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Loading Hangar Times


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#21 Mystere

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Posted 20 December 2017 - 10:26 AM

View PostBeaching Betty, on 16 December 2017 - 10:39 PM, said:

Defrag


You're still using drives with spinning platters? Posted Image

#22 Steve Pryde

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Posted 20 December 2017 - 10:37 AM

View PostBeaching Betty, on 16 December 2017 - 10:39 PM, said:

Defrag

My MWO is installed on the SSD so NOPE.

#23 MischiefSC

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Posted 20 December 2017 - 10:39 AM

I have almost 300 mechs. It's like 2 minutes to load.

#24 Humpday

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Posted 20 December 2017 - 11:03 AM

View PostAppogee, on 17 December 2017 - 06:32 AM, said:


In my opinion, if they just enabled us to work in the Mech Lab during the pre- and post-match wait periods, the wait times would be 'acceptable'.



This ^

If you distract the person, the less likely they are to notice wait times.
I've alway wondered why you can't just view and play around in the mech lab while searching for a game...and when the game is found, just cache your session or whatever you were doing, or outright throw it away, then rip you out of the mechlab, then into the game.

#25 sycocys

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Posted 20 December 2017 - 12:20 PM

View PostMischiefSC, on 20 December 2017 - 10:39 AM, said:

I have almost 300 mechs. It's like 2 minutes to load.

I'm at 168, apparently I purged a bunch of clan mechs before I stopped playing last time.

--
And yeah, access to a mech to tinker with or even being able to chat or something would at least hide the fact it has a horrendous load time.

Probably could just drop it down to about nothing by just not loading the entire hangar and store every time you go into the main menu area - wait until people click to enter those to load them in.

My best guess to what's happening is that you are pre-loading all the textures and geometry for every single mech in the game (in the store) + every single mech in your hangar (+ their camo and loadouts).

#26 The Lighthouse

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Posted 20 December 2017 - 12:23 PM

Key is don't let main mech selection menu show ALL mechs, it will take forever to load.

For my setup, only one weight class at a time is shown (light, medium, heavy OR assault, not all four). This definitely helps loading times.

#27 Beaching Betty

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Posted 20 December 2017 - 01:03 PM

View PostMystere, on 20 December 2017 - 10:26 AM, said:


You're still using drives with spinning platters? Posted Image

Yes. Im still collecting money to buy a new custom desktop, currently using an old gaming laptop. Meh...

#28 LT. HARDCASE

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Posted 20 December 2017 - 03:24 PM

View PostDAYLEET, on 16 December 2017 - 03:50 PM, said:

It's connecting back to the server that takes a long time. This was introduced the same patch that made something else in the game loadfaster. People used to ***** a lot about that when they remembered how quick it used to be. So they removed the message "connecting to server". Its a nice jedi trick if you ask me. "what should we do?" "what if we dont tell them what takes a long time to happen, maybe they wont notice it"

Didn't this coincide with PGI massively reducing the time it takes to save mech loadouts? I recall Russ explaining it in a Townhall, that the synchronization that used to take place every time you saved a mech, was moved to the time where you are loading back into the lab. He also confirmed that it's worse when you have more mechs.

View Postsycocys, on 16 December 2017 - 03:43 PM, said:

Well I've got an 8 core fx chip and a moderately ridiculous graphics card, also the game runs ~50 fps on mostly high

What GPU qualifies as moderately ridiculous?

#29 sycocys

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Posted 20 December 2017 - 05:56 PM

View PostThe Lighthouse, on 20 December 2017 - 12:23 PM, said:

Key is don't let main mech selection menu show ALL mechs, it will take forever to load.


Mine was set to IS medium when I logged in, it apparently kept that setting despite an uninstall.
-----

Radeon RX480 - 1279 MHz clock, 8 gigs of gddr5

Also running the 64 bit client on an SSD and have 32 gigs of mainboard ram.

MWo is literally the only game I have any performance issue with running everything on max to near max settings and 3 individual screens.

#30 Fiachdubh

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Posted 20 December 2017 - 06:00 PM

I've only got 10 mechs and it still takes ages to load the hanger or even to switch between home, loadout, skills, etc. screens.

