Separate movement for Arms and Torso
#1
Posted 24 July 2012 - 11:21 PM
For me its absence is gamebreaking. To put it simply: it makes this game no different than your regular call of battlefield 48 FPShooter, reduces the complexity aaaand... I can write walls of text about graveness of this decision.
Discuss.
#2
Posted 24 July 2012 - 11:24 PM
#3
Posted 24 July 2012 - 11:27 PM
#4
Posted 24 July 2012 - 11:29 PM
#5
Posted 24 July 2012 - 11:37 PM
FaIIen, on 24 July 2012 - 11:27 PM, said:
I'd really appreciate if you alleviate my ignorance.
As far as Assault video shows: there are some rudiments of separate arm/torso movement, however it seems its implemented not as a core design, but as a minor gameplay element, which is not that much crucial from gameplay perspective.
#6
Posted 24 July 2012 - 11:41 PM
Quote
O hai.
Quote
Edited by Rushyo, 24 July 2012 - 11:41 PM.
#7
Posted 24 July 2012 - 11:43 PM
#8
Posted 24 July 2012 - 11:55 PM
#9
Posted 24 July 2012 - 11:58 PM
#11
Posted 25 July 2012 - 12:02 AM
Gfc, on 24 July 2012 - 11:21 PM, said:
For me its absence is gamebreaking. To put it simply: it makes this game no different than your regular call of battlefield 48 FPShooter, reduces the complexity aaaand... I can write walls of text about graveness of this decision.
Discuss.
I'm going to take a wild guess here. Do you regularly vote for the tallest candidate?
#14
Posted 25 July 2012 - 12:15 AM
It's not like I'm dieing to play the downgraded version of 1990's game with simplified mechanics and stale 20+ years old gameplay. And now you troll my thread with some inside trollish jokes?
Whatever, not worth it.
#15
Posted 25 July 2012 - 12:15 AM
Now, will we get maps that are truly urban, so that the Urbie could play its vitally important role well? The city from the old reveal trailer would make a great map.
#16
Posted 25 July 2012 - 12:20 AM
#17
Posted 25 July 2012 - 12:23 AM
#20
Posted 25 July 2012 - 12:51 AM
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