

It Is Time....free The Kodiak Pgi!
#21
Posted 13 December 2017 - 03:16 PM
#22
Posted 13 December 2017 - 03:28 PM
JohnnyWayne, on 13 December 2017 - 03:16 PM, said:
base engine, but it should be more agile
and yes it is
mad2c 63 deg/s base, 10.79 kph acc, 14.7 kph decc.
direwhale 58.5 deg/s base 8.5kph acc, 11.75kph decc
and even the mad2c d the variant with worst engine have same agility.
Edited by davoodoo, 13 December 2017 - 03:49 PM.
#23
Posted 13 December 2017 - 03:28 PM
Quote
yeah but thats usually not a problem with the mechs themselves
thats a problem with ghost heat
assaults are supposed to use bigger weapons in larger quantities
but ghost heat limiting all the big weapons at 2 prevents that
thats why most bigger weapons like large lasers, PPCs, etc... should have higher ghost heat limits. at least 3-4 instead of 2. then an Awesome could fire 3 ppcs at the same time without penalty like its supposed to.
they should still link medium and large lasers in the same ghost heat group. but the tradeoff for that should be higher ghost heat limits on large weapons.
Edited by Khobai, 13 December 2017 - 03:36 PM.
#24
Posted 13 December 2017 - 03:45 PM
Teenage Mutant Ninja Urbie, on 13 December 2017 - 08:20 AM, said:
especially the spirit-bear is not usable right now; I've even seen peeple trying it as a lurmboat at times (those desparate souls..).
pls give it back it's agility. was the -one- selling point it had.
right atm, it has to be the most useless 100t we have ingame.
I'm fine with leaving the kdk3 where it is, that thing is still -very- good.
but pls fix the SB. I bought it for real money, as others did - and we all would like to NOT GET PUNISHED for using it. thx

