Is It Time To Start Pushing For The Next Fp Round Table?
#1
Posted 19 December 2017 - 07:27 PM
this is the one from last Jan
no hate remember its hard to out game design the game designer
#2
Posted 19 December 2017 - 08:56 PM
Edited by naterist, 20 December 2017 - 02:40 AM.
#3
Posted 20 December 2017 - 12:16 AM
#4
Posted 20 December 2017 - 12:43 AM
#5
Posted 20 December 2017 - 01:29 AM
And if it is only a tool for the community that they can fill the descriptions of the plantes on their own (based on sarna.net).
Or a community tool for creating own maps (like CoH) and then they make a map-contest where the best 5 maps get a prize and were integrated into the game.
They could do such things, where they have not much work to do and where they can include the community more than before. Kill 2 birds with one stone (is this really a correct english phrase?!^^).
I am still hoping.
Edited by Bishop Six, 20 December 2017 - 01:29 AM.
#6
Posted 20 December 2017 - 02:33 AM
Bishop Six, on 20 December 2017 - 01:29 AM, said:
And if it is only a tool for the community that they can fill the descriptions of the plantes on their own (based on sarna.net).
Or a community tool for creating own maps (like CoH) and then they make a map-contest where the best 5 maps get a prize and were integrated into the game.
They could do such things, where they have not much work to do and where they can include the community more than before. Kill 2 birds with one stone (is this really a correct english phrase?!^^).
I am still hoping.
This, especially the selectable dropzones are a must, that would deal with certain teams constantly raiding or spawncamping one dropzone by simply avoiding it.
It would also avoid being dropped in the slowest mechs in the farthest out dropzone.
And the Mapcontest sounds good, one of the strengths of a certain other mech multiplayer mod is the variety of maps, and if they have community made maps that can be selected for inclusion in the game, they might gain some fresh ideas for map design from the community.
It would also allow for more varied gameplay, as by now we know how most maps are run and sadly in certain maps there is pretty much only one or two tactics that work and not a variety.
Boreal Vault is a great example of that.
Also quite often you don't have alternative routes to an objective so the enemy knows where you will be coming from.
#7
Posted 20 December 2017 - 03:02 AM
#8
Posted 20 December 2017 - 07:17 AM
Xavier, on 20 December 2017 - 12:43 AM, said:
yeah I listened to the roundtable again and its was pretty painful to listen to
I have many many years experience in the military and sometime(most times)things don't
go your way
thing is to present your ideas and suggestions and leave it at that
it was obvious because of the long tom he was resistant to any suggestions
for example changing the drop ship altitudes would solve the majority of the problems of them
crashing into each other
I've gone through all the NGNG pod casts like twice and most of the things PGI is doing they
talked about doing years ago
even Solaris
this next year they might be open to revisiting FP
using the quick play maps (yeah I know they are not perfect) was a great idea
the idea here is for us to start talking about what we need and want in this mode
to enhance game play (AKA more fun)
Long Tom animation was assume (it just needed to take out fixed obstacles instead of Mechs)
https://youtu.be/ht7MGv4UqtA?t=221
#9
Posted 20 December 2017 - 11:58 AM
Personally I have ideas but most revolve around a reset to something akin to Ph.2, perhaps with elements of Ph.3 in the larger scale Meta game. The area that actually makes running or being part of a Unit (Loyalist or Mercenary) a worthwhile endeavour. The maps and modes require a fairly extensive rework in tandem with this, syncing planetary information to the map type and mode would be a good start. Look up New Syrtis on Sarna.Net and tell me where Sulfurous Rift fits into that planets biom.
It has always been about immersion (or lack of) that has hurt the implementation of CW/FW/FP. This needs to be addressed and a plan laid out put meat on the bare bones, otherwise it is just QP with respawns and silly little Unit tags.
#10
Posted 20 December 2017 - 12:05 PM
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and so on...
and so on...
#11
Posted 20 December 2017 - 01:30 PM
#12
Posted 20 December 2017 - 01:33 PM
Xavier, on 20 December 2017 - 12:43 AM, said:
The selectable dropzones is still a good idea, we just don't have a mode that supports it properly.
It really needs a new mode built around that feature as you also want to setup drop zones or bases that can be captured/re-captured around the map.
I am sure there are ways to manage multiple dropships at the same location such as stacking them in a holding pattern until the previous dropship departs.
But what is to stop us using the lifts in some of the locations and keep the drop ships for others?
#13
Posted 20 December 2017 - 02:00 PM
#15
Posted 21 December 2017 - 07:56 AM
The first one was dominated by the group asking for changes such as eliminating or at least changing the way long tom worked with Russ repeatedly responding that there was no need since “the core game play mechanics are fine”. Only to nerf and then finally remove the long tom long after the vast majority of the casual and even regular playing community had left the mode.
The second round table was barely noticed by the community, and those that were paying attention and participated asked for only nominal changes (selectable spawns, etc.) that PGI has thus far ignored, while making some QOL changes that no one cared about and few actually wanted. Meanwhile the things that Russ actually promised (namely a return to IS v IS and Clan v Clan battles via “frequent weekend events” are still unrealized. Lets also not forget that the promised and much touted “Civil War!” was never a playable civil war between IS factions and the pretend timeline is currently at 3057. WTF?
So sure lets have another round table. The 300 or so players that still play CW outside of events and still care about the mode can tell Russ how to fix it, and then Russ can ignore them, do something completely different or just tell them that every thing is “fine” and that this is his game and he knows best.
Sounds like a worthy endeavor and something the entire community can get behind.
#16
Posted 21 December 2017 - 01:34 PM
Though, I still believe there are some really good possibilities for MWO and I would rather see them come to fruition.
Good bunch of players in the game and it would be more fun to continue on and keep that going.
Edited by 50 50, 21 December 2017 - 02:22 PM.
#17
Posted 21 December 2017 - 06:34 PM
Can I represent the semi-casual invasion players?
It's not like I will use the round table as a platform to propagate people coming to my unit I swear!
#18
Posted 21 December 2017 - 06:44 PM
#19
Posted 21 December 2017 - 06:53 PM
No FP changes until Solaris is released.
Edited by QueenBlade, 21 December 2017 - 06:53 PM.
#20
Posted 21 December 2017 - 07:46 PM
We have a couple of months to get our act together and put forward a decent proposal for FP?
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