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Sun Spider Could Have Been Perfect As A Quad


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#1 Mechatankzilla

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Posted 13 December 2017 - 12:49 AM

I was just looking at the Sun Spider and realised that simply replacing the long gangly legs with four skinny ones it would have been the perfect choice for introducing quads into the game.

Another golden opportunity missed.

Sigh.

#2 Spheroid

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Posted 13 December 2017 - 12:53 AM

Get it through your head. They don't have the programmers on staff that handled deep Crytek functionality anymore and the expense of hiring one would not generate a positive NPV.

Edited by Spheroid, 13 December 2017 - 12:54 AM.


#3 UnofficialOperator

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Posted 13 December 2017 - 12:54 AM

Alternatively you could just get a buddy drop in 2 Marauder iic and congo line it.

#4 Bombast

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Posted 13 December 2017 - 12:55 AM

Posted Image


Quads are dead. Long live quads.

#5 Mechatankzilla

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Posted 13 December 2017 - 12:56 AM

View PostSpheroid, on 13 December 2017 - 12:53 AM, said:

Get it through your head. They don't have the programmers on staff that handled deep Crytek functionality anymore and the expense of hiring one would not generate a positive NPV.


There's no need to be rude. I'm well aware of PGI's limitations.

#6 N0ni

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Posted 13 December 2017 - 12:57 AM

Maybe in MechCon 2020. Of course by then it'll be at least a year behind the mod community bringing in quads for MW5.

#7 Juodas Varnas

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Posted 13 December 2017 - 01:11 AM

View PostBombast, on 13 December 2017 - 12:55 AM, said:

Posted Image



I'm still waiting for that to happen.

#8 Tarogato

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Posted 13 December 2017 - 01:17 AM

View PostJuodas Varnas, on 13 December 2017 - 01:11 AM, said:

I'm still waiting for that to happen.


I don't know how to make models or rig and animate things. But by golly if I have to learn all that stuff to be the first person to put quads into a battletech/mechwarrior game, I'll bloody well do it.

#9 Kangarad

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Posted 13 December 2017 - 01:20 AM

Posted Image
or some such yes.

#10 arcana75

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Posted 13 December 2017 - 03:10 AM

What the hell is with this obsession with quads. Why not six or eight legs while you're asking... Or tanks. Or vtols. Or elementals. Please stop it with the quads.

You want quads so much go to a gym.

#11 MW Waldorf Statler

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Posted 13 December 2017 - 03:13 AM

quads bring massive Balance Probs ...4 Legs ...difficult for Legging, other Movement ...same Problem with user controlled Aerosüacefighters or Tanks (/seeing MWLL) for Aerospacefighters in real Time Games =Mechs= Cannonfooder...for Tanks = Cannonfooder.
Alpha from 3x Alacorn or Schreck Tank=Instantkill of each Mech

Edited by Old MW4 Ranger, 13 December 2017 - 03:15 AM.


#12 Juodas Varnas

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Posted 13 December 2017 - 03:17 AM

View PostMechatankzilla, on 13 December 2017 - 12:49 AM, said:

I was just looking at the Sun Spider and realised that simply replacing the long gangly legs with four skinny ones it would have been the perfect choice for introducing quads into the game.

Another golden opportunity missed.

Sigh.

It's also a Clan Goliath Scorpion mech.

It literally has both Goliath and Scorpion in its name Posted Image

#13 l33tworks

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Posted 13 December 2017 - 03:33 AM

View PostBombast, on 13 December 2017 - 12:55 AM, said:

Posted Image




Quads are dead. Long live quads.


I dont get it, what exactly is so difficult to program about quads especially for a game like battletech? Starcraft supreme commander etc all had quads im sure the devs of those games treated it like any other unit.

Edited by l33tworks, 13 December 2017 - 03:33 AM.


#14 Bombast

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Posted 13 December 2017 - 03:35 AM

View Postl33tworks, on 13 December 2017 - 03:33 AM, said:

I dont get it, what exactly is so difficult to program about quads esoecually for a game like battletech? Starcraft supreme commander etc all had quads im sure the devs of those games treated it like any other unit.


