Machine Guns
#1
Posted 12 December 2017 - 01:56 PM
Also the previous versions of MW knew that for a high tech weapon it would naturally have 360 degree radar. The mechs in this are lower tech than their previous counterparts.
Also the Dire Wolf is under protected. I understand that for the amount of firepower it can carry it needs to have deficits. Speed would and always was one. But for the lack of AMS it can carry and the total lack of ECM capability you have made it a slow mech that takes too long to get to a battle. During the long walk it is nothing but a big dead target for the missile boats before it can get there. Not to mention it is too slow to counter anything a light scout can do to it. And with the lack of support most of the other players give their assault mechs in quick play it is too vulnerable to everything.
Can we also get a limit on how many times a map can be played in a gioven time. Lat night the group must have played Polar Highlands 30 times in a night. At one point it got selected 5 times in a row. People may complain about it but with the penalty after that many times I lose enough interest to just start sitting it out. We should also be able to choose a mech after we know the mission. The military wouldn't equip marines with 45's and send them in to take out tanks.
#2
Posted 12 December 2017 - 02:00 PM
Secondly, MGs mounted on our Battlemechs are not dinky little Tommy Guns or anything else that an infantry soldier can use. They weigh 500-1000 kilograms for the Inner Sphere and half that for Clans (because magical space materials). These things are as big as the car you drive to work in the morning. Their tonnage makes them more comparable to things like the GAU-8.
Third, the armor type on our Battlemechs is ablative. It's designed specifically to break off the outer layers when hit to reduce the amount of force that the main unit gets hit with. That means you can whittle it down with smaller weapons easier than pure solid plating.
Also, all three types of Clan MGs just got nerfed so wish granted.
Edited by FupDup, 12 December 2017 - 02:03 PM.
#3
Posted 12 December 2017 - 02:06 PM
Oh, look, a modern (actually 40 years old) MG which was designed to remove armor
It weights a half ton
Imagine what would happen in 1000 years! An MG more effective for the same weight!
"But MG means 5.56 calibrrrrbt dummy!"
No, no it doesn't.
#4
Posted 12 December 2017 - 02:08 PM
#5
Posted 12 December 2017 - 02:09 PM
Just takes a lot of it
Let alone a quarter-full ton weapon system designed to tear apart Ablative armor
#6
Posted 12 December 2017 - 02:13 PM
#7
Posted 12 December 2017 - 02:21 PM
Mcgral18, on 12 December 2017 - 02:06 PM, said:
Oh, look, a modern (actually 40 years old) MG which was designed to remove armor
It weights a half ton
Imagine what would happen in 1000 years! An MG more effective for the same weight!
"But MG means 5.56 calibrrrrbt dummy!"
No, no it doesn't.
#8
Posted 12 December 2017 - 02:28 PM
#10
Posted 12 December 2017 - 02:31 PM
Grus, on 12 December 2017 - 02:21 PM, said:
...which was also originally developed during WWI as a machine gun capable of piercing the armor then in use, up to and including that carried on first-generation tanks. The .50BMG round remains effective against light armored vehicles to this day despite a full century of progress, although it is not capable of penetrating modern tank armor.
#11
Posted 12 December 2017 - 02:37 PM
Grus, on 12 December 2017 - 02:21 PM, said:
While an M2 .50 cal weigh in around 80 to 150 lbs the weapon on a mech weighs between 500 to 1000 lbs. Furthermore .50 cal round weighs .09 to .1 lbs per round where in MWO it is 1lb per round.
If we compare it to modern equipment than what is classed as "Machine Gun" is more of a 20mm to 40mm cannon.
#12
Posted 12 December 2017 - 02:44 PM
Ac's start at about 25mm now that GAU is a 30mm.. So it can be classed, and because it's a "rotary" as a RAC2... again, not a machine gun..
.50cal or maybe a 15mm... but not bigger than that. Otherwise guess what? Ac2...
#13
Posted 12 December 2017 - 02:46 PM
The A-10 is closer to an AC than a MG.
And Bad in 1000 years MG won't even exist except in a museum. Over in the display next to the flintlocks. Stupid!
#14
Posted 12 December 2017 - 02:49 PM
Whizbang AGNC, on 12 December 2017 - 02:46 PM, said:
The A-10 is closer to an AC than a MG.
And Bad in 1000 years MG won't even exist except in a museum. Over in the display next to the flintlocks. Stupid!
The MG is equal to the AC2
Your argument is bad, and you should feel bad
#15
Posted 12 December 2017 - 02:49 PM
that means each round is ~7 lbs
Gau8 rounds are 1.5 lbs
So it fires rounds that are about 5 times heavier
amusingly, regular AC2s fire rounds that weigh 27 lbs each (2000 lbs per ton / 75 ammo per ton = 27 lbs)
which is more than a 120mm tank shell weighs (theyre about 20 lbs each)
battletech ammo weighs a ridiculous amount
maybe some of that tonnage is supposed to represent the ammo feed systems to move ammunition through the hollow spaces of the mech.
Edited by Khobai, 12 December 2017 - 02:56 PM.
#16
Posted 12 December 2017 - 02:52 PM
Grus, on 12 December 2017 - 02:44 PM, said:
Ac's start at about 25mm now that GAU is a 30mm.. So it can be classed, and because it's a "rotary" as a RAC2... again, not a machine gun..
.50cal or maybe a 15mm... but not bigger than that. Otherwise guess what? Ac2...
Guess what?
It has the same damage as an AC2
It could very well be the same caliber!
Range (and precision at range, being the AC excuse for poor range) is the difference
They both deal the same damage, with the HMG dealing MORE damage than the AC2
#17
Posted 12 December 2017 - 03:05 PM
Quote
yeah but heres where it gets hilarious
if an AC2 shell is only 25mm and weighs 27 lbs, it would have to be like 100 inches long.
oops I meant inches not feet lmao. itd be about 10 feet long though.
which is pretty stupid lol. its basically firing rods...
realistically an AC2 has gotta fire like 150mm-200mm shells
Edited by Khobai, 12 December 2017 - 03:21 PM.
#18
Posted 12 December 2017 - 03:06 PM
The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. Vehicular-scale machine guns mounted on BattleMechs can lay low entire platoons in just a few passes thanks to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.[1] These weapons are much heavier than those typically carried by infantry, but can be used by them when placed on a static mount, where they are called Support Machine Guns.[8][9] Battle Armor can also carry machine guns, typically upgraded versions of infantry-support weapons, which can rival their larger vehicular-scale cousins.[10]
Beyond the "standard" models Clan Smoke Jaguar was the first to create Light Machine Guns and Heavy Machine Guns, which the other Clans and the Inner Sphere eventually fielded as well. The Federated Suns were also the first to mount multiple machine guns on the same linked platform creating the Machine Gun Array.
#19
Posted 12 December 2017 - 03:15 PM
Khobai, on 12 December 2017 - 03:05 PM, said:
yeah but heres where it gets hilarious
if an AC2 shell is only 25mm and weighs 27 lbs, it would have to be like 100 feet long.
Huh? 25mm is the projectile bore/width/gurth. You also have to take in account the ammo "pack" adds weight to the equation.
The AH-64 has a ammo pack like a clip for its 30mm chain gun that is heavy in its own right.
#20
Posted 12 December 2017 - 03:19 PM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users