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March 2018 Engine Upgrade


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#81 Dr Hobo

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Posted 27 December 2017 - 08:04 PM

View PostJonathan8883, on 27 December 2017 - 07:05 PM, said:

Any discussion that treats Star Citizen as a serious game and not as a long-running scam is not one that I consider worth reading.



Everyone's entilted to their own view,even if it's something you don't agree with. You can't deny that Star Citizen doesn't at least *look* good even if it runs like a fresh dog **** on a hot summer's day(flight mechanics are wonky as hell too but whatever,don't get me started on the problems. I've been there for awhile)


View PostOld MW4 Ranger, on 27 December 2017 - 07:24 PM, said:

a new engine ? for what ? for red brown Megapixel Maps like rubelite like old 80er Doom Look in 800x600 Monitorsetting...for bad Hoppeling strumbling Animations and no IK and a crashed FW with nothing logistic ????



I actually looked fr once,and paid attention to the map around me. The textures are awful. Like Bethesda puke worthy awful. Most mechs still aren't where they need to be. A lot of mech concept art looks better(because lets face it,Alex is amazing) than the finished product.

#82 arcana75

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Posted 27 December 2017 - 10:47 PM

View PostSteel Claws, on 27 December 2017 - 04:47 PM, said:


You do realize this game is more than 4 years old right? I started playing it in July of 2012 and it was in development for several years before that. There have been a few improvements over the years but they are still somewhat limited by the engine.

I do miss the old collision mechanics though. Bowling for Jenners was a popular past time.

MWO maybe 4 years old and been in development several years before that, but you do realise that the PS4 is also more than 4 years old and its launch titles were also in development several years before that?

There are games on the PS3 (three!), eg Crysis 2, that run on CryEngine 3 that look better and run better than MWO imho.

#83 MW Waldorf Statler

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Posted 28 December 2017 - 03:04 AM

Quote

There have been a few improvements over the years but they are still somewhat limited by the engine.


what is limited by the Engine ? what great features limited ?to make Maps? good looking animations ? Melee (many Crygames have Melee) IK (http://docs.cryengin...erse+Kinematics)..most is the Problem the Experience of the Programmer to work with the Engine

Edited by Old MW4 Ranger, 28 December 2017 - 03:14 AM.


#84 Fiachdubh

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Posted 28 December 2017 - 09:08 AM

View PostKingCobra, on 27 December 2017 - 04:46 PM, said:


MWO suffers from many things and it would need some visionary guidance to put it back on track regain players and revenue to be in a position to replace the game engine itself unreal4 would be my choice if it were done.

Now a history lessen for Fiach

First Planetary league was for MechWarrior2-MechWarrior3 1996 on net.mech 10.net and Kali.net it was called BTU=BattleTech Universe.And was the largest ever Planetary game for this IP with over 300,000 registered players.
PGI uses a BTU planetary map for MWO.

Second planetary League was for MechWarrior3-MechWarrior4 it was called NBT=NetBAttleTech it was the third most popular planitary League with over 100,000 registered players and was the most unque in it had fixed mech loadouts.

Third and second most popular planetary league for MechWarrior3-MechWarrior4 was MWL=MechWarriorLeague it had over 150,000 registered players and a unique side League for Solaris along with a Stock mech planetary and Solaris game modes.

By comparison MWO CW is a very shallow experience after playing in these MW2-MW4 Planetary Leagues.


Played the previous MW games but MW4 was my first online game experience. W!O was the one I was in the longest so I remember that the best, oh the flame wars and the fun we (CSR) had. Once you mentioned it I remembered we did move into MWL and playing solaris matches, was that also the one where you could bet c-bills on the matches and had the races? That was pretty great all right
Have vague memories of NBT as well.

Reading the PCGamer article on MW5 it seems great and very ambitious, unfortunately I would be surprised if PGI were capable of meeting those ambitions although they are using the Unreal 4 engine and not having to deal with all the technical problems of a multiplayer game should make things easier for them.

Edited by Fiachdubh, 28 December 2017 - 09:16 AM.






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