The animations are different and HBS decided, all the way back during the kickstarter, that they wouldn't be doing their own mech designs this time around. It's not technically difficult, its just outside the scope of what they're working on, and they'd really like it if people would stop trolling them about it.

#15 Anjian

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Posted 13 December 2017 - 03:39 AM

View Postarcana75, on 13 December 2017 - 03:10 AM, said:

What the hell is with this obsession with quads. Why not six or eight legs while you're asking... Or tanks. Or vtols. Or elementals. Please stop it with the quads.

You want quads so much go to a gym.


Did anyone say six legs?



#16 l33tworks

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Posted 13 December 2017 - 03:39 AM

View PostBombast, on 13 December 2017 - 03:35 AM, said:


The animations are different and HBS decided, all the way back during the kickstarter, that they wouldn't be doing their own mech designs this time around. It's not technically difficult, its just outside the scope of what they're working on, and they'd really like it if people would stop trolling them about it.


Its things like this that baffle me. I would say quads are easier to code animations for as it doesnt have to look natural. I think the only reason pgi are not doing it is because they decided not to work on IK for mwo and a quad would look a A LOT funnier sitting on a hill then a biped.

I bet it pgi went ahead with IK sun spidee Would have been PERFECT to be a quad as OP says.

#17 Bombast

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Posted 13 December 2017 - 03:44 AM

View Postl33tworks, on 13 December 2017 - 03:39 AM, said:

I bet it pgi went ahead with IK sun spidee Would have been PERFECT to be a quad as OP says.


Perhaps appearance wise. Pretty much any quad (With the exception of Clan lights, maybe) in MWO would be automatic trash though. Crit space is too valuable.

Edited by Bombast, 13 December 2017 - 03:44 AM.


#18 Juodas Varnas

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Posted 13 December 2017 - 03:46 AM

View PostAnjian, on 13 December 2017 - 03:39 AM, said:


Did anyone say six legs?



I love how this phone game (from what i understand, it's a phone/tablet game is it not?) looks waaaaaay better than MWO...

Heck, it even has proper Inverse Kinematics, something Russ and friends are literally incapable of implementing after YEARS of hyping it up 'OH IT'S COMING BACK, OH IT'S COMING BACK!.... Oh, nope, forget it, we can't do it"

#19 Anjian

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Posted 13 December 2017 - 03:52 AM

View PostJuodas Varnas, on 13 December 2017 - 03:46 AM, said:

I love how this phone game (from what i understand, it's a phone/tablet game is it not?) looks waaaaaay better than MWO...

Heck, it even has proper Inverse Kinematics, something Russ and friends are literally incapable of implementing after YEARS of hyping it up 'OH IT'S COMING BACK, OH IT'S COMING BACK!.... Oh, nope, forget it, we can't do it"



Yup, currently on iPhone and iPad, if they raise enough funds, they can do an Android version.

Also note the 5 vs. 5 format, which brings up a good argument --- less combatants per game allows room for better graphics. Do note it has limited respawns from a deck so the game does not end quickly.

The other thing of note is that its done with the Unreal Engine.

Meet the Mite.


Edited by Anjian, 13 December 2017 - 03:57 AM.


#20 Zh0u

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Posted 13 December 2017 - 04:04 AM

View PostAnjian, on 13 December 2017 - 03:52 AM, said:



Yup, currently on iPhone and iPad, if they raise enough funds, they can do an Android version.

Also note the 5 vs. 5 format, which brings up a good argument --- less combatants per game allows room for better graphics. Do note it has limited respawns from a deck so the game does not end quickly.

The other thing of note is that its done with the Unreal Engine.

Meet the Mite.



They are former devs of War Robots, a game which I played for quite some time because I couldn't play MWO and had to scratch the itch. The leveling up of War Robots is very tedious and very cost intensive. Rewards are hard to grind and not as generous as PGI tbh.

Battle of Titans looks much better though.





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