I would suggest this is a network issue, and the game loading the inventory and other stuff every time
At least the loading circle of doom
They once fixed it with too many Mechs
But with every other addition of online stuff needing to load it increases load times again
I'd say it would be better to load the inventory and everything else on startup
Once I'm logged in it should only load newer data if I actually want to look at it, like leaderboards, or when something changes (C-Bills, XP, Mech loadouts, skills) and then only the things that actually changed
Or PGI could at least start the loading of the inventory and everything else at the end of rounds screen, in the background
LT. HARDCASE, on 20 December 2017 - 03:24 PM, said:
Russ explaining it in a Townhall, that the synchronization that used to take place every time you saved a mech, was moved to the time where you are loading back into the lab. He also confirmed that it's worse when you have more mechs.
There it is
And I'm sure adding more stuff to load didn't help (leaderboards)
Though why you need to load everything all the time? Sigh
And why can't they make it load in the background at the end of a match if they insist on loading all?
Must be very low on the prio list
Like scaleform and performance optimization
Humpday, on 20 December 2017 - 08:34 AM, said:
Loading times are freaking HORRIBLE in this game.
Getting back to the mechbay, no, restarting the game because the server disconnected you, and trying to hurry up to reconnect, is terrible.
No its not CPU or GPU, I have an I7-7700K and a GTX1070 with an M.2 ssd.
The game overall runs like crap, its minimally optimized and is not capable even of using up the full potential of your GPU, everything maxed out, nope, still sits 50% idle GPU and runs, what 30-40% cpu.
Thats bad.
It would do better if you run that 7700k at 4.8Ghz or more
Not saying a customer should have to rely on such methods
But it will not get rid of the load times
My M2 SSD could load the whole game in a matter of 5 seconds
It's not the power of you're rig determining the load times when getting to the mechlab
The loading times being affected by your rig are the level loading times
I'm very happy how MWO performs on my 7600K @5.2Ghz, but I'm just brute forcing it to perform well

Not thx to MWO's quality coding
Now the quality of the levels I have to drop a thousandth time on though
Man I can't stand dropping on HPG again so much I haven't logged in at all for quite some time
Edited by Peter2k, 21 December 2017 - 08:57 AM.