Criticism Of The General Game.
#21
Posted 15 December 2017 - 01:56 PM
#22
Posted 15 December 2017 - 02:37 PM
#23
Posted 15 December 2017 - 03:06 PM
Bombast, on 15 December 2017 - 12:17 PM, said:
That was comp play.
Oh God, that was worse than boring.... It was another entire game in an alternative reality. The crew I watched it with lated 3 matches and we changed the channel to college basketball.... They don't play MWO, but they are a competitive team in another "warfare based game" and thought it was........well........unique.... Oh well, severn less recruits....
Can't wait to see the e-Sports version of Solaris ! 8x8 in an open arena............
#24
Posted 15 December 2017 - 03:23 PM
Arcaddes, on 15 December 2017 - 11:16 AM, said:
So? You didn't vote for it either.
On the topic of melee, people seem to envision their mechs going into an elaborate attack animation like they do in HBS's Battletech. If a MechWarrior game had melee, it would more likely be that your mech just flails its arms around because of how rigid the movement system is.
#25
Posted 15 December 2017 - 05:37 PM
Map Voting: I'm not a fan of this either. I always vote for the unpopular maps and my multiplier builds up enough to get them every so often. Only other thing I can say is defend the unpopular maps on the forums so they don't get removed from the game entirely.
LRM: This weapon needs pilot error to be effective so at low Tiers they are everywhere and it is crazy. Once you get up to higher tiers pilot skill increases so LRM isn't very effective. Hang in there, tier up and LRM usage will fall to acceptable levels. In the mean time take ASM on everything and don't stray to far from cover.
Brawling: If you are not a snowflake, love the tactical nature of the game and some of the different strategies like brawling then get into Faction Warfare. The best strats in the game require team work and there is some fun stuff. Joining a unit will really help you here.
#26
Posted 15 December 2017 - 08:18 PM
#27
Posted 16 December 2017 - 07:16 AM
As others have stated as well, map voting needs to go.
#28
Posted 16 December 2017 - 11:01 AM
klimentvoroshilov, on 16 December 2017 - 07:16 AM, said:
As others have stated as well, map voting needs to go.
Stop playing while drunk.
#29
Posted 16 December 2017 - 03:00 PM
RoadblockXL, on 15 December 2017 - 03:23 PM, said:
So? You didn't vote for it either.
On the topic of melee, people seem to envision their mechs going into an elaborate attack animation like they do in HBS's Battletech. If a MechWarrior game had melee, it would more likely be that your mech just flails its arms around because of how rigid the movement system is.
First, I don't vote for it because I know it will never get picked, no reason to waste a vote on something I know for fact will not be picked. That way I can at least vote on a map that might be picked, but isn't the same 4 I said are always picked. I consider all the snow maps to be the same map.
Second, there are at least a few mechs that HAVE blades, claws, or melee weapons, there is no reason to not add it. It could essentially be a charged attack, like a gauss rifle, that, once charged, allows a melee attack. The Kodiak already has the claws, so a charged torso turn that would allow the claws to puncture. The King Crab has grasping claws that allow for an animation that doesn't even need much but the claw to do a clasping animation. I am sure there are other mechs that have similar, pre-built weapons that should allow for some use, not just cosmetic value.
#30
Posted 16 December 2017 - 03:24 PM
Arcaddes, on 16 December 2017 - 03:00 PM, said:
If your vote fails, your next vote gets a multiplier. This continues until you win. 9x multipliers are basically the only way to get into Terra Therma.
And I get into Terra Therma.
A vote is not wasted just because you lost.
Arcaddes, on 16 December 2017 - 03:00 PM, said:
I can think of at least three reasons right off the top of my head not to include melee - Hit Reg issues, animation issues, and control issues.
Arcaddes, on 16 December 2017 - 03:00 PM, said:
The Claws actually serve a purpose already - Damage reduction when closed (And unlike missile doors, it's almost always useful, since you don't need to lock the claws open when fighting).
Edited by Bombast, 16 December 2017 - 03:24 PM.
#31
Posted 16 December 2017 - 04:35 PM
I have never seen a single game in all of history where an escort mission was enjoyable, and this game is no different. Why do game devs even make them anymore?
And for that matter why do people ever vote for escort at all?
Edited by ROSS-128, 16 December 2017 - 04:36 PM.
#32
Posted 16 December 2017 - 04:55 PM
ROSS-128, on 16 December 2017 - 04:35 PM, said:
There are a fair number of people who vote for certain maps or modes not based on their own personal enjoyment of them, but rather based upon the idea that they can reduce the enjoyment that others feel.
Basically trolls.
#33
Posted 16 December 2017 - 05:36 PM
#34
Posted 16 December 2017 - 05:42 PM
Escort manages to be thoroughly unpleasant no matter which side you're on, and regardless of whether you win or lose. That's impressive, but it's a kind of impressive I'd rather not experience.
#35
Posted 16 December 2017 - 05:56 PM
Bombast, on 16 December 2017 - 03:24 PM, said:
Wait, the claws reduce damage like missile doors? That's kinda cool.
Not that it matters since no one targets King Crab arms, but still.
#36
Posted 16 December 2017 - 06:14 PM
ROSS-128, on 16 December 2017 - 05:42 PM, said:
In conquest the team usually head off to the two nearest points while lights grab the third before rejoining the team, then both sides fight in the same place every match. After a team is wiped out then the "winning team" run around capping.
I'm not saying it's a great mode (not that any mode in MWO is) but it's better than the usual run to the center and brawl match.
#37
Posted 16 December 2017 - 06:15 PM
The ECM from the different nodes reduces the usefulness of homing missiles, which can be good or bad depending on your Mech.
#38
Posted 16 December 2017 - 07:24 PM
Jonathan8883, on 15 December 2017 - 11:21 AM, said:
Weapon changes and brawling vs. poking will change as you get up to higher tiers. You may also be confusing enemy ATMs for LRMs.
I am a "never Therma" voter, but that's mostly because it's too dark to see on. Bad map design. Other lesser-picked maps (Canyon, Viridian Bog) always get my vote unless I'm in a mech entirely unsuited for them.
You can see on Therma is you turn your brightness down to the bottom and contrast up to the top.
I just leave it like that most of the time because you can see pretty clear on most maps like this.
#39
Posted 16 December 2017 - 11:35 PM
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