Jump to content

It Is Time....free The Kodiak Pgi!


40 replies to this topic

#21 JohnnyWayne

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,629 posts

Posted 13 December 2017 - 03:16 PM

Thinking of assaults, what is the reason my marauder IIC with agility nodes is as agile as a direwolf, even after the PPC/Gauss ghost heat nerf?

#22 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 13 December 2017 - 03:28 PM

View PostJohnnyWayne, on 13 December 2017 - 03:16 PM, said:

Thinking of assaults, what is the reason my marauder IIC with agility nodes is as agile as a direwolf, even after the PPC/Gauss ghost heat nerf?

base engine, but it should be more agile unless you picked that 1 variant with **** engine and ballistics in arms.

and yes it is
mad2c 63 deg/s base, 10.79 kph acc, 14.7 kph decc.
direwhale 58.5 deg/s base 8.5kph acc, 11.75kph decc

and even the mad2c d the variant with worst engine have same agility.

Edited by davoodoo, 13 December 2017 - 03:49 PM.


#23 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 December 2017 - 03:28 PM

Quote

You forgot that they also need to carry shitton of scary firepower which most cant do and even if they all had amount of hardpoint anni does then wheres the joy of each and every of them being ballistic boat.


yeah but thats usually not a problem with the mechs themselves

thats a problem with ghost heat

assaults are supposed to use bigger weapons in larger quantities

but ghost heat limiting all the big weapons at 2 prevents that

thats why most bigger weapons like large lasers, PPCs, etc... should have higher ghost heat limits. at least 3-4 instead of 2. then an Awesome could fire 3 ppcs at the same time without penalty like its supposed to.

they should still link medium and large lasers in the same ghost heat group. but the tradeoff for that should be higher ghost heat limits on large weapons.

Edited by Khobai, 13 December 2017 - 03:36 PM.


#24 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 13 December 2017 - 03:45 PM

View PostTeenage Mutant Ninja Urbie, on 13 December 2017 - 08:20 AM, said:

could not agree more.

especially the spirit-bear is not usable right now; I've even seen peeple trying it as a lurmboat at times (those desparate souls..).
pls give it back it's agility. was the -one- selling point it had.
right atm, it has to be the most useless 100t we have ingame.

I'm fine with leaving the kdk3 where it is, that thing is still -very- good.

but pls fix the SB. I bought it for real money, as others did - and we all would like to NOT GET PUNISHED for using it. thx Posted Image

Hahahah PGI has your money there is no ******* way the Spirit Bear will ever be buffed

#25 Johnathan Tanner

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 899 posts
  • LocationCurrently dodging the pugs war crimes tribunal

Posted 13 December 2017 - 03:47 PM

View PostCK16, on 13 December 2017 - 05:58 AM, said:

So seriously....excluding the KDK-3 and 4 here as those are fire support mechs by trade....the 1,2,5 & Spirit Bear deserve to get their agility back....Kodiak's are supposed to be one of the most mobile and agile assault mechs in this franchise, hot and brawly, something feared up close! I find them in a sad state since the nerfs because of the KDK-3 debacle and base agility set to slug like all other 100 tonners....The Spirit Bear got a really nasty slap on its wrists for being to good at brawling (the only good thing it could do really...) But now even that mech is tame even at its peak it may have been behind the Scorch and MCII-2....it's loadout is mild and it's MASC hardly helps it...The other varriants are just as sad if not worse...for energy boats just not enough there to use and be cool..

So please give some of the Kodiak's their brawl niche back please PGI?

No it can stay in mech hell for all time. **** that mech lol

#26 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 13 December 2017 - 03:52 PM

View PostKhobai, on 13 December 2017 - 03:28 PM, said:


yeah but thats usually not a problem with the mechs themselves

thats a problem with ghost heat

assaults are supposed to use bigger weapons in larger quantities

but ghost heat limiting all the big weapons at 2 prevents that

thats why most bigger weapons like large lasers, PPCs, etc... should have higher ghost heat limits. at least 3-4 instead of 2. then an Awesome could fire 3 ppcs at the same time without penalty like its supposed to.

they should still link medium and large lasers in the same ghost heat group. but the tradeoff for that should be higher ghost heat limits on large weapons.

