Magic Pain Glove, on 24 December 2017 - 10:12 AM, said:
When it comes to WVR-7D , 40+10 combo provides you with decent tonnage savings over 20+30 (15t vs 17t)for a somewhat higher spread and , slight weapon desync (which I didnt find to be all that bad) and negligible ghost heat .
Spread is the same. 10 = 20, and 30 = 40. Recycle rates and launch duration are also identical between all four.
You're getting 2 tons for doing the 10+40 instead of 20+30, but if you're just using that two tons to put into heatsinks to counter the ghost heat, then basically you're getting zero tons and just paying a crit slot tax for nothing.
*does maths*
Okay,
10+40 + 12DHS = 9.52 burst DPS, 6.71 sustained
20+30 + 10DHS =10.42 burst DPS, 6.67 sustained
Feсk, I was wrong. The recycle rates are not the same between all four. The MRM40 takes 9% longer because it's an MRM40. Which means...
While you get 0.6% better sustained DPS in the long run, you lose out on 9.4% burst DPS. And mind you, both these builds only begin overheating after about 40 seconds, so your pre-heatcap burst DPS has a lot more influence on your performance than the post-heatcap sustained DPS.
If you fire the MRM10 and MRM40 separately to avoid ghost heat, then you get a 7.6% better sustained DPS than the MRM20+30, but you also increase your "burn duration" and exposure time by upwards of 100%, which is just garbo.
If you get cheeky and run 11DHS to enjoy the free ton of ammo or engine or jumpjets, then you lose out on 5% sustained DPS in the end.
I would just run the MRM20 + MRM30.
justcallme A S H, on 26 December 2017 - 09:42 AM, said:
Don't speed tweak! Such a waste man...
I make exceptions for splat brawlers from time to time. Depends on the chassis, the build, and the situations you put yourself in, but I think repositioning or closing distance 7% faster can be worth it. You're only sacrificing part of the firepower tree that don't tremendously benefit the splatclops, I reckon.
Edited by Tarogato, 26 December 2017 - 10:53 AM.