

Mw5 Engine - Can Mwo Use It?
#21
Posted 14 December 2017 - 09:33 PM
#22
Posted 14 December 2017 - 10:08 PM
smh.....
#23
Posted 14 December 2017 - 10:21 PM
#24
Posted 15 December 2017 - 05:27 AM
And yes I know a newer year doesn't necessarily mean a better PC I just didn't want to start listing technical specs.
Edited by Fiachdubh, 15 December 2017 - 05:30 AM.
#25
Posted 15 December 2017 - 10:14 PM
Fiachdubh, on 15 December 2017 - 05:27 AM, said:
And yes I know a newer year doesn't necessarily mean a better PC I just didn't want to start listing technical specs.
What are the specs of the old and new machines?
#26
Posted 15 December 2017 - 10:32 PM
Savage Wolf, on 14 December 2017 - 02:51 PM, said:
What would be amazingly fun is applying that PVE AI to the Faction War mode in MWO and making a PVE version of FW.
PLayers get their standard 12 mechs, AI get 24 at once, plus turret defenses and everything else. IN addition, throw some Radar arrays in there for us toeither capture or destroy, and some more gun turrets and stuff, with more turret controls.
That would be fun. Same rules as PVP FW just vs AI, but do make the AI miss some, the ones in the training ground basically never do. It wouldnt be nothin' but a thing to add some movement to the Training ground AI, reduce the accuracy and make it a thing.
#27
Posted 15 December 2017 - 10:56 PM
#28
Posted 16 December 2017 - 12:27 AM
I played MW5 at mechcon... honestly, the game play was solid... It was F*cking amazing actually.
#29
Posted 16 December 2017 - 04:42 AM
LT. HARDCASE, on 15 December 2017 - 10:14 PM, said:
Old: HP Pavilion dv6 Notebook
i7-2670QM, 2.2 GHz
8 Gb RAM
HD Graphics 3000 / GeForce GT 540M with 2 Gb dedicated RAM
Windows 7 then 10
That is as much information as I have on my old one which died.
New: HP Notebook 17-y023nd
AMD A10-9600P Radeon R5, 2.4 GHz
8GB DDR4 2133 SDRAM
AMD Radeon R7 M440 Graphics with 4 GB dedicated DDR3 RAM
Windows 10
Edited by Fiachdubh, 16 December 2017 - 04:44 AM.
#30
Posted 16 December 2017 - 05:07 AM
Mcgral18, on 14 December 2017 - 08:44 PM, said:
Not entirely true
The models would be engine ready, and they'd have experience in the engine
Not to mention, they'd need a multiplayer component for the Coop regardless
There will be an MWO2, it would be silly not to.
Half the work is already done
Just don't expect much beyond an Arena shooter.
And the last sentence is the true problem
#31
Posted 16 December 2017 - 12:27 PM
it probably WILL happen, but it'll take a couple of years, minimum.
#32
Posted 16 December 2017 - 12:51 PM
Andi Nagasia, on 14 December 2017 - 03:45 PM, said:
Russ did say during one of the townhalls changing over to Unreal would take 6months of work,
in this case he stated that that would be roughly 6months of no content or he would have a second team work on the port,
It would make no sense to keep making content durring that time, unless they were just making new content for the new engine. It would be an huge waste of time for the devs to work on anything but the port, as anything done in that time would need to be re-done anyway.
The only thing they could do really is to add to the team size, to reduce the amount of time it would take to make said port..
OR
make new content with the team, to release the new engine, replays ect,, along with something new with said new engine, which wouldn't be a bad idea..
that said, I think i could go 6-9 months with nothing new, if they did add the new engine, and released it with some new maps for example. I'd like to think that next years mech con, would be New engine coming for summer! that would be great!
#33
Posted 16 December 2017 - 04:53 PM
JC Daxion, on 16 December 2017 - 12:51 PM, said:
Same here to be honest if they were going to upgrade the game I could go without another new mech.
So long as it's after they release the Fafnir. /Sarcasm
#34
Posted 16 December 2017 - 05:30 PM
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