Well 4 llas wont be scary as its still a downgrade from laservomit which already isnt enough on those mechs.

You also cant push large lasers to the point where medium wont be used and if you can fit mediums then answer will be to use ermeds as 450m+ range isnt that important for majority of mechs.

#27 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 December 2017 - 03:53 PM

Quote

Well 4 llas wont be scary as its still a downgrade from laservomit which already isnt enough on those mechs.


you can still fire the other weapons half a second apart though

you dont always have to alphastrike all your weapons at once to have a scary loadout

i have a direwolf that does 2 large pulse + 12 medium pulse.

I fire the second set of medium pulses a half second later. it still does over 100 damage in a relatively short period of time.

I can fire all my pulses in the time it takes a HLL to finish its burn.

You are obsessed with alphastriking for some reason.

Edited by Khobai, 13 December 2017 - 04:00 PM.


#28 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 13 December 2017 - 03:54 PM

View PostKhobai, on 13 December 2017 - 03:53 PM, said:


you can still fire the other weapons half a second apart though

Its still a down grade from laservomit and laservomit isnt enough.

#29 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 13 December 2017 - 03:54 PM

View Postdavoodoo, on 13 December 2017 - 02:14 PM, said:

hunchback got same agility as kodiak night gyr, nearly all is heavies and more agile is assaults.

Funnily enough urbanmech got lowest agility on par with annihilator.


Something is lost in translation here.
Agility is the rate at which a mech accelerates and decelerates, same goes for yaw rate of twist.
Mobility would be, maximum speed in which a mech can achieve, similarly, max degree of torso twist a mech can achieve.

HBK-IIC does 25acc/35dec
KDK3 does 7acc/13dec
Night Gyr does 11acc/17dec
Ubie is 50acc/84dec

so...yeah, something lost in translation.
Or are you referring to the torso yaw rate?

Edited by Humpday, 13 December 2017 - 03:57 PM.


#30 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 December 2017 - 03:59 PM

Quote

Its still a down grade from laservomit and laservomit isnt enough.


laser vomit isnt enough? lmao

laser vomit needs to be nerfed, if anything its ballistics and missiles that arnt good enough

its meant to be a downgrade from laser vomit to encourage weapons other than lasers.

balance is entirely relative, if laser vomit is worse, other weapons become better.

Edited by Khobai, 13 December 2017 - 04:02 PM.


#31 ZippySpeedMonkey

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 356 posts
  • LocationSomewhere on Dropship Earth

Posted 13 December 2017 - 04:17 PM

No.

#32 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 13 December 2017 - 04:28 PM

View PostHumpday, on 13 December 2017 - 03:54 PM, said:


Something is lost in translation here.
Agility is the rate at which a mech accelerates and decelerates, same goes for yaw rate of twist.
Mobility would be, maximum speed in which a mech can achieve, similarly, max degree of torso twist a mech can achieve.

HBK-IIC does 25acc/35dec
KDK3 does 7acc/13dec
Night Gyr does 11acc/17dec
Ubie is 50acc/84dec

so...yeah, something lost in translation.
Or are you referring to the torso yaw rate?

yaw doesnt matter, torso turn rates affect how fast you twist.

But besides that youre right, i havent checked in a while and must have misremembered.

View PostKhobai, on 13 December 2017 - 03:59 PM, said:


laser vomit isnt enough? lmao

laser vomit needs to be nerfed, if anything its ballistics and missiles that arnt good enough

its meant to be a downgrade from laser vomit to encourage weapons other than lasers.

balance is entirely relative, if laser vomit is worse, other weapons become better.

its not enough, these mechs need to carry substantially more firepower than heavies to be worth so and atm its only possible with ballistics and lurms.

Edited by davoodoo, 13 December 2017 - 04:29 PM.


#33 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 13 December 2017 - 05:42 PM

View Postdavoodoo, on 13 December 2017 - 12:00 PM, said:

Nope it still got 400 rating agility.

