same capability? or both?
Salvage industrialmech, piloted by a real person. I remember... I'll throw in a free screen-wash for you too. Only 20,000 C-Bills per deployment, please.
*Rates changed due to inflation.
Edited by Xhaleon, 19 December 2011 - 03:44 AM.
#15
Posted 19 December 2011 - 04:58 AM
#16
Posted 19 December 2011 - 05:51 AM
As to the somewhat off-topic direction the thread has gone about repairing mechs...
Novel side of me thinks:
Repairing a BattleMech to working status in-field, or being able to run back to a base after ejecting to grab another ready-to-go Mech would be a step in the wrong direction. Repairs and replacing of armor require big heavy machinery and entire crews and a load of time. And while some Mechs seem cheap when compared to other mechs, they are all expensive, so a merc band or house having spare unmanned mecs would have to have extremely deep pockets, and would be far more likely to hire a pilot to use it rather than have it sitting around collecting dust.
Gamer side of me thinks:
Being able to hop into another mech after having your first one blown up detracts from the lance vs lance, squad vs squad style combat that I can only assume we'll be seeing. A match would never end in that case, or the side that has more spare mechs on hand would be the victor.
#17
Posted 20 December 2011 - 08:08 PM
For myself I always attempted to get back to base win or lose because I thought if that was me in a real airplane then I absolutely want to live to fight again another day. Not to mention I thought it would be embarassing to be a simulator Ace pilot that didn't know how to land the plane because they had never bothered to do it before.
Can we please have some mechanism in game that actually encourages a tactitcal withdrawl when it is a good idea to preserve pilots and equipment for future battles?
Edited by Rhinehart, 20 December 2011 - 08:09 PM.
#18
Posted 20 December 2011 - 09:04 PM
VYCanis, on 18 December 2011 - 09:41 AM, said:
Because if you do, there will be groups of players out there that will build strategies and tactics that revolve around making other players stackpole, and that is going to get abused so bad
This was a fairly common tactic on the open servers back in the MW4 and MWM days, except people when they had ran out of ammo or their weapons had been destroyed they would charge into the enemy and deliberately eject which would cause a melt down. Ejection should not cause a melt down, you should just be ejected and the mech should only melt down if it was going to anyway. Their were also stupid griefers who would sneak up behind their team mates and deliberately suicide just for kicks.
I can remember one time at mechcamp my team was practicing jump jet tactics in shadowcats, there were cats jumping around all over the place when I executed a perfect Death From Above (DFA) on one of the other cats. The cat I landed on went boom, my cat went boom and then three other cats that were within the blast radius also went boom.
I think thats would you would officialy calll a "Clusterf#(k"

#19
Posted 20 December 2011 - 10:36 PM
Don't want to have to do it? Simple, train hard, work with your lance/company mates and don't get dead.
If you should get unluckily cored out in the first 5 minutes by the long range PPC shot from hell well, that's bad luck, try using cover next time.
I know it sounds harsh but I prefer realism in my mech sims, as far as 50 foot giant robots with lasers can be.
Semyon
#20
Posted 21 December 2011 - 11:26 AM
Just tie it to a certain experience level of the pilot, then add another treshold by making it a skill you have to actually purchase (With real money perhaps?). And ofc step up the repair costs on any Mech you used for this radically (maybe even more than 100% chassis price?). After all, you not only have a complete loss of that Mech, you also might have to pay for lasting environmental damage impact (Haha, yeah, no joke though!).
So in the end it could happen, but it should still be rather rare. As it means you will have to throw out a suitcase of C-bills out of the next window. Thus we could keep a modicum of realism and not making it a too prominent/easy manoeuvre.
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