Jump to content

Patch Notes - 1.4.142 - 14-Nov-2017


108 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,873 posts

Posted 10 November 2017 - 08:31 PM



Tuesday, November 14th, 2017 @ 10AM – 1PM PDT
Patch Number: 1.4.142
Standalone Client Patch Size: ~664 mb
Steam Client Patch Size: TBA
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Quick Links


Greetings MechWarriors,

The Thanatos has arrived, and is now en-route to the Hangars of eligible MechWarriors!

This patch marks the release of Rubellite Oasis, our first brand-new Map since the release of Grim Plexus in March of last year. Excluding Faction Play Siege Mode, Rubellite Oasis features full support for all other Quick Play and Faction Play Game Modes. Work on the upcoming City Map, slated for release early next year, is currently underway!

The 2017 Annual Rewards Program content is finally here! Five brand new variants are now en route to the Hangars of eligible MechWarriors, along with additional content for Active Players and MC purchasers. You still have until November 14th at 10AM PST/6PM UTC to qualify!

Rounding out the patch we have a large number of general fixes, including an improvement to the Domination Beacon balance on Crimson Strait, animation improvements for the Nova Cat and Uziel 'Mechs, and much more!

Read on for all the details of the November patch, and we'll see you on the battlefield!

- The MechWarrior Team






MC Release Date: April 3rd 2018
C-Bill Release Date: May 1st 2018

You can check out the Quirk information for the Thanatos as part of our Countdown post here.

The Thanatos also brings with it 3 new Colours for purchase with MC in-game. Early Adopters of a Thanatos Pack receive these colours for free.






This patch marks the release of Rubellite Oasis, our first brand-new Map since the release of Grim Plexus in March of last year. Excluding Faction Play Siege Mode, Rubellite Oasis features full support for all other Quick Play and Faction Play Game Modes.

Littered with the ruins of ancient structures whose original purpose has been lost in the haze of time, rumors of an abandoned SLDF facility and invaluable, untapped resources have long surrounded this remote and unforgiving planet. It is only now, with a terrible and protracted war for the Inner Sphere still raging, that these tales of unclaimed fortune have finally drawn the eye of the most desperate factions and opportunistic warriors. Compared to the rest of the planet, this sector is a veritable jewel. Known simply as 'the oasis' among those who attempt a dry humor in the face of grim reality, it is one of the few locations on this planet where the jagged formations and perpetual storms haven't entirely decimated its ruins. For those who believe, this place still holds within it the promise of legend. For others, it is simply yet another field upon which their enemies will fall, and be forgotten.

Check out a fly-through teaser video of Rubellite Oasis below!


Dynamic Time of Day
There is no dynamic time of day sequence for this map.

Breakable Objects
• Steel debris
• Structure trusses







The 'Mechs and Reward Items featured in the 2017 Annual Rewards Program are now available to eligible pilots!

Check out all their Loadout details here. Quirk information will be posted as part of their Countdown here.



• 2,000,000 C-Bills
• 1 MechBay
• Year 4 Anniversary Cupcake Standing Cockpit Item





• UrbanMech UM-R68 Loyalty Variant (featuring a unique Loyalty Pattern and 30% C-Bill Boost) + 1 MechBay
• 1 MC Medallion Hanging Cockpit Item





• Griffin GRF-5M Loyalty Variant (featuring a unique Loyalty Pattern and 30% C-Bill Boost) + 1 MechBay



• Kit Fox KFX-G Loyalty Variant (featuring a unique Loyalty Pattern and 30% C-Bill Boost) + 1 MechBay



• Victor VTR-9A1 Loyalty Variant (featuring a unique Loyalty Pattern and 30% C-Bill Boost) + 1 MechBay
• 1 Vitric Forge Red Star Standing Cockpit Item





• Linebacker LBK-H Loyalty Variant (featuring a unique Loyalty Pattern and 30% C-Bill Boost) + 1 MechBay
• 1 Vitric Forge Blue Star Standing Cockpit Item





• 1 Mechanical/Apocalyptic Horse Statue Standing Cockpit Item
• 1 Mechanical/Apocalyptic Wolf Statue Standing Cockpit Item
• 2 Scottish Bagpipe Warhorns





BattleGrid: Fixed an issue where 'Mech Health percentages were not reporting correctly.
Crimson Strait (Domination): Spawn locations have been adjusted to improve balance relative to Domination Beacon location.
HUD: All Hero Chassis and Variant names in the Targeting HUD are now standardized to use all-caps.
Rewards: Incursion and Escort Game Modes now provide Objective Victory Rewards.



