Battle Of Tharkad Stats
#1
Posted 22 December 2017 - 01:27 PM
#2
Posted 22 December 2017 - 01:48 PM
There is no argument left for anyone, the numbers are what the numbers are. The current mechanic needs to be removed and replaced with something that will allow the winning side to actually win.
#3
Posted 22 December 2017 - 01:52 PM
"IS Win/Loss Ratio: 9339/8145 = 1.45"
Happy Holidays
PS: The "losing" Clans having the higher Matchscore is also standing for itself!
Edited by Thorqemada, 22 December 2017 - 01:54 PM.
#4
Posted 22 December 2017 - 02:02 PM
Gen rushes, more wins but lower dmg and score.
Amount of fat on IS side shows on stats.
#5
Posted 22 December 2017 - 02:07 PM
Can anyone spot the error?
#6
Posted 22 December 2017 - 02:07 PM
Nobody asked for this!
There was an event?
What's a Tharkad?
#7
Posted 22 December 2017 - 02:14 PM
#8
Posted 22 December 2017 - 02:17 PM
IS 'mechs in Siege;
Warhammer x3
Marauder x3
BattleMaster x2
Cyclops x2
Grasshopper x2
Catapult x2
Thunderbolt x2
Assassin x1
Mauler x1
Jagermech x1
Locust x1
Assault x5
Heavy x13
Medium x1
Light x1
Clan 'mechs in Siege;
Hellbringer x4
Ebon Jaguar x3
Marauder IIC x3
Mad Dog x2
Mist Lynx x1
Hunchback IIC x1
Arctic Cheetah x1
Linebacker x1
Stormcrow x1
Timber Wolf x1
Kit Fox x1
Mad Cat Mk II x1
Assault x4
Heavy x11
Medium x2
Light x3
IS 'mechs in Scouting;
Bushwacker x6
Griffin x3
Shadow Hawk x3
Kintaro x2
Centurion x2
Hunchback x2
Assassin x1
Wolverine x1
Medium x20
Light x0
Clan 'mechs used in Scouting;
Huntsman x6
Hunchback IIC x6 (technically only x4)
Nova x5 (technically only x4)
Shadow Cat x2
Ice Ferret x1
Medium x20
Light x0
Top 6 most popular chassis;
#1 Huntsman HMN-P (8,663)
#2 Bushwacker BSW-P1 (8,532)
#3 Huntsman HMN Pakhet (8,237)
#4 Hellbringer HBR-Prime (6,271)
#5 Griffin GRF-2N (5,362)
#6 Warhammer WHM-6R (5,202)
[Edit] Tidy-up [/Edit]
Edited by Jay Leon Hart, 24 December 2017 - 03:58 AM.
#9
Posted 22 December 2017 - 02:18 PM
Thorqemada, on 22 December 2017 - 01:52 PM, said:
"IS Win/Loss Ratio: 9339/8145 = 1.45"
Happy Holidays
PS: The "losing" Clans having the higher Matchscore is also standing for itself!
Sooo... IS are won most of matches > IS too powerful and need to be nerfed, right? Oh wait, Clans have 2slot Double Heat Sinks and they are obviously OP! PGI PLZ NERF!
#10
Posted 22 December 2017 - 02:20 PM
C H E E K I E Z, on 22 December 2017 - 02:14 PM, said:
[Edit] Fixed [/Edit]
Edited by Jay Leon Hart, 22 December 2017 - 02:26 PM.
#11
Posted 22 December 2017 - 02:56 PM
#12
Posted 22 December 2017 - 03:23 PM
#13
Posted 22 December 2017 - 03:41 PM
#14
Posted 22 December 2017 - 03:49 PM
Looks like planet ownership have been "changed" as well? I wonder why that is?
The ToW system has been broken since it was implemented. Maybe, just maybe, it will get the attention it's needed since FP3.0 was dumped upon us.
Edited by justcallme A S H, 22 December 2017 - 03:50 PM.
#15
Posted 22 December 2017 - 03:52 PM
#16
Posted 22 December 2017 - 04:13 PM
#17
Posted 22 December 2017 - 04:28 PM
Magic Pain Glove, on 22 December 2017 - 03:52 PM, said:
The real issue, after Matt admitted he frak up on the initial event setup on the win condition (which could have changed how units worked those last few hours), allegedly will be the plans to make the ToW for future Capitol events be decided by ONE win from initial start of the event.
Tharkad event did have IS/Steiner winning by a few battles. Instead they lost by 23 battles (see above). If Tharkad had been setup identically to Luthien (1% per drop instead of default 3%), IS would still have lost but then only by
These events should not even come close to guaranteeing an actual winner, a stalemate should be more likely. And with a stalemate PGI should allow a follow up event after the next Capitol event, unless it is the only Capitol left that can be attacked.
Luthien - some stats - stalemate (tie) 1% drops - had pulled it back with 23 wins out of a possible 100 on one end of the ToW at the end of the event. Again, even though Tharkad had 3% drops, IS only pulled back 6 wins (out of 30). If it had been the Luthien setup, it would have been 6 out of 100 and IS would still have lost instead of a stalemate, instead of being slapped in the face.
As a reminder, this percentage is BOTH Siege and Scouting.
Quote
Clan Win/Less Ratio: 8145/9339 = 0.87
Luthien stats
Quote
Clan: 6050
IS: 7023
Total # of Siege Match attacker/defender wins
Clan: 988
IS: 635
Edited by Tarl Cabot, 23 December 2017 - 12:49 AM.
#18
Posted 22 December 2017 - 04:43 PM
Or
Siege should count for 4x the value.
#19
Posted 22 December 2017 - 04:45 PM
I propose everyday at midnight (or just right after peak hours) the faction that has more points on the bar (IE it's on there side to capture) wins the point for the day. if the event is 7 days long then the capture limit is 5 to hold. Also do not allow big units to flip allegiances mid event. Most units (MS. 228 ect) started IS and flipped clan to the end of the event. tipping the balance. Just a suggestion but really the way it's been going so far isn't fair considering what happened doing event.
#20
Posted 22 December 2017 - 05:03 PM
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