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Criticism Of The General Game.


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#21 C E Dwyer

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Posted 15 December 2017 - 01:56 PM

Mao voting needs to go..

#22 Ryokens leap

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Posted 15 December 2017 - 02:37 PM

Factory installed C3 computers make Lrm's an easy experience for new players. If line of site were required for locks this would end.

#23 Asym

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Posted 15 December 2017 - 03:06 PM

View PostBombast, on 15 December 2017 - 12:17 PM, said:


That was comp play.

Oh God, that was worse than boring.... It was another entire game in an alternative reality. The crew I watched it with lated 3 matches and we changed the channel to college basketball.... They don't play MWO, but they are a competitive team in another "warfare based game" and thought it was........well........unique.... Oh well, severn less recruits....

Can't wait to see the e-Sports version of Solaris ! 8x8 in an open arena............

#24 RoadblockXL

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Posted 15 December 2017 - 03:23 PM

View PostArcaddes, on 15 December 2017 - 11:16 AM, said:

The lava map is nonexistent, it has a 0% vote and pick rate


So? You didn't vote for it either.

On the topic of melee, people seem to envision their mechs going into an elaborate attack animation like they do in HBS's Battletech. If a MechWarrior game had melee, it would more likely be that your mech just flails its arms around because of how rigid the movement system is.

#25 SeventhSL

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Posted 15 December 2017 - 05:37 PM

@OP some great observations there.

Map Voting: I'm not a fan of this either. I always vote for the unpopular maps and my multiplier builds up enough to get them every so often. Only other thing I can say is defend the unpopular maps on the forums so they don't get removed from the game entirely.

LRM: This weapon needs pilot error to be effective so at low Tiers they are everywhere and it is crazy. Once you get up to higher tiers pilot skill increases so LRM isn't very effective. Hang in there, tier up and LRM usage will fall to acceptable levels. In the mean time take ASM on everything and don't stray to far from cover.

Brawling: If you are not a snowflake, love the tactical nature of the game and some of the different strategies like brawling then get into Faction Warfare. The best strats in the game require team work and there is some fun stuff. Joining a unit will really help you here.





#26 Xmith

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Posted 15 December 2017 - 08:18 PM

I never vote. It's as close as I can get to randomness.

#27 AdmirableAdmiral

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Posted 16 December 2017 - 07:16 AM

LRM damage is fine, the problem is the lack of available cover for most maps to hide behind or keep from getting hit. I understand there wouldn't really be a whole lot to hide a giant robot of this size but more urban maps with tall buildings and streets should help.

As others have stated as well, map voting needs to go.

#28 Wolfways

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Posted 16 December 2017 - 11:01 AM

View Postklimentvoroshilov, on 16 December 2017 - 07:16 AM, said:

LRM damage is fine, the problem is the lack of available cover for most maps to hide behind or keep from getting hit. I understand there wouldn't really be a whole lot to hide a giant robot of this size but more urban maps with tall buildings and streets should help.

As others have stated as well, map voting needs to go.

Stop playing while drunk.

#29 Arcaddes

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Posted 16 December 2017 - 03:00 PM

View PostRoadblockXL, on 15 December 2017 - 03:23 PM, said:


So? You didn't vote for it either.

On the topic of melee, people seem to envision their mechs going into an elaborate attack animation like they do in HBS's Battletech. If a MechWarrior game had melee, it would more likely be that your mech just flails its arms around because of how rigid the movement system is.


First, I don't vote for it because I know it will never get picked, no reason to waste a vote on something I know for fact will not be picked. That way I can at least vote on a map that might be picked, but isn't the same 4 I said are always picked. I consider all the snow maps to be the same map.

Second, there are at least a few mechs that HAVE blades, claws, or melee weapons, there is no reason to not add it. It could essentially be a charged attack, like a gauss rifle, that, once charged, allows a melee attack. The Kodiak already has the claws, so a charged torso turn that would allow the claws to puncture. The King Crab has grasping claws that allow for an animation that doesn't even need much but the claw to do a clasping animation. I am sure there are other mechs that have similar, pre-built weapons that should allow for some use, not just cosmetic value.

#30 Bombast

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Posted 16 December 2017 - 03:24 PM

View PostArcaddes, on 16 December 2017 - 03:00 PM, said:

First, I don't vote for it because I know it will never get picked, no reason to waste a vote on something I know for fact will not be picked. That way I can at least vote on a map that might be picked, but isn't the same 4 I said are always picked. I consider all the snow maps to be the same map.


