Mwo Name Change
#1
Posted 08 December 2017 - 09:46 AM
#1 ARTY STRIKE ONLINE
or
#2 AIR STRIKE ONLINE
Just like long toms (ARTY/AIR strikes) are so overpowered just one takes half a mechs armor off players even in quick play drop up to 20 of these a battle this game has become a joke and does not deserve to be a BattleTech or MechWarrior game anymore .
PGI needs to get rid of the consumable AIR or ARTY Strike in the game before more players uninstall and just move on to funner games.
Plus a lot of mechs are so lethargic and UN-agaile you cant back up or get out of the ARTY/AIR STRIKE range in time and you get massive damage too quick before you even see the smoke.
Its time to remove these from the game they have become the go too weapon of players and mechs you just cannot kill high on ridges on maps or places you cannot kill them and they sit there and just drop these all game long.
#2
Posted 08 December 2017 - 09:48 AM
#3
Posted 08 December 2017 - 09:58 AM
The one about how LRMs are really great.
Strikes are OP or a dominant factor, in the same way that LRMs are OP.
That is to say, they are not OP. Rather, they are a mechanism which when the right map, mode, and circumstances arise you can do some pretty amazing things with them; but the rest of the time not so much (and sometimes they even lead to disaster).
In other words: if you get lucky they are not a total waste, and may even be a factor, but more often that not they are just something that makes the enemy react a little.
#4
Posted 08 December 2017 - 09:59 AM
Step 1: Observe surroundings.
Step 2: Red Smoke? (oh noes)
Step 3: GTFO! (like seriously run.)
Yes the strikes get annoying, and yes 24 potential strikes every game isn't really something anyone wants to have to choke down, but they aren't the end all be all for MWO.
Exercise a bit of battlefield awareness and you'd be amazed at how far it will take you and how much longer you live and are able to shot the bads in da face, or posterior. =]
#5
Posted 08 December 2017 - 10:13 AM
Stf Sgt Marblez, on 08 December 2017 - 09:59 AM, said:
Step 1: Observe surroundings.
Step 2: Red Smoke? (oh noes)
Step 3: GTFO! (like seriously run.)
Yes the strikes get annoying, and yes 24 potential strikes every game isn't really something anyone wants to have to choke down, but they aren't the end all be all for MWO.
Exercise a bit of battlefield awareness and you'd be amazed at how far it will take you and how much longer you live and are able to shot the bads in da face, or posterior. =]
Sorry to say, but there are many in the game that have no awareness, and thus these threads are born
#7
Posted 08 December 2017 - 10:21 AM
They're not the death machines you portray them to be, but they're also not as fair (For lack of a better word at the moment) as some of the 'Git Gudders' will have you believe - On many maps, it's quite possible to be 'struck' while having next to no ability to see the strike coming or avoid it (Yes, you can always see the aerofighter, but it's hard to tell exactly where it'll hit when the smoke is obscured from view by terrain that will block it, but not the strikes half the time).
It's not that common, however, and it's rarely 'game breaking.' The bigger problem is the amount of players that will force you to play passively (Because they're still as stones and trying to maneuver alone is a bad idea), and thus put you in the position to be hit again and again, or sprint between several pieces of cover.
Edited by Bombast, 08 December 2017 - 10:22 AM.
#9
Posted 08 December 2017 - 10:33 AM
Vxheous, on 08 December 2017 - 10:13 AM, said:
Sorry to say, but there are many in the game that have no awareness, and thus these threads are born
And there are pathetic players that are stuck in there own boxes I see.
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I personally in battles are in constant motion looking for the right opportunity to get a win or a kill and Im very aware of my surroundings in a battle but many are not so trying to stay with the group and focus fire to get kills and a win is becoming more difficult due to players trying to make defensive lines standing still blocking you in and then on top of all that total spamming of AIR/Arty STRIKES all battle long is just a joke .
And it is becoming more difficult to avoid this situation even in QP or FP if your lucky to get a battle as a PUG.Organized Teams now will drop 20-24 a FP battle or in a Group QP situation and you know this is true PGI in some respects allows players to abuse there game system and it does account for many uninstalls by new players and those who just get tired of all the BS in MWO.
Edited by KingCobra, 08 December 2017 - 10:34 AM.
#10
Posted 08 December 2017 - 10:52 AM
#11
Posted 08 December 2017 - 10:54 AM
KingCobra, on 08 December 2017 - 09:46 AM, said:
#1 ARTY STRIKE ONLINE
or
#2 AIR STRIKE ONLINE
Just like long toms (ARTY/AIR strikes) are so overpowered just one takes half a mechs armor off players even in quick play drop up to 20 of these a battle this game has become a joke and does not deserve to be a BattleTech or MechWarrior game anymore .
PGI needs to get rid of the consumable AIR or ARTY Strike in the game before more players uninstall and just move on to funner games.
Plus a lot of mechs are so lethargic and UN-agaile you cant back up or get out of the ARTY/AIR STRIKE range in time and you get massive damage too quick before you even see the smoke.
Its time to remove these from the game they have become the go too weapon of players and mechs you just cannot kill high on ridges on maps or places you cannot kill them and they sit there and just drop these all game long.