Its the lack of quirks that is responsible for decrease in agility not decoupling, which simply used base engine as agility model and i can at least see why they did that as it made mechs like boar head slightly more attractive.


You failed to realize that rather than all the Kodiaks being given their stock engine rating agility, they, along with all 100 tonners were given the 300 rating agility. Essentially all 100 ton assaults were brought down to the level of the Dire Wolf instead of all of the underperformers being brought up like people had optimistically asked for with the engine desync.

#34 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 13 December 2017 - 05:44 PM

View PostJC Daxion, on 13 December 2017 - 06:00 AM, said:

Didn't they just increase the agility on all 100 tonners?


Not enough to really notice.

They used the DWF as a baseline and now everything is sluggish outside a few special mechs.

#35 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 13 December 2017 - 06:11 PM

View PostDakota1000, on 13 December 2017 - 05:42 PM, said:


You failed to realize that rather than all the Kodiaks being given their stock engine rating agility, they, along with all 100 tonners were given the 300 rating agility. Essentially all 100 ton assaults were brought down to the level of the Dire Wolf instead of all of the underperformers being brought up like people had optimistically asked for with the engine desync.

You sure about that?

300 engine direwhale had 34 deg/s twist, now it got 58.5deg/s

Edited by davoodoo, 13 December 2017 - 06:29 PM.


#36 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 13 December 2017 - 07:26 PM

View Postdavoodoo, on 13 December 2017 - 06:11 PM, said:

You sure about that?

300 engine direwhale had 34 deg/s twist, now it got 58.5deg/s


I know that when the engine desync came out the Dire Wolf's mobility did not change but all the other assaults 100 ton mechs got brought to its level, in a similar way to the nerfing of small class lasers based around the IS Small Laser. More Recently PGI has brought up their mobility a little bit, but its not really what it once was by far for anything except the slowest of assaults.

#37 SeventhSL

    Member

  • PipPipPipPipPipPipPip
  • Galaxy Commander
  • Galaxy Commander
  • 505 posts
  • LocationAustralia

Posted 13 December 2017 - 10:23 PM

Absolutely agree with the Spirit Bear. The poor thing needs torso twist speed for brawling. It use to be my favourite Kodiak. Now it collects dust.

Compared to a UAC20+ 4xASRM6 EXE-CH it's a joke.

#38 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 13 December 2017 - 11:14 PM

View PostSeventhSL, on 13 December 2017 - 10:23 PM, said:

Absolutely agree with the Spirit Bear. The poor thing needs torso twist speed for brawling. It use to be my favourite Kodiak. Now it collects dust.

Compared to a UAC20+ 4xASRM6 EXE-CH it's a joke.


Twist speed is ok on my spirit bear (full mobilty)....but yaw angle is the real killer for the spirit bear.

Edited by Exard3k, 13 December 2017 - 11:14 PM.


#39 SeventhSL

    Member

  • PipPipPipPipPipPipPip
  • Galaxy Commander
  • Galaxy Commander
  • 505 posts
  • LocationAustralia

Posted 14 December 2017 - 12:43 AM

View PostExard3k, on 13 December 2017 - 11:14 PM, said:


Twist speed is ok on my spirit bear (full mobilty)....but yaw angle is the real killer for the spirit bear.


That's nice to know. I'll have to give the full mobility tree a go. It has great shield arms but I just can't seem to make much use of them.

#40 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 14 December 2017 - 12:56 AM

View PostSeventhSL, on 14 December 2017 - 12:43 AM, said:

That's nice to know. I'll have to give the full mobility tree a go. It has great shield arms but I just can't seem to make much use of them.


Yeah...along with anchor turn nodes I can twist more effectively than I can with my KDK-1 and -3, had to drop most of firepower nodes though cause I want to keep survival, but that's everybodys own choice. With full torso twist and anchor turn nodes you get your Spirit Bear to the level of an unskilled Timber Wolf, not amazing but it certainly doesn't feel like unskilled KDK-3 Posted Image

Costly upgrade nontheless, and bad yaw angle remains ..

Edited by Exard3k, 14 December 2017 - 01:02 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users