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How Do You Counter Stealth Armor?


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#21 Trenchbird

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Posted 20 December 2017 - 01:18 AM

View PostJC Daxion, on 19 December 2017 - 09:22 PM, said:

It's not every map,, Its mainly 2 that give me issues, Grim and HPG. Not everyone has perfect eyesight even though i have 20/20 vision, i don't see gray scale well. Just like i have a hard time with lights driving at night. Maybe when you get older you will understand.

Until then, I will capitalize on other's inability to see me and paint all my mechs gray. Thanks.

#22 xRatas

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Posted 20 December 2017 - 01:56 AM

View PostExard3k, on 19 December 2017 - 08:31 PM, said:


Q is weapon group 4 on my client. How does firing LRMs help on my Kodiak?


It makes you notice you have accidentically put LRM in your Kodiak. You can then fix the issue in mechlab, install something useful and shoot the little ninja into oblivion next time you see it.

#23 Kaeb Odellas

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Posted 20 December 2017 - 04:18 AM

View PostBombast, on 19 December 2017 - 06:22 PM, said:

TAG, PPCs, and I believe NARC.


Anything that counters or disables ECM should work, right?

#24 HammerMaster

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Posted 20 December 2017 - 04:22 AM

Mark 1 eyeball is unaffected by ECM and stealth. IFF gives no dorito it's hostile. Shoot it. If you are short on backup weapons on your lrm/streak boat. Well. That's on you.

#25 El Bandito

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Posted 20 December 2017 - 04:38 AM

View PostKaeb Odellas, on 20 December 2017 - 04:18 AM, said:


Anything that counters or disables ECM should work, right?



Nope. Things like BAP and UAV are useless against SA. Learned it the hard way.

Edited by El Bandito, 20 December 2017 - 04:38 AM.


#26 Appogee

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Posted 20 December 2017 - 06:58 AM

ACs, lasers, SRMs, PPCs, Rockets, MGs.

#27 mistlynx4life

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Posted 20 December 2017 - 08:38 AM

Another vote for shooting it. If it's shooting you, you'll likely overheat it and make it run away or shut down and 'splode. If it's shooting someone else, the easiest way to draw attention to it is shooting it while you call it out and such. Get a Light to chase it far away or something. TAG does reveal it briefly though, but where's the fun in that? ;)

#28 Escef

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Posted 20 December 2017 - 08:39 AM

PPC hits will deactivate stealth armor, learned that one the hard way.

#29 HGAK47

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Posted 20 December 2017 - 08:43 AM

View PostKhobai, on 19 December 2017 - 08:22 PM, said:

you use your eyes

and lasers

OMG IT DOESNT HAVE A RED BOX AROUND IT I CANT SHOOT AT IT SOMEONE HELP MEEEEE


While I take your sentiment, was there really any need to be so much of a **** about it? The guy was only asking a valid gameplay question.

View PostKaeb Odellas, on 20 December 2017 - 04:18 AM, said:


Anything that counters or disables ECM should work, right?


UAV`s do not show active stealth mechs and I believe they do show regular ECM`d mechs. I was quite surprised when I found that PPC`s also work on stealth armour as they do with ECM.

#30 Humpday

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Posted 20 December 2017 - 08:44 AM

View PostFupDup, on 19 December 2017 - 06:22 PM, said:

Flamer to force them to either deactivate the stealth or face shutdown from the heat?

That's about all there is other than just shooting them with direct fire guns.


Yeah, this works....I got, got, by this trolling around in Tier3. Wasn't paying attention to the heat creep it produces, plus the flamer, then the shot...derp...shutdown, backshot.

#31 stealthraccoon

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Posted 20 December 2017 - 08:49 AM

I love using stealth armor - saves my behind all the time.

Force them to use heat, or shoot them, PPC’s preferred.

#32 Mister Blastman

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Posted 20 December 2017 - 09:30 AM

You shoot it!

#33 MischiefSC

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Posted 20 December 2017 - 09:38 AM

I tend to just shoot them. It's worked well for me so far.

#34 Tordin

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Posted 20 December 2017 - 10:14 AM

[redacted]

FAILING to realise, as with lurms/ mg/ flamers, that there are tons of counters.
If nerfing the so-called scary OP equipment/ weapon are the only salvation for the poor folks, then I truly feel sad for them.
Its the problem when someone blatantly refuse to adapt, learn and use counters, obvious counters for the most part. Like cover against lurms and flamers against stealth.