#31 DAYLEET

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Posted 20 December 2017 - 06:32 PM

View PostLT. HARDCASE, on 20 December 2017 - 03:24 PM, said:

Didn't this coincide with PGI massively reducing the time it takes to save mech loadouts?

It did. Saving mech for me wasnt long and certainly not as impacting as waiting to connect back to the server every single game. They half fixed the time to connect after a month or so but then it came back in full force and the message was gone. At that point nobody rioted like they originally did. I dunno if they got used to all that waiting time or if the removal of the message was a jedi mind trick. It cant be coincidence.

#32 DaZur

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Posted 21 December 2017 - 07:09 AM

Fighting the urge to ask folks with sub 30 second load times to show me on the paper cutout where the load screen touched you...

I believe I read elsewhere the extended load times is a byproduct of the leaderboard and events addition and the refresh every time you drop back into the mechbay.

I'm in the sub 30'ish category... As such, I'm not as cognizant of it as apparently many of you are. Granted I very rarely crash or get dropped so that colors me far less frustrated.


#33 Peter2k

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Posted 21 December 2017 - 08:44 AM

I would suggest this is a network issue, and the game loading the inventory and other stuff every time
At least the loading circle of doom

They once fixed it with too many Mechs
But with every other addition of online stuff needing to load it increases load times again

I'd say it would be better to load the inventory and everything else on startup
Once I'm logged in it should only load newer data if I actually want to look at it, like leaderboards, or when something changes (C-Bills, XP, Mech loadouts, skills) and then only the things that actually changed

Or PGI could at least start the loading of the inventory and everything else at the end of rounds screen, in the background

View PostLT. HARDCASE, on 20 December 2017 - 03:24 PM, said:

Russ explaining it in a Townhall, that the synchronization that used to take place every time you saved a mech, was moved to the time where you are loading back into the lab. He also confirmed that it's worse when you have more mechs.


There it is
And I'm sure adding more stuff to load didn't help (leaderboards)
Though why you need to load everything all the time? Sigh
And why can't they make it load in the background at the end of a match if they insist on loading all?

Must be very low on the prio list
Like scaleform and performance optimization

View PostHumpday, on 20 December 2017 - 08:34 AM, said:

Loading times are freaking HORRIBLE in this game.
Getting back to the mechbay, no, restarting the game because the server disconnected you, and trying to hurry up to reconnect, is terrible.

No its not CPU or GPU, I have an I7-7700K and a GTX1070 with an M.2 ssd.

The game overall runs like crap, its minimally optimized and is not capable even of using up the full potential of your GPU, everything maxed out, nope, still sits 50% idle GPU and runs, what 30-40% cpu.

Thats bad.


It would do better if you run that 7700k at 4.8Ghz or more

Not saying a customer should have to rely on such methods

But it will not get rid of the load times

My M2 SSD could load the whole game in a matter of 5 seconds
It's not the power of you're rig determining the load times when getting to the mechlab

The loading times being affected by your rig are the level loading times


I'm very happy how MWO performs on my 7600K @5.2Ghz, but I'm just brute forcing it to perform well :D
Not thx to MWO's quality coding
Now the quality of the levels I have to drop a thousandth time on though
Man I can't stand dropping on HPG again so much I haven't logged in at all for quite some time

Edited by Peter2k, 21 December 2017 - 08:57 AM.


#34 blood4blood

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Posted 21 December 2017 - 09:10 AM

Lately load times are long for me regardless of which account I'm on, so I don't think the number of mechs in the bay has anything to do with it. This account = around 140 mechs, 2nd has 9, 3rd has six now but for the last few years only had 3. I've never noticed a difference between them when it comes to load times (whether it's starting the game, loading a match, or going out of a match back to the game). I have noticed load time differences over the years as they patched the game.

FWIW, I'm running a six-core AMD processor that's a couple years old, with an nVidia card from the same time frame but I forget the stats offhand (it was a purpose built gaming machine, but not top of the line). I've used Verizon FiOS for over a decade now, I've always had a very stable low-ping low-packet loss connection with it, unless there are problems elsewhere on the path to the servers (whether playing MWO or any other game).





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