Do You Ever Wish Pgi Had Just Not Invested In Community Warfare?
#21
Posted 13 December 2017 - 06:55 PM
that's why computer gaming devolved into mostly FPS type games
and one of the main reasons I am against all the changes PGI has made
basically you have a good game don't screw it up
well PGI seems to be bending over backwards to ruin there own game
and they have to promise people the world to keep people around
there are 100 directions they could have went with CW/FP it just did not work out
#22
Posted 13 December 2017 - 07:10 PM
Quote
PGI had a golden ticket. A mechwarrior reboot was pretty much guaranteed to be successful. battletech/mechwarrior franchise has a huge following.
PGI has done almost everything wrong beyond the fundamentals and even theyre managing to make money off this game...This game is great if all you want are good looking robots that shoot eachother. The fundamentals of mech combat are solid. But thats sadly all there is...
This game lacks the depth of all the other battletech/mechwarrior games. Theres no logistics, theres no lore, theres no immersion.
CW failed to deliver any of that. Solaris might add some of that, but making it focus on 1v1 and not even having FFA, was a blunderous mistake.
Edited by Khobai, 14 December 2017 - 08:18 PM.
#23
Posted 13 December 2017 - 08:19 PM
#24
Posted 13 December 2017 - 08:25 PM
MischiefSC, on 13 December 2017 - 08:19 PM, said:
yep PGI fooled us gud with CW promises
thats why im not falling for it again with solaris
PGI NOT GONNA TRICK ME AGAIN I TOO SMART FOR THAT
russ joked about it once but "minimally viable product" is really the best description for this game
Edited by Khobai, 13 December 2017 - 08:26 PM.
#25
Posted 13 December 2017 - 08:42 PM
Pgi did every thing they could to **** up cw and did it really well. I expect to see the same thing with solaris. Shout to to the former and current Warpigs for the good and bad times. MOOOOO! Eat moar chicken!
#26
Posted 14 December 2017 - 02:03 PM
Khobai, on 13 December 2017 - 08:25 PM, said:
yep PGI fooled us gud with CW promises
thats why im not falling for it again with solaris
PGI NOT GONNA TRICK ME AGAIN I TOO SMART FOR THAT
russ joked about it once but "minimally viable product" is really the best description for this game
Try as I might, I'm not able to come up with any of the old threads and posts circa 2013/2014 when PGI had to issue that December "apology" notice. Remember the one I'm talking about? I want to say it came ~6 months after the Clan Mechs announcement and basically said "Don't worry guys, we started work on CW about 60 days ago (and they told us at the Clan Launch that CW was "almost ready to launch"). I remember this moment so well, because I went 180° from supporting PGI to being a black knight. I had defended them up until that point, but I remember them saying something like "CW is almost done" and then 6 months later saying "we just started programming for CW" and that's when I knew these guys were flat-out lying. If anyone can find some of these old posts on these topics, I would love to revisit them so I can be sure my memory is accurate and my scorn is justified.
#27
Posted 14 December 2017 - 02:08 PM
but when you miss deadlines AND the product you deliver is not what was promised, thats when its a problem.
CW is not what we were promised... and I cant help but think Solaris wont be either :\
Edited by Khobai, 14 December 2017 - 02:09 PM.
#28
Posted 14 December 2017 - 02:10 PM
TLBFestus, on 13 December 2017 - 04:10 PM, said:
What was the original goal of MWO again? <smh>
Suko, on 13 December 2017 - 04:40 PM, said:
See above.
Suko, on 13 December 2017 - 04:40 PM, said:
As someone who only dropped solo, I'm one of those that never considered the mode as "hostile" to me.
Leading a PUG group to slap around a 12-man twice in one night was just icing on the cake.
Edited by Mystere, 14 December 2017 - 02:21 PM.
#29
Posted 14 December 2017 - 02:11 PM
Quote
to sell mechpacks
#30
Posted 14 December 2017 - 02:14 PM
I continue to feel that they should've made a decision -- limit for 12 mans only, or make it pugs and small groups. Either would've been a fair choice and I thought it was enjoyable either way. But the mixture was just not a viable product.
