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So The Hellspawn? Thoughts.


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#1 BrunoSSace

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Posted 05 December 2017 - 12:13 PM

So in a week or so we are getting a new mech to use and shoot at. My question to you is, do you think it will be any good? Out of all the Chassis that are being add, looks like the only one I might want is the Hero the Paralysiser.


https://mwomercs.com/hellspawn
Link to the page so you can have a look.

https://mwomercs.com...lspawn-dec-12th
Link to the Countdown Pluss Photos.

Lore link, why the hell not
http://www.sarna.net/wiki/Hellspawn



#2 FupDup

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Posted 05 December 2017 - 12:16 PM

I'm expecting mediocrity out of it due primarily to hitboxes (pictures look easy to isolate the location you want to hit) and secondarily due to non-ideal hardpoint layouts.

The fact that like half of the variants have ECM means that PGI will give it weaker quirks than normal, despite ECM being far weaker today than it has ever been (if you don't spend 12 skill points on it you're better of not wasting the tonnage).

Edited by FupDup, 05 December 2017 - 12:21 PM.


#3 BrunoSSace

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Posted 05 December 2017 - 12:20 PM

If Lore anything to go by, looks like lrm quirks and maybe our first mrm quirks?

#4 Hestan

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Posted 05 December 2017 - 12:31 PM

About the same as the Phoenix Hawk. Quirks will make or break it.

#5 - World Eater -

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Posted 05 December 2017 - 12:42 PM

Pass.

#6 Humpday

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Posted 05 December 2017 - 12:47 PM

It'll have to heavily quirked, that right hand missile pod is just asking to be shot off, I imagine it will go unused. Luckily that appears to be an arm mount not a torso.

I think it'll have to be played as a purely, as a support mech with LRMs and AMS
Even heavily quirked you won't be able to brawl in that thing.

Really, look at its hardpoints coupled with that ECM.I mean what are you suppose to put on that thing?
Standard srm 4s and MLs?
Again, thing will probably be relegated to something akin of a poptart LRM i think.

#7 FupDup

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Posted 05 December 2017 - 12:49 PM

View PostHumpday, on 05 December 2017 - 12:47 PM, said:

It'll have to heavily quirked, that right hand missile pod is just asking to be shot off, I imagine it will go unused. Luckily that appears to be an arm mount not a torso.

I think it'll have to be played as a purely, as a support mech with LRMs and AMS
Even heavily quirked you won't be able to brawl in that thing.

Really, look at its hardpoints coupled with that ECM.I mean what are you suppose to put on that thing?
Standard srm 4s and MLs?
Again, thing will probably be relegated to something akin of a poptart LRM i think.

I was thinking about some sort of ERML + MRM midrange striker because Lurms are too gimmicky (and heavy) and SRMs are too risky for this robot (assuming lack of armor quirks).

Using SSW I was able to theorycraft a build (on the main variant) of 4 ERML, 2 MRM10 (2.5 tons of ammo), 14 DHS, LFE 270 (because XL is too squish), Endo, and LFF. JJs and ECM skipped entirely to save tonnage. Not horribly impressive.

Edited by FupDup, 05 December 2017 - 12:52 PM.


#8 Humpday

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Posted 05 December 2017 - 12:53 PM

View PostFupDup, on 05 December 2017 - 12:16 PM, said:

I'm expecting mediocrity out of it due primarily to hitboxes (pictures look easy to isolate the location you want to hit) and secondarily due to non-ideal hardpoint layouts.

The fact that like half of the variants have ECM means that PGI will give it weaker quirks than normal, despite ECM being far weaker today than it has ever been (if you don't spend 12 skill points on it you're better of not wasting the tonnage).


Weaker? Weaker with out the nodes, I can see, but it seems to work pretty good.
I mean...my Grinner sees pretty good success with it + seismic. Had a nasty nasty nasty carry in it last night and solo'd the last 3 mechs on the battlefield.

Problem with IS ecm is its heavy AF and takes up a stupid amount of slots.

Posted Image

View PostFupDup, on 05 December 2017 - 12:49 PM, said:

I was thinking about some sort of ERML + MRM midrange striker because Lurms are too gimmicky (and heavy) and SRMs are too risky for this robot (assuming lack of armor quirks).

Using SSW I was able to theorycraft a build (on the main variant) of 4 ERML, 2 MRM10 (2.5 tons of ammo), 14 DHS, LFE 270 (because XL is too squish), Endo, and LFF. JJs and ECM skipped entirely to save tonnage. Not horribly impressive.


Yeah pretty underwhelming....especially since smaller MRM racks are pretty much poop.

#9 FupDup

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Posted 05 December 2017 - 12:53 PM

View PostHumpday, on 05 December 2017 - 12:51 PM, said:

Weaker? Weaker with out the nodes, I can see, but it seems to work pretty good.

