when every other weapon have light to heavy weapon type you can choose
ballistics was jumping from MG to AC 2
example energy small laser 0.5 ton med 1 ton plus small 1 ton 2 ton med plus also flamer (not counting tag here),then we have large laser and plaus large and 6-7 ton ppc
this make adjusting build around laser hardpoint relative easy
LRM and SRM have less choices here but overall still give a lot of option whether you have 20 ton or 5 ton left to use
when we look at ballistics hard point....
0.25/0.5 ton MG and the next upgrade jump to AC2... 5-6 ton ,
and start from ac 5 /ult etc the crit slot usage is very large and we hve not putting any ammo in them....a single ballistics always need 1 ton and 1 more crit slot for mini performance,so an ac2 cost you 2 slot and 7 ton in IS case...
the easy build path I think was one of the reason lead to laser meta ,coz all you need to do is switching between pulse laser with standard laser and you have an 1 ton extra for armor or HS,[/color]vice versa.you could just switch to pulse laser when you have too much tonnage unused
I did look into the lore a bit there seem to have a bigger version of MG
it did make some sense to introduce some other MG with differ tonnage for filling up the ballistic hard point
Seriously,I did rather put an real life GAU-8 in it ,it was able to shoot over 4000 feet ,from wiki data.. when i play with the in game MG....it look like shooting an assault rifle(both the range and fire power).
TLDR: maybe putting a few variation of MG in the game will help out the meta a little
Edited by EurakaLi, 13 April 2016 - 10:12 PM.