KingCobra, on 08 December 2017 - 09:46 AM, said:
KingCobra, on 08 December 2017 - 09:46 AM, said:
#12
Posted 08 December 2017 - 11:02 AM
Bombast, on 08 December 2017 - 10:21 AM, said:
They're not the death machines you portray them to be, but they're also not as fair (For lack of a better word at the moment) as some of the 'Git Gudders' will have you believe - On many maps, it's quite possible to be 'struck' while having next to no ability to see the strike coming or avoid it (Yes, you can always see the aerofighter, but it's hard to tell exactly where it'll hit when the smoke is obscured from view by terrain that will block it, but not the strikes half the time).
It's not that common, however, and it's rarely 'game breaking.' The bigger problem is the amount of players that will force you to play passively (Because they're still as stones and trying to maneuver alone is a bad idea), and thus put you in the position to be hit again and again, or sprint between several pieces of cover.
This is a pretty good summation
#14
Posted 08 December 2017 - 11:11 AM
KingCobra, on 08 December 2017 - 10:33 AM, said:
And there are pathetic players that are stuck in there own boxes I see.
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I personally in battles are in constant motion looking for the right opportunity to get a win or a kill and Im very aware of my surroundings in a battle but many are not so trying to stay with the group and focus fire to get kills and a win is becoming more difficult due to players trying to make defensive lines standing still blocking you in and then on top of all that total spamming of AIR/Arty STRIKES all battle long is just a joke .
And it is becoming more difficult to avoid this situation even in QP or FP if your lucky to get a battle as a PUG.Organized Teams now will drop 20-24 a FP battle or in a Group QP situation and you know this is true PGI in some respects allows players to abuse there game system and it does account for many uninstalls by new players and those who just get tired of all the BS in MWO.
Haters gonna hate. I'm out, getting ready to travel to mech con to meet the rest of my team EmpyreaL.
#16
Posted 08 December 2017 - 11:27 AM
Vxheous, on 08 December 2017 - 11:11 AM, said:
Haters gonna hate. I'm out, getting ready to travel to mech con to meet the rest of my team EmpyreaL.
The only hate I see friend is your comments on this topic What hat size you wear? Cannot find one big enough to fit your head?
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Bombast, on 08 December 2017 - 10:21 AM, said:
They're not the death machines you portray them to be, but they're also not as fair (For lack of a better word at the moment) as some of the 'Git Gudders' will have you believe - On many maps, it's quite possible to be 'struck' while having next to no ability to see the strike coming or avoid it (Yes, you can always see the aerofighter, but it's hard to tell exactly where it'll hit when the smoke is obscured from view by terrain that will block it, but not the strikes half the time).
It's not that common, however, and it's rarely 'game breaking.' The bigger problem is the amount of players that will force you to play passively (Because they're still as stones and trying to maneuver alone is a bad idea), and thus put you in the position to be hit again and again, or sprint between several pieces of cover.
And I see your point but Air and Arty strike are abused in MWO to the point you could almost say Arty/AIR strikes are the new META or easy mode for a team win which does unbalance matches and the game itself.
#17
Posted 08 December 2017 - 11:28 AM
KingCobra, on 08 December 2017 - 11:27 AM, said:
The only hate I see friend is your comments on this topic What hat size you wear? Cannot find one big enough to fit your head?
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And I see your point but Air and Arty strike are abused in MWO to the point you could almost say Arty/AIR strikes are the new META or easy mode for a team win which does unbalance matches and the game itself.
Strikes are easy to avoid, any time I'm hit by one, I blame myself for poor positioning/poor juking, and not the player placing the strike. Again, have some battlefield awareness.
#18
Posted 08 December 2017 - 11:31 AM
Quote
its mathematically provable that some mechs cannot move out of strikes in time
take a kodiak3 for example:
average acceleration (6.02m/s) * time (7s) = distance
accelerating from a complete standstill, the farthest a kodiak3 can go in 7 seconds with a constant acceleration of 1.72m/s is about 42m
strike radius = 75m
basic physics says its impossible for a kodiak3 to clear the strike radius in time
so no its not always easy to avoid... for some mechs its impossible to avoid.
which is one of the reasons why assault mechs need way better acceleration. no mech should accelerate slower than 12kph/s if it hopes to have any chance of avoiding strikes.
Edited by Khobai, 08 December 2017 - 11:43 AM.
#19
Posted 08 December 2017 - 11:33 AM
KingCobra, on 08 December 2017 - 11:27 AM, said:
That was true for a time, when the Strike timer was so short that you could drop them faster than some Clan mechs can laser vomit, but it isn't anymore. While it's still possible to get a 'bad' strike hit once in a while, if you get 2+ meaningful hits in a single match, its almost universally your (Or your teams) fault (Or you're in an Annihilator, in which case you should have known this was going to happen, suck it up).
Again, the core problem, as it almost always is, is player behavior. Strikes are largely in the game to punish passive play. Well, the average player is passive to the point where one wonders why they're playing in the first place, so Strikes reap a heavy harvest. Move more, and they become less of an issue.
Edited by Bombast, 08 December 2017 - 11:34 AM.
#20
Posted 08 December 2017 - 11:37 AM
Khobai, on 08 December 2017 - 11:31 AM, said:
its mathematically provable that some mechs cannot physically move out of strikes in time
Yes, 100 tonners have trouble moving out of an arty strike, but airstrike use far outweigh the use of artys by good players. Only time artys get used effectively is cap denial. Airstrikes are typically used on 90% of all cases as it has the ability to hit behind cover, but at the same time can be avoided by good awareness.
Really out this time, going to airport
Edited by Vxheous, 08 December 2017 - 11:39 AM.
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