This patch sees a fairly limited Quirk pass, with only the Spider and BlackJack 'Mechs receiving any Quirk adjustments.
Please note that while the new UM-68 [L] is listed in the provided PDF, all other new [L] variants releasing in this patch aren't listed in that document. Their Quirk information will be provided as part of the Reward 'Mech Countdown, located here.


Spider
• All Structure Quirks have been converted into Armor Quirks.
Spider SDR-5D: Armor Bonus has been increased to match other variants.

Spider Design Notes: With some of the recent Light changes we feel the Spider has been sidelined a bit in favor of newer 'Mechs with more Hardpoints. We want to ensure that the Spider retains its own unique style compared to the other 'Mechs within its Weight Class, given its Hardpoint restrictions. A heavy focus on top-of-the-line Mobility, coupled with high durability, means that while the Spider doesn't carry the largest degree of firepower, it does boast unrivaled sustainability among the range of 'Mechs that can exceed 100 KPH.

Blackjack
BJ-1/BJ-1DC/BJ-2/BJ-3: Structure Quirks have been converted into Armor Quirks.

Blackjack Design Notes: While the Blackjack has seen a bit of a boost with the release of newtech, helping it in its pocket-ranged fire support niche, we feel that on many of its variants the existing Structure Quirks would be better served as Armor Quirks, allowing it to better trade more aggressively before its Armor is breached.




Drill Power Tool (Thanatos Standing Item): 750 MC


Work Lamp (Thanatos Hanging Item): 750 MC


Metal Pipe Warhorn (Thanatos Mounted Item): 750 MC


Flame Torch (Thanatos Early Adopter Standing Item): 750 MC



Thanatos Standard Pack (and Collector Pack)

"The Death Wish"

Thanatos Collector Pack

"The God of Death"

These Titles and Badges are only available through their associated Packs. Collector Packs include the Titles and Badges from both the associated Standard and Collector Pack.



2 new Decals are featured in this patch.
• Death
• Gravestone



As outlined in our July Patch Notes, 'Mechs will undergo gradual retrofit passes to support the visual display of new weaponry. These visual retrofits are being done in stages.

As of this patch, all variants of the following chassis now support the distinct visuals of new weaponry:

• UrbanMech
• Griffin
• Victor
• Kit Fox
• Linebacker
• Thanatos



Comp Play: Fixed an issue where a previously Ready player would still be listed as Ready after switching to an invalid 'Mech, but would still correctly be blocked from launching.
Cougar COU-H: Fixed an issue where the Set of 8 Quirks included a +5% Cooldown Quirk, rather than the intended -5% Cooldown.
Faction Play (Conflicts Panel): Fixed an issue where Special Conflicts would not show the associated Faction insignias.
Faction Play: Removed a redundant warning when viewing Career details.
Faction Play: Fixed an issue where debug text would briefly appear just prior to the beginning of a match.
Group: Fixed an issue where Quick Play would appear as an option twice if there were no active Faction Play Conflicts.
Group: Fixed an issue where players who returned from a match and were viewing a rewards dialog would still be listed as 'Deployed'.
Group: Fixed an issue where a Group Invite could show the wrong Faction icon for the player.
Inventory: Fixed an issue where the Sell Item button could remain active but invisible after selling an item.
Inventory: Fixed an issue where the C-Bill icon would not appear in the dialog when attempting to sell a single item.
MechLab (Warehouse): Fixed an issue where swapping OmniPods could cause items to display incorrectly in the 32-bit client.
MechLab: Fixed an issue where equipping Flamers, Laser AMS, or RACs would have an inaccurate impact on your listed Heat Management value. In-game Heat was behaving correctly; this issue only erroneously impacted your listed Heat Management value.
MechLab: Fixed an issue where the Critical Chance values were being visually rounded in the tooltip for Targeting Computers.
MechLab: Fixed an issue where Loadout errors for the Head were referring to the component as 'Cockpit'.
Mech Stats: Fixed an issue where the wrong colour was used for the Arm Angle value.
MechWarrior Academy: MiniMap and BattleGrid now accurately reflect the distinct layout features of the Academy map, rather than simply using the River City map.
River City (F5): Fixed an location where 'Mechs could get stuck.
Special Events: 'Recent Events' tab has been renamed to 'Past Events'.
Special Events: The 'Current Events' and 'Future Events' tabs will now be visible even when no Events are currently running or announced. Under this circumstance, the tabs will be comprised of text conveying these states.
Special Events: Fixed an issue where the Victory/Loss Claim Reward would not appear when all Immediate Rewards were already Claimed or unavailable for being Claimed.
Special Events: Fixed an issue where headers would sometimes not appear above Events.
Special Events: To address an issue with large numbers not fitting in the available space, Completion states are no longer conveyed with a green checkmark. Once an Objective requirement has been met, the listed value will however continue to turn green to help denote completion.
Splash Screen: Fixed an issue where skipping the Tutorial in the inital splash screen before the screen was fully loaded could cause the dialog to get stuck on-screen
Nova Cat: Animations have been cleaned up to address issues with leg behavior.
Nova Cat: Fixed placement issues with footprints.
Osiris: Fixed an issue where the arms wouldn't appear to move up and down while in 1PV.
Settings (Video): Fixed an issue where the lowest resolutions wouldn't appear in the resolution dropdown when first accessed.
Store: Fixed an issue where the Linebacker LBK-RL was not categorized as a Hero 'Mech.
Store (Mech Stats): Fixed an issue where the Tooltip could remain on-screen after hovering over a Component.
Unit (Rank Management): Fixed an issue where the 'View Last Online Time' privilege could not be assigned on its own.
Unit (Message of the Day): Hitting primary Enter key to set another line will no longer close the window. The NumPad Enter key will still close the window.
Unit: Fixed an issue where a long Unit name would overrun the Member and Planet Info window.
UrbanMech UM-K9: Fixed an issue where CT Energy Weapon hitboxes didn't have complete coverage.
Uziel: Fixed an issue where multiple variants weren't correctly utilizing empty hardpoint caps.
Uziel (all variants): Fixed an alignment issue with the Center Torso and the hip.
Uziel (all variants): Animations have been cleaned up to address issues encountered while Torso is turned and the 'Mech is in motion.
Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.


How to use these patch files
• Download the above file(s)
• For sake of ease we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
• You do not need to unzip or unpack the patch file(s)
• Launch the MWO Portal
• Select the three horizontal lines in the top left of the Portal Window
• Choose the 'Specify Patch File Cache' option
• In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
• For example, C:\Users\<username>\Documents\MWO Patch Cache
• Click the blue Patch button
• The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
• Once the patch is complete, launch the game


#2 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,260 posts
  • LocationCalifornia Central Coast

Posted 10 November 2017 - 08:39 PM

Thank god there is no weapon balance changes.

New map looks great!

Edited by Gas Guzzler, 10 November 2017 - 08:39 PM.


#3 GweNTLeR

    Member

  • PipPipPipPipPipPipPip
  • The Demon
  • The Demon
  • 583 posts

Posted 10 November 2017 - 08:41 PM

So does it mean you gave up on balancing HG and LBX20?

#4 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 10 November 2017 - 08:42 PM

Good job PGI! Looking forward to Mechcon reveals.

lol@Gas

#5 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,950 posts

Posted 10 November 2017 - 08:47 PM

Another patch goes by with PGI completely ignoring the state of small pulse lasers.
Its fine... it will only take 4 more years before they realize that (C)-SPLs are extinct.

Its funny how hard PGI is resisting when a large number of players were asking them to just TRY a 5 damage C-SPL for once...

Nope.
"Do not listen to angry players, because if you do they'll do it all the time" -PGI probably




I'm going to mechcon this year... and I'm gonna look straight into Paul and Chris eyes and just say... Why bro?... WHY?

Edited by Navid A1, 10 November 2017 - 08:51 PM.


