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Countdown To Release Hellspawn Dec 12Th


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#21 Kriri

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Posted 05 December 2017 - 01:41 PM

so.....where is the.....CT?!

#22 Nightbird

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Posted 05 December 2017 - 01:58 PM

Overquirk it PGI! It's basically a glorified target.

#23 DAYLEET

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Posted 05 December 2017 - 02:01 PM

Damn, the (S) paint is looking good. I wish it came with brighter colours like in the sketch. Would make the teeths stand out more and the fire more "firery".

#24 MCHamster1989

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Posted 05 December 2017 - 03:31 PM

in MW4 one of fav mechs

#25 LT. HARDCASE

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Posted 05 December 2017 - 03:44 PM

Hmm the scaling is actually kinda promising.

#26 suffocater

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Posted 05 December 2017 - 04:30 PM

Looks ok to me, quirks will be interesting.

But I kinda look more forward to the promised CB-mechsale.

#27 FupDup

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Posted 05 December 2017 - 04:42 PM

Those quirks are really all over the place and inconsistent as heck, and the complete lack of any quirks on the five-laser variant is just fear mongering over laser vomit.

#28 D V Devnull

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Posted 05 December 2017 - 04:54 PM

Here's a question... Why are all the Heat Sink Amounts "0/(#)", instead of "#/(10)"??? Is there STILL an error in the Mech Stats Flyout? I think some of those are meant to indicate a larger number of Heat Sinks than they're showing? :(

~D. V. "Somebody at PGI needs to fix that." Devnull

#29 Prof RJ Gumby

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Posted 05 December 2017 - 05:18 PM

Fix the damn balance PGI, so I can back to the game already.

---
No idea who would want to buy IS mechs with the balance we currently have.

#30 suffocater

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Posted 05 December 2017 - 05:22 PM

Ok the quirks are........catering to the geometry?

#31 -Ramrod-

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Posted 05 December 2017 - 05:28 PM

I like how PGI is being chincy with the quirks with their latest new mechs but the older mechs still have much better quirks. Hello PGI? Either nerf the old ones or buff the new ones. Shouldn't be rocket science.

Edited by -Ramrod-, 05 December 2017 - 05:29 PM.


#32 RapidRewind

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Posted 05 December 2017 - 05:38 PM

Wish they'd go back to banking premium time. This instant activation, especially during the holiday season, makes me feel like I'm losing money by preordering mechs.

#33 Xavori

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Posted 05 December 2017 - 06:58 PM

So...shoot the RT on Hellspawns...just like most pilots already do on pretty much every mech because that's usually where the best guns are.

Also...why bother with structure quirks at all anymore? There are simply too many MG mechs running around that make short work of any mech component without armor. Don't get me wrong, I love that MG's have a place on mechs now, but it does mean that in a game with pointpoint accuracy for stripping armor, you need more armor.

#34 Bandilly

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Posted 05 December 2017 - 07:42 PM

View PostFupDup, on 05 December 2017 - 04:42 PM, said:

Those quirks are really all over the place and inconsistent as heck, and the complete lack of any quirks on the five-laser variant is just fear mongering over laser vomit.


Which is odd because the 7D2 has better agility, better hard points, and still gets quirks. The 7P just seems to get the shaft, glad I didn't order it.


I didn't even recognize the hero paint job at first, the 7D(S) looks sexier than the 7D2. Glad I did order the 7D(S).

#35 Bolter01

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Posted 05 December 2017 - 08:11 PM

My GOD this thing is TINY!!!
& I luv the little sensor arry on top o7

Edited by Bolter01, 05 December 2017 - 08:13 PM.


#36 Mechwarrior6341032

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Posted 05 December 2017 - 08:49 PM

pgi REALLY NEED to make missile pods that stick out completely from the template of the rest of the mech seperate components.

As in side torso mounted missile racks that stick out that much should have their own TINY armor and structure and get blown off / up without destroying your side torso.

Edited by Cadoazreal, 05 December 2017 - 09:44 PM.


#37 Tarl Cabot

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Posted 05 December 2017 - 09:00 PM

Though the engine could be switched out.. still death with loss of one side torso for isXL engine... be glad it is not a IS omni w/locked engines...

#38 Beaching Betty

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Posted 05 December 2017 - 09:30 PM

OMG! It looks weird and CUTE! XD

#39 AnHell86

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Posted 05 December 2017 - 11:15 PM

That is one FUGLY mech, which is GOOD! :-)

Will pick it up when it's up for C-Bills.

#40 MrKvola

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Posted 05 December 2017 - 11:25 PM

View PostD V Devnull, on 05 December 2017 - 04:54 PM, said:

Here's a question... Why are all the Heat Sink Amounts "0/(#)", instead of "#/(10)"??? Is there STILL an error in the Mech Stats Flyout? I think some of those are meant to indicate a larger number of Heat Sinks than they're showing? Posted Image

~D. V. "Somebody at PGI needs to fix that." Devnull


There is no error. Just read what it says before the numbers - "<DBL/SINGLE> HEATSINKS /(ENG)". The engine does not have to have 10 heatsinks, so the number in the brackets indicates the number of engine internal heatsinks. The other number shows external heatsinks installed.





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