Ted Wayz, on 17 December 2017 - 05:30 PM, said:
OP, did you consider you might be bad with LRMs? Maybe it wasn't the LRMs at all. Is your mind blown yet?
When people are bad at something, or when something is hard to be good at, then it is always the something at fault. Go figure!
Actually, right about where I am now
at my worst when I was straight up using LRMs pre-ATM addition. 1+ W/L, 1.3 K/D. I literally lived in lurmboats from the first
Kit Fox I bought, especially after finding
Orion IICs. I put up solid numbers, knew the proper tactics, and so on.
LRMs got a net hosement, especially CLRMs as the general function of CLRMs gets an additional extra negative bump if any nerf is applied. IS LRMs, from observation got less of it due to better base function and of course, if you aren't using Artemis, you probably never noticed.
ATMs just got a straight up spread nerf, but that wasn't what I was trying to see here.
Consider it takes 3 1/2+ tons of LRM ammo to kill a fresh
Atlas now. That isn't moving. Call it about 180 ammo per ton, so even at maximum boating you're probably lobbing 80 missiles a cycle, 640 missiles to kill your target. 4.3 seconds per salvo, assuming you're alphaing for maximum (overheating) ROF. Times eight. Which you won't do without cooking yourself, so actually it's alternating 40 missile shots. Add some more time in there because you're going to have to wait that .5 seconds between salvos to avoid ghost heating. Roughly 35 seconds of constantly hitting a target to kill it.
Now, put an assault laservomit or ballistics boat up there and tell me you're going to need 35 seconds with 44 tons of guns (not including heat sinks or ammo) to gut a stationary
Atlas that isn't firing back, literally as easy a target as it gets. It can't even passively counter your (superior) guns.
Tell me there's not something wrong with that in terms of balance.
Humpday, on 18 December 2017 - 09:07 AM, said:
I got chewed up by ATMs this weekend pretty bad, some people are starting to get really good with them and are learning how to effectively bunny hop them. Those things man, they freaking shred you up.
Also, whats up with LRMs and those things going straight to the mechs legs? I don't get how 70 point of leg armor all gets shredded over my upper torsos. Having your legs be damaged is far more crippling than having a torso get opened up.
If you're backing up, they're going to hit low. ATMs are much more guilty of this though, especially if the pilot is firing them over a hill edge- the flat arc will skim terrain lower than usual and end up plowing your legs full of explosions- and if close, it'll rip legs apart in short order. LRMs will arc higher and generally hit normally. It's another one of those ATM missile-fu tricks to learn.