Edited by Tina Benoit, 06 May 2019 - 02:27 PM.
nonconstructive


#35 Mystere

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Posted 20 December 2017 - 10:18 AM

View PostHammerMaster, on 20 December 2017 - 04:22 AM, said:

IFF gives no dorito it's hostile.


And this is why I want the old ECM back. All IFFs are disabled by hostile ECMs. <maniacal Posted Image Posted Image Posted Image>

#36 Mr Salty Silva

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Posted 20 December 2017 - 10:30 AM

Just a heads-up since i saw a couple of posts saying Heat vision will help.

It does not. The mech internalizes all heat during Stealth armor operation. The mech will show up at enviroment temperature.
Other than that, all solutions pointed here work although i point that (other than shooting it dead XD ) shooting it with a ppc is the more efficient way of getting it to show up on sensors.

#37 Humpday

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Posted 20 December 2017 - 10:32 AM

If any of you have not tried stealth armor in a Commando, please...just please try it. It is so much fun.
More fun if you bind the stealth toggle to your mouse so you can click in and out of stealth.

I haven't tried it in tier1 yet.
But in Tier3, omg, you just load that thing full of air strike and get in their backs and strike the crap out of them, multiple times.

And guess what, 2 strikes in a row...yup, everyones back armor is open...swoop!!! Here comes the commando tearing people up.

Oh its good times. I'd not try to play it seriously though, its really just to screw around and laugh at people.

Many times the stealth confuses them so much that there is a good, 3 seconds of staring at one another face to face before he even shoots you. A couple times, we've looked at each other and I wiggled my arms to say hi, and he just turned around and walked away...I was like wtf!!!

Its really entertaining, I recommend it, seriously.

PS: Hiding within a corpse with stealth on, is a thing....and is also very entertaining.

Edit: Neither heat nor Night scopes help. You're better off with the naked eye. If you go into heat vision on HPG the stealth blends in with the dark background making int harder to see. Similarly, night vision illuminates everything causing both the stealthmech and the ground around it to illuminate creating very little contrast.

Should the mech be standing still, you'll easily miss him amongst the visual noise. Best to use no Heat or Night to find a stealth mech.

Edited by Humpday, 20 December 2017 - 10:36 AM.


#38 JC Daxion

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Posted 20 December 2017 - 10:35 AM

View PostCatten Hart, on 20 December 2017 - 01:18 AM, said:

Until then, I will capitalize on other's inability to see me and paint all my mechs gray. Thanks.



It doesn't matter what color you paint it. I run at lower settings so paint don't show up anyway outside of very close and at that point i don't have an issue..





To the others,, It has me thinking about sticking a light PPC IS side, or finding a half ton clan side for a single flamer into some builds. :)




View PostTordin, on 20 December 2017 - 10:14 AM, said:

Im just waiting for the baby whinestorm about "Stealth OP, plz nerf, bevause we erm... cant use our head, so eh, help!"

FAILING to realise, as with lurms/ mg/ flamers, that there are tons of counters.
If nerfing the so-called scary OP equipment/ weapon are the only salvation for the poor folks, then I truly feel sad for them.
Its the problem when someone blatantly refuse to adapt, learn and use counters, obvious counters for the most part. Like cover against lurms and flamers against stealth.




What the hell is this rant for? Can't these forums ever be civil, i asked a simple question.. and got many simple answers that would help me.

#39 HammerMaster

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Posted 20 December 2017 - 10:36 AM

View PostMystere, on 20 December 2017 - 10:18 AM, said:


And this is why I want the old ECM back. All IFFs are disabled by hostile ECMs. &lt;maniacal Posted Image Posted Image Posted Image&gt;


How about make ECM true rulebook :
Affected systems include Artemis IV, C3 and C3i Computer networks, and Narc Missile Beacons. A Guardian can jam a Beagle Active Probe (or its Clan equivalent), but the probe-equipped unit will be aware of the jamming. guided missiles such as standard LRM or Streak SRMs are not affected by the Guardian suite and will be able to achieve hard lock as normal.


MWO's ECM has been broken since inception. Stealth armor piggy backing on that. Must be fine right?

Edited by HammerMaster, 20 December 2017 - 11:50 AM.


#40 Helsbane

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Posted 20 December 2017 - 12:11 PM

As others have already stated, just shoot it. AC rounds do a great job of countering ANY armor...





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