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So having looked at many of the Mechs...


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#1 WolfOfGrey

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Posted 27 July 2012 - 09:45 PM

which would be the best for my role.Out of the ones confirmed i am trying to find a place for my Vulture itch.I have used Vultures for so long i barely use any other Mech.So since Vulture isn't confirmed or even rumored, i need a replacement.

I am looking for excellent LRM capabilities,minimum laser capabilities(for deterence and finishing rather than actual fighting), great mobility, and most likely in the medium-low heavy class range.My role as you can tell is long range support.In the older Mechwarrior games when online i usually worked with a scout mech(jennar,puma, or others) while moving from place to place providing barrages of missiles.

So what can give me this feel to help me replace what i used the Vulture for?

Also how does the grouping of weapons work in MWO.I am looking at Mechwarrior 3's system as such?I prefer to fire my LRM's in short barrages one after another for multiple hits.As well as setting up a grouping utilizing all my LRM types for finishes,scaring off,destroying critical parts, and so on.Then place my lasers into it's own grouping to be used to save my missles for support.The lasers alongside a mech buddy is usually enough help so i can get away and set up for barrages again.

Ya I am that guy that everyone targets when they realize what my role is XD

Anyway i look forward to some good answers.

I am not asking anyone to break NDA, just a fairly long question because i am just so dam excited after watching the special on gamespot that showed the tournament at the community day deal.

Edited by WolfOfGrey, 27 July 2012 - 09:53 PM.


#2 Koshadows

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Posted 27 July 2012 - 09:52 PM

You're probably looking at using the trebuchet if you really want to stay within the medium class. The mech features a nice dual LRM 15 rack and some medium lasers as far as I know.

Just hope you know, from the developers the LRMs have a minimum range. So no last ditch barrage of missiles at people when they're closing in on you since clan LRMs haven't been invented yet.

#3 Theldan Ironfist

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Posted 27 July 2012 - 09:54 PM

If you look at the videos you will see that there are 5or 6 groups i think. So I am sure you can link what you want to those buttons.

They also talk about the different varients of the same mech in the videos, so you will have to pay close attention to how that part develops in the DEV logs.

#4 Adridos

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Posted 27 July 2012 - 10:07 PM

Catapult, or Trebuchet.

Those are mechs you're probably looking for. :D

#5 WolfOfGrey

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Posted 27 July 2012 - 10:20 PM

View PostKoshadows, on 27 July 2012 - 09:52 PM, said:

You're probably looking at using the trebuchet if you really want to stay within the medium class. The mech features a nice dual LRM 15 rack and some medium lasers as far as I know.

Just hope you know, from the developers the LRMs have a minimum range. So no last ditch barrage of missiles at people when they're closing in on you since clan LRMs haven't been invented yet.


I can deal with a minimum range honestly.Ill simply utilize lasers a bit more in that respect.

However it seems then that the Catapult may be my better option for support for now..Sure i will cross a bit into Heavy territory but i can deal with that for the time being.As long as my grouping can be fairly large and accurate at a extensive range then having a minimum range on my LRMs won't bother me in the least.

Edited by WolfOfGrey, 27 July 2012 - 10:20 PM.


#6 Nikol Grall

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Posted 27 July 2012 - 10:51 PM

Catapult would be the natural counterpart to the Mad Dog (Vulture). It is 5 tons heavier but allows both the missile and beam hard points you would need to mimic the role of the Mad Dog.

#7 Soviet Alex

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Posted 28 July 2012 - 01:42 AM

View PostWolfOfGrey, on 27 July 2012 - 09:45 PM, said:

I am looking for excellent LRM capabilities,minimum laser capabilities(for deterence and finishing rather than actual fighting), great mobility, and most likely in the medium-low heavy class range. So what can give me this feel to help me replace what i used the Vulture for?


I'll offer you 3 options:

1) Catapult-C1 (http://mwowiki.org/i...?title=Catapult). At least 1, probably 2 missile hardpoints in each arm, at least 4 energy hardpoints across the torso, jump jets. Confirmed as being in the game on Day 1 & available in the Founders' package. Also, a Catapult-K2 could be converted into something a lot like a Vulture-C.

