Nachocheese, on 21 December 2017 - 09:36 AM, said:
considering that the most efficient way to win a game is to deal pinpoint damage to the same location, it really makes no sense to require 2k damage in order to get the required match score needed in case of a loss.
It actually forces you to play in weird ways and is also bad for teamplay, as damaging an opponent instead of killing him quickly to potentialy save an ally means you are less likely to get a reward.
if objectives and assists/scouting would give much more score, it would be a lot better than it is now already.
I would agree that people that don't team up will suffer. People that group up and play as a team would find this challenge much more accessible.
This goes back to what I have said in the past, give scouting it's own match score criteria with 1 bag so that people don't do stupid things in scouting trying to grind out the 250.
If you want to tier it in invasion so that 180 gets you 1 bag and 250 gets you 2 bags (spitballing here), that's fine too. But even in a loss, if you are playing as a team you can still get 250 off helper stats because you are all working together.
Gee its almost like they are punishing solo players in a game mode that really requires teamwork... hmmmmmm