#32
Posted 14 December 2017 - 02:25 PM
Anjian, on 13 December 2017 - 06:22 PM, said:
CW required a mindset that frankly much of the player base did not have, which is really sad for game that was supposed to be a "thinking person's shooter".
#33
Posted 14 December 2017 - 02:28 PM
Anjian, on 13 December 2017 - 06:22 PM, said:
Agreed, when FW was good, it was actually really, really good.
#34
Posted 14 December 2017 - 02:30 PM
Khobai, on 13 December 2017 - 08:25 PM, said:
Oh! He was not joking. A "minimally viable product" was explicitly stated as the goal for initial release. The problem was that the game stayed that way.
#36
Posted 14 December 2017 - 03:39 PM
Kanil, on 14 December 2017 - 02:58 PM, said:
If not even NGNG and most pop streamers will stream CW then its an indication of a problem. I have seen a few streamers pull it off like Jujushinobi and Sader325, but their crowd is/was there for the lulz or rants more than the game, especially with Sader325.
If your viewers are all typing ResidentSleeper then streamers just go back to quickplay.
#37
Posted 14 December 2017 - 03:47 PM
Khobai, on 14 December 2017 - 02:08 PM, said:
As you say, there is nothing wrong with missing a deadline, **** happens. However that is a completely different scenario from setting a deadline for something then failing to even go to the effort of designing, let alone trying to implement that design.
PGI admitted a year after the 90 days had expired that they hadn't even started designing CW. The original game promised on this very website (since removed) was nothing more than a wet dream running around in the web designers head.
There was no design, no plan and no effort even put in to CW until nearly 2 years after open beta. That's not missing a deadline that's failing to even set one.
PGI gave a description of what they wanted to make and rough timeline (90 days) of when it would happen. They set the expectation that many people, myself included had. That expectation is what made MWO the most successful crowdfunded game around until Star Citizen came along. Founders raised over $5m based on that expectation. It might not be fraud but is sure as hell deceptive.
#38
Posted 14 December 2017 - 04:17 PM
Khobai, on 14 December 2017 - 02:08 PM, said:
Missing deadlines - not really a huge issue as long as you deliver the product.
Missing deadlines because you didn't even start on it - especially when you told the people paying for it that it was nearly done.... well there's a reason people get salty around these parts.
PGI is ridiculously lucky that MW/Battletech has the market of insanely forgiving and desperate to have a game people that it does or it would have Flagshipped 90 days after the open beta launch date.
#39
Posted 14 December 2017 - 07:52 PM
and to be fair i like fp more than qp, and solaris will probibly replace both for me. but fp has a lot of glaring issues and it looks like pgi has all but abaondoned development there.
Edited by LordNothing, 14 December 2017 - 07:55 PM.
#40
Posted 14 December 2017 - 08:00 PM
I played around in the beta for a while and then went back to MWLL. I came back in December 2014 and January 2015 and played CW on a friend's abandoned account. I played with one of the larger active clans and every game was a stomp. I played solo CW and got stomped. After about 25ish games I decided that it was not what it was supposed to be and I left for good.
Since then, I have played my own account on QP. It is fun for what it is which is a FPS with Mechs. It is not a MechWarrior game in keeping with the previous series. I enjoy it for what it is and have put more money into it than any game I have ever played because I have accepted its limitations.
If I want depth and the feeling of playing a game immersed in the BattleTech universe then I will join a team and play NBT because just like all the MechWarrior games that came before, the community provides the end game and the immersion that the game producers could not. To be completely honest, I believe running a galaxy wide interactive war game with politics, logistics and warfare is simply more than most game companies can manage or want to invest into. Especially when it is a draw for only a small portion of their games population. Quick Play was simply too successful and appealed to both the FPS crowd who knew nothing about BT/MW and to the MechWarrior PVP crowd. It stole the limelight from CW and PGI no longer had the incentive to try to make the game they originally thought they wanted to make.
So, to answer the original question: Yes, I do wish that PGI would stop or would have already stopped wasting resources on trying to make FP work in MWO.
Edited by Rampage, 14 December 2017 - 08:24 PM.
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