#6 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 10 November 2017 - 09:00 PM

Shame that the RAC2 and LGR remains to be anemic.

#7 Brakkar

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 50 posts

Posted 10 November 2017 - 09:22 PM

I see a lot of Thanatos pre-orders being refunded.
No armor quirks for those huge arms.
Actually, structure quirks for most are pretty poor as well.

#8 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,733 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted 10 November 2017 - 09:49 PM

First, a bagpipe War Horn, a torch standing cockpit item, a pipe war horn, drill power tool, and a work lamp hanging item. . . .What's next? A unicorn carrying an AR-15 wearing two bandoleers across its chest while smoking a cigar? Seriously, those items are almost laughable.

#9 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 10 November 2017 - 09:51 PM

Quote

MechLab: Fixed an issue where equipping Flamers, Laser AMS, or RACs would have an inaccurate impact on your listed Heat Management value. In-game Heat was behaving correctly; this issue only erroneously impacted your listed Heat Management value.


Rocket Launchers are another weapon that screw up the heat value in the mechbay. I hate having to strip them to see my normal heat value.

Edited by Jman5, 10 November 2017 - 09:53 PM.


#10 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,947 posts

Posted 10 November 2017 - 09:55 PM

View PostHawk819, on 10 November 2017 - 09:49 PM, said:

First, a bagpipe War Horn, a torch standing cockpit item, a pipe war horn, drill power tool, and a work lamp hanging item. . . .What's next? A unicorn carrying an AR-15 wearing two bandoleers across its chest while smoking a cigar? Seriously, those items are almost laughable.

I would totally buy several of those

#11 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,733 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted 10 November 2017 - 09:55 PM

"• HUD: All Hero Chassis and Variant names in the Targeting HUD are now standardized to use all-caps."

Good! I'm getting tired of trying to read them in smaller type. Looks to weird to me.

#12 Cy Mitchell

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 2,688 posts

Posted 10 November 2017 - 10:06 PM

Rewards for Objectives!

#13 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 10 November 2017 - 10:15 PM

No balance change worth of note. WTF... There are tons of things that can be done with minimal effort to address current balance issues.

Edited by El Bandito, 10 November 2017 - 10:20 PM.


#14 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 10 November 2017 - 10:17 PM

*looks at notes*

Well, at least you didn't kick my missile launchers while they were down. Again.

#15 chucklesMuch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,424 posts
  • Google+: Link
  • LocationNew Zealand

Posted 10 November 2017 - 10:28 PM

Yay no night and day map cycle on new map :)

#16 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,950 posts

Posted 10 November 2017 - 11:02 PM

View PostInnerSphereNews, on 10 November 2017 - 08:31 PM, said:



Osiris: Fixed an issue where the arms wouldn't appear to move up and down while in 1PV.




Zeus has the same problem.

#17 Audacious Aubergine

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,034 posts

Posted 10 November 2017 - 11:15 PM

Liking what I'm seeing. Not having time of day implementation on the new map makes sense from a fluff point of view - with that much smog over everything, you might not even be able to tell if the sun is up or down.
Also loving that the battlegrid is part of the preview

Edited by Audacious Aubergine, 10 November 2017 - 11:15 PM.


#18 Sleepyboy14

    Member

  • PipPipPipPipPip
  • Big Brother
  • Big Brother
  • 120 posts
  • LocationChicago, Terra

Posted 10 November 2017 - 11:21 PM

View PostBulletsponge0, on 10 November 2017 - 09:55 PM, said:

I would totally buy several of those

Add in a waifu pillow too.

#19 Stf Sgt Marblez

    Member

  • PipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 380 posts
  • LocationSomewhere in the battlefield, trying to make a difference.

Posted 11 November 2017 - 12:09 AM

Interesting patch notes. Spider buff, lol

Maybe I'll dust off my 5k come tuesday idk...

#20 Stwur

    Member

  • Pip
  • 11 posts
  • LocationPillaging and burning things down somewhere in Koorvix

Posted 11 November 2017 - 12:17 AM

Does the MC Medallion Hanging Cockpit Item do anything else beside ... yeah ... dangling?
*in whisper: does it produce MCs?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users