Active Population
#1
Posted 10 December 2017 - 01:14 PM
The numbers i saw were between 900 and 1000 people individual accounts each day. At this point from a company standpoint it has to cost more to have it going than to shut it down right? Is the reason MWO is still around literally because they are afraid of the associated backlash of culling a low pop game?
Dont get me wrong, i enjoy the **** out of the game and am glad its up but i dont get why its still up.
#2
Posted 10 December 2017 - 01:15 PM
Either way it's still a niche game.
#3
Posted 10 December 2017 - 01:16 PM
#4
Posted 10 December 2017 - 01:23 PM
If pgi gave a care this game could have been a lot better and have so much but as russ has pointed out mwo is just the money for mw5.
#5
Posted 10 December 2017 - 01:28 PM
This fan base is older than most, with money to spend, and a lot come from a tabletop background, so are used to spending absurd amounts on their hobby. Most of the ultimate packs cost a bit more than $60, the standard cost of a new title these days.
How many mech packs do they make in a year? I'd imagine they are doing just fine.
#6
Posted 10 December 2017 - 01:35 PM
FupDup, on 10 December 2017 - 01:15 PM, said:
Either way it's still a niche game.
Looking at it it would make sense that those were steam centered charts even though the charts werent actually found on steam...i will need to find them again and possibly post them here because they dont make sense.
#7
Posted 10 December 2017 - 01:49 PM
Relishcakes, on 10 December 2017 - 01:35 PM, said:
Only like 12% of players use the steam client or some sheet...
It was low i know that.
#8
Posted 10 December 2017 - 01:55 PM
35-40k is the number of people that play ten of more games each month.
I think those that play more than 100 it drops to about half that.
I think it's Tara's charts but if anyone can link them it would answer your question a lot more accurately
#9
Posted 10 December 2017 - 02:02 PM
#10
Posted 10 December 2017 - 02:09 PM
If I were to guess, non-event days < 900 and that is pushing a guess up to be optimistic. Event days, who in the heck knows. Many above could be right as well....
MWO is a cult niche. It pays the bills because a lot of the, let's say for an arguement, 900 active players buy everything that is offered. Again, talking to the teamates I play with, they buy everything and anything PGI offers..... If you ask "Hey Blue, what about the new SunSpider"; the answer is, "It's been ordered in all of the varities Sunday morning."
Who in the hecks knows. I can tell you that we don't come anywhere close to popular games that can and do drive millions on line each and everyday.... How MWO is still active is a "profitability riddle, wraped in a mystery inside of an enigma, written in a language no one can read....." (taken from a popular saying...)
Edited by Asym, 10 December 2017 - 02:13 PM.
#11
Posted 10 December 2017 - 02:10 PM
mistlynx4life, on 10 December 2017 - 02:02 PM, said:
Yeah i usually play nights when i get off work, i am normally playing with aussies as an american i would love to see the ACTUAL number...i would laugh a little if there were like 12 of us just sitting around keeping this game alive.
#12
Posted 10 December 2017 - 02:17 PM
So last month’s metrics:
October to November month over month minimum 10 games
2016 - 37,041 to 35,390 - 1,651 player loss
2017 - 28,479 to 28,078 - 401 player loss
November year over year minimum 10 games
35,390 - 28,078 = 7,312 player loss
October to November month over month minimum 80 games
2016 - 20,074 to 17,250 - 2,824 player loss
2017 - 12,555 to 13,158 - 603 player gain
November year over year minimum 80 games
17,250 - 13,158 = 4,092 player loss
#13
Posted 10 December 2017 - 04:08 PM
Revis Volek, on 10 December 2017 - 01:49 PM, said:
Only like 12% of players use the steam client or some sheet...
It was low i know that.
I kind of hope this number is correct. If it is, then let's see... average amount of users in-game on steam is roughly 1,000... that would mean there are about 8,300ish people on at any give moment.
#14
Posted 10 December 2017 - 04:40 PM
This is down from about 205,000 "active" unique accounts since the seasonal leaderboards started.
So we're at about 22% of our player base, account wise.
#15
Posted 10 December 2017 - 04:55 PM
#16
Posted 10 December 2017 - 05:14 PM
Relishcakes, on 10 December 2017 - 01:14 PM, said:
The numbers i saw were between 900 and 1000 people individual accounts each day. At this point from a company standpoint it has to cost more to have it going than to shut it down right? Is the reason MWO is still around literally because they are afraid of the associated backlash of culling a low pop game?
Dont get me wrong, i enjoy the **** out of the game and am glad its up but i dont get why its still up.
My impression is that PGI is at least able to cut costs and run MWO cost efficiently at the expense of having the game feel like its running on third rate IT.
I would think this game has around 2000 to 3000 players at one time, maybe even up to 4000. That still a sustainable number. When I was in EVE Online on its first three years, the numbers of players I see simultaneously was generally around 1000 to 3000 depending on the times of the day. It of course, may have gone up since then, since that was a long time ago.
A mech game isn't necessarily niche. Mech game on mobile War Robots generally has about a million players or more that logs on everyday or measured in DAU (Daily Active Users), and at one point has gone up to 1.5 million. It has also more than 50 million downloads and consistently ranked among the top 3 in action games in Android and iOS. The gross revenue it generates daily puts it on mainstream numbers. When I try to convince some WR players to try MWO, one response I get is that MWO is "impenetrable", generally complicated and hard to learn. Complexity in a game does not necessarily deter players, but it does on certain types of players. Pokemon is certainly much more impenetrable than this, as well as large RPG franchises. I have been playing Pokemon Go for well over a year now and I haven't figured out what Pikachu's best move set is. But RPG and strat players expect and are ready and relish on the richness of complexity, but action genre players may not.
War Thunder is a niche game but it has around 50,000 to 60,000 players on simultaneously at peak times each day. World of Warships I would estimate to have around at least 60,000 to 100,000 players unique daily logins, and that's also a niche game. I based this estimate by reading the player count numbers of the different regional servers. And so I feel that if MWO is a niche game, its still low for a niche game. I can blame this on the lack of proper marketing for MWO, and the need to streamline the game, especially with regards to skill trees and quirks.
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