2) Tree-Bucket (http://mwowiki.org/i...title=Trebuchet). A dedicated missile boat with the same speed as your Vulture, but thinner armour. We haven't seen in-game footage of it yet, so I don't know if it will be available on Day 1.

3) Hunchback-4SP (http://mwowiki.org/i...title=Hunchback). Has exactly the same weapon layout as a Vulture-Prime (2 energy per arm, 1 missile per side torso). Heavily armoured, but lacks the jump jets of the other options. Confirmed as being in the game on Day 1. With an XL engine, you could up the speed to Vulture levels, no probs. And with 2 other variants with very different hardpoints, you could probably reproduce any Vulture config in the Mech-Lab.

Hope all that helps. :D

Edited by Soviet Alex, 28 July 2012 - 09:26 AM.


#8 WolfOfGrey

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Posted 28 July 2012 - 10:06 AM

View PostNikol Grall, on 27 July 2012 - 10:51 PM, said:

Catapult would be the natural counterpart to the Mad Dog (Vulture). It is 5 tons heavier but allows both the missile and beam hard points you would need to mimic the role of the Mad Dog.


Thank you so far it seems that the Catapult seems to be my best option for now.I wonder if i can speed it up.Vulture(Mad Dog) had excellent mobility and speed for it's weight.

View PostSoviet Alex, on 28 July 2012 - 01:42 AM, said:


I'll offer you 3 options:

1) Catapult-C1 (http://mwowiki.org/i...?title=Catapult). At least 1, probably 2 missile hardpoints in each arm, at least 4 energy hardpoints across the torso, jump jets. Confirmed as being in the game on Day 1 & available in the Founders' package. Also, a Catapult-K2 could be converted into something a lot like a Vulture-C.

2) Tree-Bucket (http://mwowiki.org/i...title=Trebuchet). A dedicated missile boat with the same speed as your Vulture, but thinner armour. We haven't seen in-game footage of it yet, so I don't know if it will be available on Day 1.

3) Hunchback-4SP (http://mwowiki.org/i...title=Hunchback). Has exactly the same weapon layout as a Vulture-Prime (2 energy per arm, 1 missile per side torso). Heavily armoured, but lacks the jump jets of the other options. Confirmed as being in the game on Day 1. With an XL engine, you could up the speed to Vulture levels, no probs. And with 2 other variants with very different hardpoints, you could probably reproduce any Vulture config in the Mech-Lab.

Hope all that helps. :)


1.Is probably my best option.Jump jets are nice but i need the mobility to go with it.Catapult isn't exactly speedy but could probably forfill my role the best out of the 3 it seems.I could probably mod it abit to give me a little speed, enough to boost my mobility.

2.Trebuchet is a dedicated missle boat eh? Well with no footage i can't really judge how well it would work.But it is certainly worth looking at for now.

3.A lot of people have been using the Hunchback from what i have seen in the vids from the community day deal(a lot more keep using nothing but the Atlas....can't wait to trounce them).Hunchback despite lack of jumpjets seems it would be a decent option to utilize.Optional configs is always welcome.Maybe i can tweak it for long range and then speed it up.

Thank you for all the advice folks.

#9 Seabear

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Posted 30 July 2012 - 09:44 AM

Chgeck out Sarna. net for a rundown on the mechs. Another option would be the Stalker if you want to go into the Assault class. Drop some of the heavier weapons and substitute LRMs for the SRMs. That gives you the Catapult, T-bucket, Stalker and possibly a version of the Raven.

#10 ScrapIron Prime

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Posted 30 July 2012 - 10:42 AM

Trebuchet will be a fragile mech with limited ammo supplies, but it does run at 80+ kph.

Catapult is the gold standard here. Deeper ammo bins, more armor, more lasers, more heat sinks, and jump jets. 60+ kph speed.

The stalker is also nicknamed the Stomper. It's slow. But it packs absolute bucketloads of payload space for lasers, missiles, and heat sinks. The issue in game will be dealing with fast moving mechs that get behind you and stay on your 6, since the Stalker moves only at 50+ kph and both turning around and torso twisting will have a slower speed to match. Brilliant firepower, but you cannot go without a wing man.

Oh, and the Vulture will be in game eventually. It's one of the original Clan mechs, so it will show up sometime next year. The only question is when it becomes playable.

Edited by ScrapIron Prime, 30 July 2012 - 10:44 AM.






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