If your vote fails, your next vote gets a multiplier. This continues until you win. 9x multipliers are basically the only way to get into Terra Therma.

And I get into Terra Therma.

A vote is not wasted just because you lost.

View PostArcaddes, on 16 December 2017 - 03:00 PM, said:

Second, there are at least a few mechs that HAVE blades, claws, or melee weapons, there is no reason to not add it.


I can think of at least three reasons right off the top of my head not to include melee - Hit Reg issues, animation issues, and control issues.

View PostArcaddes, on 16 December 2017 - 03:00 PM, said:

The King Crab has grasping claws that allow for an animation that doesn't even need much but the claw to do a clasping animation.


The Claws actually serve a purpose already - Damage reduction when closed (And unlike missile doors, it's almost always useful, since you don't need to lock the claws open when fighting).

Edited by Bombast, 16 December 2017 - 03:24 PM.


#31 ROSS-128

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Posted 16 December 2017 - 04:35 PM

There is one upside to voting: I don't have to play Escort nearly as much as I would if it was random.

I have never seen a single game in all of history where an escort mission was enjoyable, and this game is no different. Why do game devs even make them anymore?

And for that matter why do people ever vote for escort at all?

Edited by ROSS-128, 16 December 2017 - 04:36 PM.


#32 FupDup

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Posted 16 December 2017 - 04:55 PM

View PostROSS-128, on 16 December 2017 - 04:35 PM, said:

And for that matter why do people ever vote for escort at all?

There are a fair number of people who vote for certain maps or modes not based on their own personal enjoyment of them, but rather based upon the idea that they can reduce the enjoyment that others feel.

Basically trolls.

#33 Wolfways

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Posted 16 December 2017 - 05:36 PM

I vote for escort because teams are forced to fight in more places on the map than just the center like every other mode.

#34 ROSS-128

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Posted 16 December 2017 - 05:42 PM

You can do Conquest for that though. At least Conquest doesn't have a brain-dead NPC to protect on the defending side, or those annoying radar/ECM towers that you can't cap if your paint is scratched on the attacking side.

Escort manages to be thoroughly unpleasant no matter which side you're on, and regardless of whether you win or lose. That's impressive, but it's a kind of impressive I'd rather not experience.

#35 Kaeb Odellas

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Posted 16 December 2017 - 05:56 PM

View PostBombast, on 16 December 2017 - 03:24 PM, said:

The Claws actually serve a purpose already - Damage reduction when closed (And unlike missile doors, it's almost always useful, since you don't need to lock the claws open when fighting).


Wait, the claws reduce damage like missile doors? That's kinda cool.

Not that it matters since no one targets King Crab arms, but still.

#36 Wolfways

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Posted 16 December 2017 - 06:14 PM

View PostROSS-128, on 16 December 2017 - 05:42 PM, said:

You can do Conquest for that though.

In conquest the team usually head off to the two nearest points while lights grab the third before rejoining the team, then both sides fight in the same place every match. After a team is wiped out then the "winning team" run around capping.

I'm not saying it's a great mode (not that any mode in MWO is) but it's better than the usual run to the center and brawl match.

#37 Jonathan8883

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Posted 16 December 2017 - 06:15 PM

Eh, Escort is sometimes fun. It eliminates NASCAR.

The ECM from the different nodes reduces the usefulness of homing missiles, which can be good or bad depending on your Mech.

#38 Xetelian

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Posted 16 December 2017 - 07:24 PM

View PostJonathan8883, on 15 December 2017 - 11:21 AM, said:

Melee would be a major engine change and is a non-starter unless/until "MWO 2.0" happens, which I expect to be at minimum 3 years from now.

Weapon changes and brawling vs. poking will change as you get up to higher tiers. You may also be confusing enemy ATMs for LRMs.

I am a "never Therma" voter, but that's mostly because it's too dark to see on. Bad map design. Other lesser-picked maps (Canyon, Viridian Bog) always get my vote unless I'm in a mech entirely unsuited for them.



You can see on Therma is you turn your brightness down to the bottom and contrast up to the top.


I just leave it like that most of the time because you can see pretty clear on most maps like this.

#39 MW Waldorf Statler

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Posted 16 December 2017 - 11:35 PM

melee is not a Engine Problem (many Crytek Games have Melee) ist a problem with Hitzones, Animations and the Playstyle ...and Melee is for Solaris good or better for medival games (Longbows the Nightmare for each Knight) and Beat em Ups as for games with Mechs ...im seeing many Assaults dyieng fast by try to come in Brawling range`..and for great looking melee Attacks ...





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