Hahahah PGI has your money there is no ******* way the Spirit Bear will ever be buffed
#25
Posted 13 December 2017 - 03:47 PM
CK16, on 13 December 2017 - 05:58 AM, said:
So please give some of the Kodiak's their brawl niche back please PGI?
No it can stay in mech hell for all time. **** that mech lol
#26
Posted 13 December 2017 - 03:52 PM
Khobai, on 13 December 2017 - 03:28 PM, said:
yeah but thats usually not a problem with the mechs themselves
thats a problem with ghost heat
assaults are supposed to use bigger weapons in larger quantities
but ghost heat limiting all the big weapons at 2 prevents that
thats why most bigger weapons like large lasers, PPCs, etc... should have higher ghost heat limits. at least 3-4 instead of 2. then an Awesome could fire 3 ppcs at the same time without penalty like its supposed to.
they should still link medium and large lasers in the same ghost heat group. but the tradeoff for that should be higher ghost heat limits on large weapons.
Well 4 llas wont be scary as its still a downgrade from laservomit which already isnt enough on those mechs.
You also cant push large lasers to the point where medium wont be used and if you can fit mediums then answer will be to use ermeds as 450m+ range isnt that important for majority of mechs.
#27
Posted 13 December 2017 - 03:53 PM
Quote
you can still fire the other weapons half a second apart though
you dont always have to alphastrike all your weapons at once to have a scary loadout
i have a direwolf that does 2 large pulse + 12 medium pulse.
I fire the second set of medium pulses a half second later. it still does over 100 damage in a relatively short period of time.
I can fire all my pulses in the time it takes a HLL to finish its burn.
You are obsessed with alphastriking for some reason.
Edited by Khobai, 13 December 2017 - 04:00 PM.
#29
Posted 13 December 2017 - 03:54 PM
davoodoo, on 13 December 2017 - 02:14 PM, said:
Funnily enough urbanmech got lowest agility on par with annihilator.
Something is lost in translation here.
Agility is the rate at which a mech accelerates and decelerates, same goes for yaw rate of twist.
Mobility would be, maximum speed in which a mech can achieve, similarly, max degree of torso twist a mech can achieve.
HBK-IIC does 25acc/35dec
KDK3 does 7acc/13dec
Night Gyr does 11acc/17dec
Ubie is 50acc/84dec
so...yeah, something lost in translation.
Or are you referring to the torso yaw rate?
Edited by Humpday, 13 December 2017 - 03:57 PM.
#30
Posted 13 December 2017 - 03:59 PM
Quote
laser vomit isnt enough? lmao
laser vomit needs to be nerfed, if anything its ballistics and missiles that arnt good enough
its meant to be a downgrade from laser vomit to encourage weapons other than lasers.
balance is entirely relative, if laser vomit is worse, other weapons become better.
Edited by Khobai, 13 December 2017 - 04:02 PM.
#31
Posted 13 December 2017 - 04:17 PM
#32
Posted 13 December 2017 - 04:28 PM
Humpday, on 13 December 2017 - 03:54 PM, said:
Something is lost in translation here.
Agility is the rate at which a mech accelerates and decelerates, same goes for yaw rate of twist.
Mobility would be, maximum speed in which a mech can achieve, similarly, max degree of torso twist a mech can achieve.
HBK-IIC does 25acc/35dec
KDK3 does 7acc/13dec
Night Gyr does 11acc/17dec
Ubie is 50acc/84dec
so...yeah, something lost in translation.
Or are you referring to the torso yaw rate?
yaw doesnt matter, torso turn rates affect how fast you twist.
But besides that youre right, i havent checked in a while and must have misremembered.
Khobai, on 13 December 2017 - 03:59 PM, said:
laser vomit isnt enough? lmao
laser vomit needs to be nerfed, if anything its ballistics and missiles that arnt good enough
its meant to be a downgrade from laser vomit to encourage weapons other than lasers.
balance is entirely relative, if laser vomit is worse, other weapons become better.
its not enough, these mechs need to carry substantially more firepower than heavies to be worth so and atm its only possible with ballistics and lurms.
Edited by davoodoo, 13 December 2017 - 04:29 PM.
#33
Posted 13 December 2017 - 05:42 PM
davoodoo, on 13 December 2017 - 12:00 PM, said:
Its the lack of quirks that is responsible for decrease in agility not decoupling, which simply used base engine as agility model and i can at least see why they did that as it made mechs like boar head slightly more attractive.
You failed to realize that rather than all the Kodiaks being given their stock engine rating agility, they, along with all 100 tonners were given the 300 rating agility. Essentially all 100 ton assaults were brought down to the level of the Dire Wolf instead of all of the underperformers being brought up like people had optimistically asked for with the engine desync.
#35
Posted 13 December 2017 - 06:11 PM
Dakota1000, on 13 December 2017 - 05:42 PM, said:
You failed to realize that rather than all the Kodiaks being given their stock engine rating agility, they, along with all 100 tonners were given the 300 rating agility. Essentially all 100 ton assaults were brought down to the level of the Dire Wolf instead of all of the underperformers being brought up like people had optimistically asked for with the engine desync.
You sure about that?
300 engine direwhale had 34 deg/s twist, now it got 58.5deg/s
Edited by davoodoo, 13 December 2017 - 06:29 PM.
#36
Posted 13 December 2017 - 07:26 PM
davoodoo, on 13 December 2017 - 06:11 PM, said:
300 engine direwhale had 34 deg/s twist, now it got 58.5deg/s
I know that when the engine desync came out the Dire Wolf's mobility did not change but all the other assaults 100 ton mechs got brought to its level, in a similar way to the nerfing of small class lasers based around the IS Small Laser. More Recently PGI has brought up their mobility a little bit, but its not really what it once was by far for anything except the slowest of assaults.
#37
Posted 13 December 2017 - 10:23 PM
Compared to a UAC20+ 4xASRM6 EXE-CH it's a joke.
#38
Posted 13 December 2017 - 11:14 PM
SeventhSL, on 13 December 2017 - 10:23 PM, said:
Compared to a UAC20+ 4xASRM6 EXE-CH it's a joke.
Twist speed is ok on my spirit bear (full mobilty)....but yaw angle is the real killer for the spirit bear.
Edited by Exard3k, 13 December 2017 - 11:14 PM.
#39
Posted 14 December 2017 - 12:43 AM
Exard3k, on 13 December 2017 - 11:14 PM, said:
Twist speed is ok on my spirit bear (full mobilty)....but yaw angle is the real killer for the spirit bear.
That's nice to know. I'll have to give the full mobility tree a go. It has great shield arms but I just can't seem to make much use of them.
#40
Posted 14 December 2017 - 12:56 AM
SeventhSL, on 14 December 2017 - 12:43 AM, said:
Yeah...along with anchor turn nodes I can twist more effectively than I can with my KDK-1 and -3, had to drop most of firepower nodes though cause I want to keep survival, but that's everybodys own choice. With full torso twist and anchor turn nodes you get your Spirit Bear to the level of an unskilled Timber Wolf, not amazing but it certainly doesn't feel like unskilled KDK-3

Costly upgrade nontheless, and bad yaw angle remains ..
Edited by Exard3k, 14 December 2017 - 01:02 AM.
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