That's the rub, I'd rather spend my skill points on stuff that's more universally applicable like heat gen, beam duration, cool run, armor, etc. instead of ECM.

#10 Humpday

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Posted 05 December 2017 - 12:58 PM

Off topic, and kind and random, but I'd like to see a couple more mechs rocking masc. Woo! I saw a Wolverine accelerate like a bat out of hell the other day, it almost made me go CHEATER!!!

View PostFupDup, on 05 December 2017 - 12:53 PM, said:

That's the rub, I'd rather spend my skill points on stuff that's more universally applicable like heat gen, beam duration, cool run, armor, etc. instead of ECM.


Yeah I agree, it freaking chews up a lot of ST value, no argument here. I concur.

#11 Steve Pryde

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Posted 05 December 2017 - 01:23 PM

A mech with missile bay doors again, oh pls PGI no.

#12 Jackal Noble

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Posted 05 December 2017 - 01:38 PM

View PostFupDup, on 05 December 2017 - 12:53 PM, said:

That's the rub, I'd rather spend my skill points on stuff that's more universally applicable like heat gen, beam duration, cool run, armor, etc. instead of ECM.


It sure does help the Hellbringer be more effective and annoying.

#13 Exard3k

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Posted 05 December 2017 - 01:39 PM

View PostSteve Pryde, on 05 December 2017 - 01:23 PM, said:

A mech with missile bay doors again, oh pls PGI no.


Since the buff on damage reduction, I find them actually worth having. If you hate them, just leave them open.....I'm a player who likes the mechanics.

#14 WrathOfDeadguy

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Posted 05 December 2017 - 01:50 PM

View PostSteve Pryde, on 05 December 2017 - 01:23 PM, said:

A mech with missile bay doors again, oh pls PGI no.
A mech with missile bay doors again! PGI, we love you!


FTFY.Posted Image

#15 WrathOfDeadguy

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Posted 05 December 2017 - 04:04 PM

It's going to be a pretty unique little critter, whether it's decent or bad. If you facetank, you lose your LT pretty much instantly because it's huge- about 50% of the 'Mech viewed front-on. If you twist, then you're going to lose your RT very quickly because it runs all the way out onto the nose (the laser on the nose is RT, not CT). The hardpoints are meanwhile distributed fairly evenly, so you can't really deadside that well to take advantage of the RT as a shield.

Scaling is good. No, check that- very good. The Hellspawn, minus its shoulder launchers, stands right between the Ice Fridge and Shadow Cat in height. It is shorter than the Blackjack, while being as fast as a Phoenix Hawk. The arms are going to be problematic; they're pretty big and wide. Some arm durability will be necessary in the long run, especially with the high shoulder missile racks loaded.

However... those high arm mounts might be good, situationally. Look at where the cockpit is- you could expose only your cockpit and missile launchers (and that funny little antenna which, I have no doubt, will be a CT damage magnet) if you were running, say, a Paralyzer with MRMs and ECM. That could be good. Or maybe an 8P with a poptart SRM config? It's has to expose so much less than even a BJ-2 to unleash the same amount of splat.

Should be an interesting little puzzle to figure out.

Edited by WrathOfDeadguy, 05 December 2017 - 06:30 PM.


#16 stealthraccoon

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Posted 05 December 2017 - 04:43 PM

I’m putting RL20’s in that right arm on every build...

#17 FupDup

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Posted 05 December 2017 - 04:46 PM

The quirks just got posted. The variant with five energy hardpoints gets literally nothing of any kind...lol. IS laser vomit is OP!

The RT (nose section) only gets +5 structure on most of them. The RA and LT get good armor across the board at least. Half of them get armor on the LA and half don't. Only one of them even gets leg structure, and a tiny amount at that (+4).

This feels more like dartboard-balancing than anything I've seen in MWO to date.

#18 CancersCincar

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Posted 05 December 2017 - 05:17 PM

Gameplay aside, it's nice that the Hellspawn has a missile bay door. I'll take anything that helps keep gray boxes away.

Not that I'm buying a Hellspawn, but at least they might be a bit nicer to look at.

#19 LT. HARDCASE

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Posted 05 December 2017 - 05:33 PM

View PostExard3k, on 05 December 2017 - 01:39 PM, said:


Since the buff on damage reduction, I find them actually worth having. If you hate them, just leave them open.....I'm a player who likes the mechanics.


Buff? It's more than 10% reduction now?

#20 Bombast

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Posted 05 December 2017 - 05:35 PM

ECM kills another IS mechs quirks. Whee!

EDIT: Wait, now that I'm looking at them again, the ECM doesn't even line up with how the quirks are given out. It's like someone had a stroke mid-quirking.

Edited by Bombast, 05 December 2017 - 05:37 PM.






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